The Moon Hell
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Über das Spiel

Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: AMD FX-6000 series | Intel i3 Skylake
- GFX: AMD Radeon R9 280 | NVIDIA GeForce GTX 760 (Windows 10) | NVIDIA GeForce GTX 1050 (Windows 7)
- RAM: 16 GB RAM
- Software: Windows 7 SP1 64-bit, Windows 10 64-bit
- HD: 19 GB verfügbarer Speicherplatz
- SFX: DirectX compatible
- DX: Version 11
- LANG: Englisch, UkrainischSprachen mit voller Audiounterstützung
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: AMD Ryzen 3 | Intel i5 Skylake
- GFX: AMD Radeon RX 570 | NVIDIA GeForce GTX 970 (Windows 10) | NVIDIA GeForce GTX 1660ti
- RAM: 32 GB RAM
- Software: Windows 10 64-bit
- HD: 19 GB verfügbarer Speicherplatz
- SFX: DirectX compatible
- DX: Version 11
- LANG: Englisch, UkrainischSprachen mit voller Audiounterstützung
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Sum-Up
In-depth analysis further down.
???? Pros | ???? Cons | [/tr]
---|---|
- Very good ambiance and environmental design, that deliver a dark, eerie atmosphere that is well-suited for a demon-infested land. - Rewarding exploration that gives out solid rewards to those that dedicate extra time to puzzles and secrets. | - Clunky, tedious and shallow combat system that simply doesn't have enough depth - and later, challenge - to be of any appeal, especially to Souls enthusiasts. - Hideous English adaptation, paired with boring lore and a generic main character, pummel the narrative into an early grave. - No gamepad support, in 2023, for a souls-like (a genre born on, and designed for gamepads). Unacceptable. - Anonymous boss fights that not only are too simple and one-sided, but the bosses themselves aren’t even named or expanded upon lore-wise at any point. - Generic map design that may look good, but also too repetitive in its locations; this makes it more difficult to find your way through. | [/tr]
???? Bugs & Issues | ???? Specs | [/tr]
---|---|
- You can go out of the map and fall into the infinite void in some locations. - Some enemies rarely respawn even if they shouldn’t. | - 3900X - 2080Ti - 32GB RAM - SSD - 1440p | [/tr]
Content & Replay Value: | It took me a little more than 11 hours to complete The Moon Hell (TMH), taking extra time to thoroughly explore all levels and solve each puzzle I could find. There’s no reason to replay once finished, as the content is entirely linear without diverse builds. | [/tr]
Is it worth buying? | No. The price of 9,75€ is fair for this amount of content, however I can’t recommend a purchase due to the overwhelming design issues and annoyances. | [/tr]
Verdict: BadRating Chart Here |
With only aesthetics on the good side of things, Moon Hell proves to be a disappointing, shallow and boring souls-like wannabe that simply isn’t worth your time - or money. | [/tr]
Zitat:
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https://steamcommunity.com/sharedfiles/filedetails/?id=2939850024
In-Depth
Setting & Writing
TMH starts off with a rather unoriginal premise: a bunch of cultists meddled with dark forces far beyond their comprehension; therefore, a vast region of the kingdom got absolutely trashed by demons. Playing as an unnamed hero aided by divine powers, you’ll have to find a way to the ominously dark Moon Castle and put an end to these malicious powers. The medieval setting is visually-appealing, with all locations giving off a dark, eerie vibe that is well-suited to this type of story, while demonic foes look detailed and fearsome - as they should. Despite the top-notch visuals, interaction with the environment is low, with very few breakable objects or character interactions at all, which detracts from immersion. After a somewhat interesting rhymed introduction, the narrative charm quickly devolves into mediocrity because of two factors: first of all, the main character’s voice lines are absolutely hideous and repetitive, making him sound like a brain-damaged crackhead. The lore dumps found seldomly aren’t better, with long but insipid takes on this or that anonymous fella’s life, hinting how they met their demise and to what happened in the area. Even with its grim atmosphere, the world feels lifeless and empty, with redundant spaces and voids all over. Souls-likes mainly use environmental hints and item descriptions as a narrative medium: forget that here, as no weapons or armors will have any, and the locales will feel in large part generic and uninteresting. To add even more injury, the English translation is mediocre if not downright terrible, with glaring errors and weird constructions.Exploration, Puzzles & Secrets
The world is divided into four large areas, each being self-contained and without backtracking or connections to the others: there’s no going back once you go in. As customary there’s no map, and while the stages aren’t too extensive in size, they look very much same-y in their locales (exception made for some sparse landmarks), so orienteering will be difficult at first. As you go on about there will be divine altars (bonfires), allowing you to save your progress and regain health - enemies don’t respawn when you do so, as each activation is a proper game-save in the traditional sense. Death means a rollback to your latest save, but you can do that at any time by returning to an altar anyway, effectively making the death penalty zero. No fast travel between altars means if you wanna get somewhere, you have to do it on foot. Puzzles usually consist in collecting optional key items and bringing them to a specific location, or using interactable objects in a certain order. They’re not complex and lead to worthy rewards like armors or weapons. Some unique items, needed to access some secret areas, can only be found early on - miss them, and you’ll be locked out from many useful items for your entire run. Generally, exploration and secret-hunting will be worth your time, as the best gear and weapons can only be obtained in this way. https://steamcommunity.com/sharedfiles/filedetails/?id=2939850009Combat System & Bosses
TMH draws inspiration from the Souls genre, with combat featuring light and heavy attacks for each weapon category, a three-hit combo for light strikes, shield blocking and the customary dodge-roll. But that’s it, nothing more! Parrying, kicking, bashing and backstabbing are completely absent, while i-frames on the dodge seem to be either non-functional or totally absent - forget rolling through attacks or AoE, you’ll get absolutely totaled. The key is learning enemy attack patterns to bait the right attack to get your own strikes in during recovery - not a hard task, since each enemy will have a single attack pattern or rarely two, each of them more sluggish and clunky than the other. Blocking and dodging are redundant, as simply backpedaling or running to the side will avoid most attacks; single light strike will often stagger foes long enough to repeat the process easily. There’s no depth besides a bare-bones “dodge then attack” cycle that gets stale very fast and has no variations. The four available weapon classes each have different stats, but in the end raw damage and armor penetration dominate the field, with Hammers being by far the best of the lot. Boss fights prove pitiful, with all of them being slow, predictable, and the final one harder than the rest simply due to its absurd HP pool which makes it a grind more than a challenge.Character Progression, Gear & Skills
Faith is the currency of choice, obtained by killing enemies and solving puzzles, other than activating altars. It can be spent at save points to learn a grand total of five abilities, two passive and three active, respectively granting passive buffs or on-demand boosts to damage, stamina or health (with a cooldown, there’s no mana). Skill points are instead gained from books, almost exclusively found behind breakable walls that require a specific item to be destroyed. They can be used to upgrade weapon and armor proficiencies, boosting damage or protection. As you venture deeper, you’ll find a variety of weapons and armors in more or less concealed places; these will be fundamental to keep up with the more powerful foes you’ll encounter, but have no special movesets, can’t be upgraded and are just better than the previous “versions” in general. https://steamcommunity.com/sharedfiles/filedetails/?id=2939899293
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Release:16.02.2023
Genre:
Rollenspiel
Entwickler:
A.M. Team
Vertrieb:
A.M. Team
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
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