[/p][p]In addition, several new professions have been added in the fields of processing and production. You can refine raw materials obtained from mines into more valuable resources or craft unique items from rare components. These professions will offer significant advantages not only in trade but also during clan wars and special events.
[/p][p]Furthermore, all existing professions in the game have been thoroughly reworked. Crafting recipes and progression systems have been redesigned to meet modern player expectations. Every profession now offers a sense of meaningful progress, satisfying rewards, and a deeper role within the game world.
[/p][p][img src="https://clan.akamai.steamstatic.com/images//43570153/b6aa5079691466f3fe3131ca6806c7620fa3a21d.png"][/img]
[img src="https://clan.akamai.steamstatic.com/images//43570153/bd3795ed5e174adc2f706474397ef8be3a532bc8.png"][/img]
[img src="https://clan.akamai.steamstatic.com/images//43570153/20138f213b2d562858eadc84a081a96f68315c6b.png"][/img]
Don't miss the chance to experience the new profession system — there’s so much to master in Quinfall!
Güncelleme Notları:
New Content[/p]
- [p]32 brand-new workbenches have been added to the game.[/p][/*]
- [p]10 new professions have been introduced.[/p][/*]
- [p]Batch equipment crafting has been implemented.[/p][/*]
- [p]New farm animals for Animal Husbandry and new seeds for the Harvesting profession have been added.[/p][/*]
[p]Systems & Mechanics Adjustments[/p]
- [p]Various updates applied to existing workbenches.[/p][/*]
- [p]Profession level cap set to 100; all “G‐Level” indicators removed.[/p][/*]
- [p]Character levels no longer display “G‐Level” prefixes (e.g. “G50” now appears simply as Level 100).[/p][/*]
- [p]Thief NPC ambushes removed from overland caravan transports.[/p][/*]
- [p]Decoration recipes have been moved to the Carpenter’s workbench.[/p][/*]
- [p]Siege‐engine recipes have been moved to the Engineering workbench.[/p][/*]
- [p]Mining and stone‐crushing physics have been improved.[/p][/*]
- [p]Major changes made to every collectible resource; all previously gathered resources have been auto‐converted to the new system.[/p][/*]
- [p]External biome resources removed from mining and plant‐gathering zones.[/p][/*]
- [p]Significant under‐the‐hood improvements to the build system.[/p][/*]
- [p]Tamed animals now stop producing food when their hunger reaches zero instead of dying.[/p][/*]
- [p]Destroying a player‐built structure now refunds 50% of the materials spent.[/p][/*]
- [p]The Aero‐Forge region has been reworked.[/p][/*]
- [p]In the Referral System, new players will see the “enter referral code” prompt on every login until they create their first character.[/p][/*]
[p]Balance & Economy Changes[/p]
- [p]Ancient Armor Piece drop rate permanently increased by 150%.[/p][/*]
- [p]All equipment drops from bosses and dungeon rewards have been removed; special materials for adding Power and Set Bonuses at crafting benches have been added both to crafting recipes and to legacy boss/dungeon loot tables.[/p][/*]
- [p]Farmer harvest time increased from 8 hours to 12 hours.[/p][/*]
- [p]Lifeskill EXP boost effects have been reduced by 30% to correct over‐buffing when combined with other bonuses.[/p][/*]
- [p]The probability of obtaining higher‐grade items from equipment crafting has been increased.[/p][/*]
- [p]Equipment Chests as Arena rewards have been removed; Material Chests count has been increased, and now include Power Stones and Set‐Bonus Talismans. Existing Equipment Chests have been converted into Material Chests.[/p][/*]
- [p]Degraded skill stones can no longer be sold on the Central Market.[/p][/*]
- [p]Additional security measures implemented to prevent transfer of non‐tradable items by any means.[/p][/*]
[p]Clan War & Event Adjustments[/p]
- [p]Fixed a bug where Clan War EXP was sometimes awarded at ×3.[/p][/*]
- [p]Clan Wars are temporarily limited to 12 participants; the first 12 members on your roster will be able to join.[/p][/*]
- [p]Spectator mode in Clan Wars is disabled until the upcoming combat system revision.[/p][/*]
- [p]Clan War reward payouts for 2nd place and below have been slightly reduced.[/p][/*]
- [p]Clan War base gates have been widened.[/p][/*]
[p]Bug Fixes & Improvements[/p]
- [p]Fixed an issue where workbenches inside rental houses would reset when entering or exiting the property.[/p][/*]
- [p]Corrected a bug that prevented certain mount skills from activating.[/p][/*]
- [p]Prevented last‐second entries into Arena battles.[/p][/*]
- [p]Players who exit an event can no longer join another event for 10 minutes (currently applies to Arena and Zenith events).[/p][/*]
- [p]Fixed cases where seeds deposited in storage appeared as corrupted “X” icons.[/p][/*]
- [p]Altar support‐system error detection has been temporarily disabled.[/p][/*]