- [b]Build System:[/b] Fixed an issue where players were unable to place or remove parts in certain situations.
- [b]Two-Handed Sword:[/b] Fixed an issue where the Ground Smash ability also knocked down friendly players.
- [b]Crossbow:[/b] Fixed the Pushback Bolt ability to no longer deal more damage than intended.
- [b]Life Staff: [/b]Fixed the issue where Healing Ground and Team Health abilities were not affected by the healing skill stone.
- [b]Bow:[/b] Fixed the Explosive Trap ability to no longer give speed boosts to other players.
- [b]Bow:[/b] Fixed the Trap Retreat ability, which was not reducing cooldown despite skill point increases.
- [b]Dual Blades:[/b] Fixed an issue where the Lethal Ambush and Deathly Cascade abilities reset the skill on monster death.
- [b]Handmade & Ready-Made Potions:[/b] Balanced potion durations and effects.
- [b]Crafting Requirements:[/b] Fixed an issue where livestock and farming materials in the Sanctuary area had increased decay requirements.
- [b]Tool Knife:[/b] Fixed the crafting materials for the Tool Knife.
- [b]Special Powers on Tools:[/b] Removed the visual effects for special powers on tools, as they were not affecting the characters.
- [b]Monster Drops:[/b] Many equipment and materials gained from professions have been removed from monster drops.
- [b]Essence Drops:[/b] Reduced the frequency of essence drops from monsters.
- [b]Pet & Mount Food Requirements:[/b] Adjusted the food needs for pets and mounts.
- [b]Pet Auto-Collect:[/b] Fixed an issue where the filter was not working for Power Cards during pet auto-collect.
- [b]Pet Drops:[/b] Fixed the issue where fallen pets were only dropping Woodcutting and Gathering-related items. Now other profession-related pets can drop as well.
- [b]Dungeon Bosses:[/b] Slightly reduced the power and attack speed of dungeon bosses.
- [b]Dungeon Boss Loot:[/b] Improved loot drops from dungeon bosses.
- [b]Clan Invitations:[/b] Fixed an issue where clan invitations were not working correctly.
