Change Log:
[b]Changes[/b]- Gameplay: Tripwire based traps now have a thicker, more visible wire. All traps now show an outline when occluded by the enviornment.
- Items: M82A1 Drop is no longer purchasable with Supply (it can only be purchased with Reputation)
- Audio: Reduced volume of crickets during the night
- Graphics: Reduced atmospheric volumetric lighting strength to improve visibility in most time/weather combinations
- Graphics: Reduced intensity of lightning effects. It should also be slightly more efficient to render.
- UI: Inventory will now display upgraded weapon and item stats, rather than just the base stats. This includes bonuses and penalties from attachments, knowledge upgrades, etc.
- UI: Weapon attachments in the inventory will now display a icon if they are equipped (an addition to the colored tab)
- Keyboard & Mouse: Pressing the dodge roll button will now cancel consumable item usage
- Keyboard & Mouse: UI prompts that require holding a button down will now respond to holding the LMB on them if mouse interaction is allowed
- Knowledge Upgrades: Pyromania Level 4 will now correctly award and display +50% fire damage, for a total of +150%
- Gameplay: Many prop and set piece positions fixed to avoid blocking navigation
- Gameplay: Fixed explosions sometimes not registering damage to targets within their area-of-effect
- Gameplay: Reputation multiplier is now correctly applied at the end of a run
- Gameplay: Leaper infected attack should no longer clip the player into the ground
- Gameplay: Improved aim-assist to help with targeting enemies that are above or below you
- Gameplay: Barricades no longer block bullets or melee attacks
- Gameplay: Office chairs, shopping carts and other dynamic/movable objects should no longer obstruct the player
- Gameplay: Fixed some zombies not display blood splatter visual effects when shot
- Quests: Fixed an issue where main story quests would sometimes not restart correctly when re-loading a saved game
- UI: Fixed an issue where some text characters were not visible if the system language was set to Turkish
