With this patch we wanted to address some issues that have been hanging around since launch, namely the inventory and encumbrance, also the problematic Gear Insurance. At the same time we wanted to make weight management feel more consequential and less of a hassle.
Part of that is the introduction of Sector Stashes. These act as 3 separate containers that will appear near the beginning of the areas after you leave the Suburbs. Each one can store a significant amount of items and allows you to pre-plan a little by stocking up in the field if you have excess items or feel like a run is going poorly.
Your encumbrance now affects your movement speed gradually as you take on more weight on top of the increased stamina use. If you’re overloaded, check the bottom left of your inventory to see how you’re being affected. Upgrading your backpack or unloading some items into a Stash will help alleviate the problem. Lastly, we also included some minor fixes here and there for a number of map-related issues.
Huge thanks to everyone who played our test branch, as that feedback was invaluable in validating a lot of our design decisions. As a big thank you to the community and in honor of this milestone, we're putting the game on sale for its[b] steepest discount yet at 25% for the next few days[/b], so if you haven't picked it up yet, you'd be hard-pressed to find a better time.
Thank you!
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