New Feature: Party Finder
[p][/p][p]“Every hero deserves a team.”[/p][p][/p][p]You asked we delivered.[/p][p][/p][p]The long-awaited automated dungeon party system is finally here! Based on overwhelming community feedback, we’ve developed a tool that lets players instantly match with others who fit their role and build preferences.[/p][p][/p][p]No more manual invites, no more spamming chat channels just queue up and dive into adventure. This has been one of the most requested quality-of-life features, and we’re proud to bring it to life.[/p][p][/p][p]Time to find your perfect party and conquer together![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43570153/2fcdefd78df8722b5f08d639d0fea9228e1f7e82.png"][/img][/p]New Event: Zenith Conquest
[p]The battlefield awaits your glory.[/p][p]Zenith Conquest is a dynamic event alternating between PvE and PvP daily no two days are the same. Here’s how it works:[/p][p][/p][p]???? System Highlights:[/p]
- [p]Mode switches daily, determined by the system.[/p][/*]
- [p]Up to 25 players per flag, 100 players per battlefield, and additional rooms open based on demand.[/p][/*]
- [p]Teams are assigned randomly upon registration.[/p][/*]
- [p]PvP Mode: Teams clash![/p][/*]
- [p]PvE Mode: Common enemy mutual hostility disabled.[/p][/*]
- [p]Objective: Team up, whittle down the Boss’s health, and climb the damage-ranking ladder.[/p][/*]
- [p]Battle ends when the Boss is defeated or time runs out.[/p][/*]
- [p]Based on total damage dealt by each team.[/p][/*]
- [p]Ranking ladder grants increasingly valuable loot.[/p][/*]
Bug Fixes & Improvements
[p][/p]- [p]Fixed an issue where the Pelthera buff duration was not visually updating in real time.[/p][/*]
- [p]Fixed a bug that allowed multiple build objects to be placed at the same location due to momentary lag.[/p][/*]
- [p]Major backend work was done to address a memory leak that could occur when players traveled long distances on the map without restarting the game. Improvements will continue based on player feedback.[/p][/*]
- [p]Fixed an issue where lost raft treasures at sea were not counted toward clan missions.[/p][/*]
- [p]Adjusted Clan War rewards: Bronze League rewards have been removed, and Clan EXP has been added to the reward pool.[/p][/*]
- [p]Players who participate in any session of a Clan War are now restricted from joining war rounds for a new clan for 5 days.[/p][/*]
- [p]Increased the amount of Silver required to create a clan.[/p][/*]
- [p]Fixed an issue that prevented character movement at the front of warships.[/p][/*]
- [p]Significantly reduced the sound radius of guitar-playing NPCs in cities.[/p][/*]
- [p]Added an option to remotely delete altars from the altar control window in certain situations.[/p][/*]
- [p]Fixed a rare issue where build objects placed in altar areas would collapse over time due to a support system bug.[/p][/*]
- [p]Fixed a bug in Channel 4 where rental times in rented houses and farms could appear negative. A 5-day rental buffer was added to prevent loss for affected players.[/p][/*]
- [p]Prevented placement of new altars on top of trees.[/p][/*]
- [p]Fixed a rare bug where some players could not see ships due to harbor NPC errors.[/p][/*]
- [p]Improved Russian language localization.[/p][/*]