Greetings Lampbearers,
This week we've focused on bringing further improvements to the game's multiplayer experience, both in terms of optimisation and stability, resulting in a fluid experience and less rubberbanding in cooperative and invasion matchups. This is alongside our ongoing commitment to ensure Mournstead feels as smooth as ever, with an additional 35+ tweaks and enhancements included in today's update.
Before you read the full patch notes below, as promised in our [url=https://store.steampowered.com/news/app/1501750/view/3784772675686403309?l=english] Free Content Roadmap[/url], next week we pull the trigger on a highly requested community feature… Don’t miss out!
In light, we walk.
HEXWORKS Team
[h4]Multiplayer[/h4]
- Fixed an issue that failed to show the new area prompt to both players in a co-op session at the same time.
- Fixed an issue that prevented both host and co-op partner from upgrading Sanguinarix on a new save without quitting the game.
- Fixed an issue that could cause players to gain invulnerability when attempting to revive a co-op partner while being hit by an enemy.
- Fixed an issue that could cause the co-op partner to become stuck in a teleportation loop if player host is underneath the water whilst in Umbral.
- Fixed an issue in multiplayer that would cause item selection UI to automatically move to the top when a co-op partner would purchase or sell an item in a shop.
- Fixed an issue in multiplayer that prevented a co-op partner's crossbow to not reload automatically after rolling, whilst having the Inner Serpent Pendant equipped.
- Fixed an issue in multiplayer where the host didn't receive any Vigor for defeating the invader in a Crimson Ritual.
- Fixed an issue in multiplayer that caused an invading player to not receive Vigor if the host player died from a status effect.
- Fixed an issue where co-op partner was unable to assist the host when killing enemies to progress Illuminator Aubrey's quest in the Trial of the Three Spirits.
- Improved the multiplayer experience across all platforms for coop or invasion matchups. The overall experience now has less rubberbanding and should result in smoother gameplay overall.
- Fixed an issue that caused a fog wall to appear for co-op partner during the introductory cutscene for the Hollow Crow.
- Fixed a collision issue that allowed players to skip a part of Lower Calrath by accessing unintended areas near the droppable ladder in the Alehouse.
- Fixed a collision issue that could cause players to get stuck in an inaccessible area prior to the first Umbral puzzle in Lower Calrath.
- Fixed a collision issue that allowed players to skip a major part of Lower Calrath by jumping over a fence using Umbral environment next to the first Umbral puzzle
- Fixed an issue that could cause players to become stuck in Umbral environment after death in Axiom near the first Umbral puzzle in Lower Calrath.
- Fixed a collision issue that could allow players to gain entry to an unintended area while in Umbral in the cathedral in The Empyrean.
- Fixed a collision issue near the that could allow players to traverse out of bounds, and fall through the world near the kitchen in Manse of the Hallowed Brothers.
- Fixed a collision issue that allowed players to skip the Ruiner's arena in Lower Calrath.
- Fixed a collision issue where players could get stuck behind a fallen statue near Leprosarium.
- Fixed a collision issue that could cause players to get stuck in the elevator room while the elevator descended in Pilgrim's Perch.
- Fixed a collision issue where soulflayable Umbral effigies attached to Umbral platforms would have collision while in Axiom.
- Fixed a collision issue that could allow players to jump down a stone wall and fall out of the game world in Revelation Depths.
[h4]Enemies[/h4]
- Fixed an issue where the Bringer of Stillness could get stuck in the environment in Upper Calrath.
- Fixed an issue where the Ruiner could get stuck in a falling animation in Upper Calrath.
- Fixed an issue where a Raw Mangler could get stuck in a falling animation in Pilgrim's Perch.
- Fixed a rare issue that could cause the Lightreaper to become invulnerable to damage during combat.
- Fixed an issue that could cause Corrupted Penitent to get stuck in a falling animation near a wooden scaffolding in Depths.
- Fixed an issue that prevented "A Shadow Dispelled" achievement to unlock if the Scarlet Shadow had been defeated with an effect.
- Fixed an issue where textures present on the ground in Penitent Path were missing.
- Fixed an issue where Umbral assets could be seen loading in above the exit of the boss arena of The Congregator of Flesh on lower graphic settings.
- Fixed an issue that caused the visual effects of Boss Weapons to not appear if players entered ranged mode beforehand.
- Fixed an issue where players were unable to close the Bucketlord dialogue whilst having an insufficient amount of buckets under special circumstances.
- Fixed an issue that caused special edition's content prompt to appear after closing the 3D Photomode.
- Fixed an issue where the "Controller Disconnect" prompt was shown permanently while having 2 controllers connected and disconnecting 1 of them.
- Fixed a camera collision issue that allowed players to see out of the game world in Revelation Depths.
- Fixed an issue where the camera input could break when interacting with Winterperry while triggering a falling animation with nearby rocks in Depths.
- Fixed an issue where the mini event in front of the Sanctuary of Baptism wouldn't play properly, resulting in the enemy AI missing to knock down the targeted penitent.
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/
Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames
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