DEVELOPER DIARY
APRIL 2025
Dear players, It’s been a busy few months since we wrapped up the final part of TALES FROM THE FAR TERRITORY in December, and shipped the final parts on Switch in March. We’ve been working on a variety of things in the studio, so I wanted to update you on some of those things and address a few outstanding topics that I know are on your mind.EPISODE FIVE
Episode work is ongoing. I know you are all wanting more specific updates, but we’re really trying to avoid spoilers so we won’t be sharing much in detail about the episode until the first teaser. I will say that the episode is the most ambitious we’ve built so far, and it has quite a few systems we haven’t used in other episodes, so it’s proving to be quite challenging for the team. We also feel the weight of anticipation and need to ensure we ship something of the highest quality. We know many of you -- like us -- have been waiting for years for this story to be completed. And once it’s done, we can never go back. So that’s really on our minds. The episode can’t just be good; it has to be great.
To clarify the episode’s scope for you: Episode Five has between two to three times as much cinematic and story content as Episode Four, which is our largest episode to date. The game world you’ll be playing in is about three to four times as big as Episode Four. There are a lot of story threads to tie up across all the episodes, to wrap up the Wintermute storyline, but also to set the stage for the future of THE LONG DARK, so we have to take you to several different places and hear from a lot of new people. Because of what the story needs, we’ve focused on narrative more than we have traditionally, and the mission flow for Episode Five is probably more linear than previous episodes as a result. The episode will take you through many new locations -- everything in the episode is new to the game and the world, so these will all be places you’ve never seen before -- and this final episode of the story has you playing as both Mackenzie and Astrid, and you’ll also be seeing some of the key characters from previous episodes, so...there’s a lot! We’re also using new motion-capture tech for our team, to attempt to deliver an ever higher bar for story delivery than we have achieved so far. These are all things that exist outside the context of Survival Mode, although some of the work in TALES helped set the foundation of some of the things we’re attempting in Episode Five. I can confidently say that Episode Five will be the most ambitious thing we’ve done on THE LONG DARK at Hinterland to date. I know that won’t mean much to you until you have it in your hands, but hopefully that gives you some sense of the ambition behind the episode.
The majority of the development team at Hinterland is working on Episode Five, with a smaller team working on BLACKFROST, so you can be sure that this is our primary focus, and will be until we ship it. In order to ensure the team has enough time and focus to finish the episode to our highest standard, I’ve asked them to work on it through the remainder of the year, with a plan to launch towards the end of the year. We’re also pushing out other planned Survival Mode updates (see below) to ensure the team can focus all their efforts on Episode Five at this point, as we know how critical it is that we wrap this up and deliver a strong finale for the story. That’s what we’re focused on, so if we are heads-down and you hear less from us than usual, this is partly why. We are just very, very busy.
TALES FROM THE FAR TERRITORY now complete!
For any of you who missed the news or have been holding off for the Expansion Pass to be complete, here’s a reminder that all parts of the DLC are now complete and available on all platforms. While TALES ended up taking much longer than expected to complete, we’re happy with how much we were able to add to the game. We also believe this is tremendous value for money. To showcase all the additional content and mechanics, we made a recap video: [previewyoutube=7uTWSHWk2fo;full][/previewyoutube] If you want to support our studio and our work, we hope you’ll consider buying TALES. And if you aren’t in a position to buy it now, keep an eye on the various sales on Steam and the consoles and grab it when discounted! We also added quite a few free updates to the base game along with TALES, so you already have many of those even if you didn’t buy TALES, including Safehouse Customization, which players are really enjoying!VISUAL ENHANCEMENTS
We’re excited to announce that these are finished! The Visual Enhancements builds are with the Test team so they can validate everything is working well. Our plan is to release them in a staggered pattern, starting with PC first, then the consoles. The team created a video to help showcase the enhancements. Check it out! [previewyoutube=KxxrEjO-rTM;full][/previewyoutube] Here’s a list of all the Enhancements and which platforms you can find them on.
Keep in mind that, by nature, most of the enhancements are targeted at high-end systems, so they will mainly apply to high-end PCs or the top-end consoles (PlayStation 5 and Xbox Series S or X).
Our plan is to get the Visual Enhancements out to Steam and Epic Game Store by the end of May, with the console versions following in June.
