On the development front, we've been hard at work fleshing out the rest of the content for the game. This includes wrapping up the main story as well as expanding on the content already in the game. Being a The Last Stand game, a big part of this is adding more weapons options.
For the first slew of new weapons, we're excited to add a whole new class of weapons in [b]two handed melee weapons[/b]. These have a completely different feel from the faster and lighter melee you've seen in previous builds. Two handers are slower, more precise, but extremely powerful. Every swing is a big commitment with huge rewards if you're able to land the shot.
We obviously couldn't add two handed weapons without bringing back some fan favorites. Dead Zone fans will recognize the Bloodluster and War Hammer, but we're spicing things up with some new options like the Gear Axe. For firearms, we've filled some gaps with the SR-110; a semi-auto marksman's rifle chambered in 7.62mm and the .45 Tactical Pistol, both of our design.
We're also going back and adding some top notch quality of life changes. The clearest example of this is [b]Quick Travel[/b]. Once you've cleared a sector, you can now bypass locations assuming you have enough fuel to do so. It makes late-game runs feel a bit faster while still pressing you to make hard decisions around your fuel management.
Lastly, we've implemented a new system that allows us to apply more
to enemies. Bleed, for example, can be caused by any bladed weapon. To add to this, we have a number of Mutations that gain benefits from attacking bleeding enemies. We're excited to see what synergies you can all build with them.
As always, we're delighted to bring you along with the development and be able to show off all these new features that we're so excited about. There's a lot more going on that we're excited to be able to share with you over the next several months.