- [strike]Some players may experience server errors when trying to unlock the perks 'Unrelenting' and 'Dracula' in Hands Skill Tree [/strike] [list]
- EDIT: This issue has been resolved prior to deploying this patch - 11/26/2024
- Current workaround is joining a party before loading into a Private Match
- We have removed ‘Scout’ from Hands Skill Tree [list]
- ‘Scout’ will be replaced by ‘Unrelenting’
- ‘Dracula’ will replace the previous node for ‘Unrelenting’
- Please Note: Players who own Hands will have to respec his Skill Tree
- We have added a toggle for item spawn rates
- They are half and double
- Text for the Fusebox Minigame has been updated [list]
- Previously it read “Match the round fuse color with the correct slot, ensuring the AMP value is met for each pair. Once complete, power will be restored and the basement exit will open temporarily” It will now correctly read, “Match the round fuse color with the correct slot, ensuring the AMP value is met for each pair. Once complete, power will be restored”
- Previously it would state, “Basement Exit Opened”
- Now it will read, “Success”
- Once Johnny is Level 3, doors slammed on him will break as intended
- We have added a notification at Level 3 which will read, “Slammed doors now break on Johnny”
- Sorority Girls will now start with some Fear and different visual effects
- Previously, Sorority girls would start a match with no Fear
- We have fixed a visual bug where a Danny player would use their Tamper with at least half of the knowledge bar filled, but the Tamper minigame UI would fill up completely
- Danny’s Tamper minigame will now display visually the correct knowledge added
- An issue has been resolved where progress made by applying knowledge in the Tamper minigame was reset if a Danny player attempted to progress the minigame before the entire Knowledge charge could fully apply
- Progress made in the minigame will now apply correctly
- The team has fixed an issue where Leatherface players could bypass the opening animation of doors and gates by running towards the door/gate, revving, and swinging their chainsaw at the same time
- Leatherface can no longer melee attack while opening a door or a gate
- We have resolved an issue where all Grandpa Perks equipped in the match were intermittently activating at Family Bond Level 1 regardless of their level
- Grandpa Perks will now activate at their correct levels
- We have resolved an issue where a patch of grass would be misplaced in the UI
- An issue has been fixed where players were able to cancel their barge animation in order to barge a door faster than intended
- Blood was incorrectly washing away from characters after being wounded [list]
- We have fixed this issue, and now blood will remain on players unless they are exposed to rain
- Blood will now correctly display when taking damage or jumping out of a window
- We have added localization in available languages for the following [list]
- Execution Pack IV names and descriptions
- Maria Outfit Pack I names
- We fixed issues with rain textures being incorrectly applied to characters when inside
- Now the correct textures will only display when outside
- Our team has fixed an issue where ‘Choose Fight’ was not extending the stun duration for sneak attacks properly
- ‘Choose Fight’ should now correctly extend Family Member stun duration after a sneak attack by 2/3.5/5 seconds
- ‘Rough Cut’ has been fixed to where the perk will activate every time Leatherface attacks a Victim
- There was a bug that would cause a player to remain in a state of infinite loading if they accepted a native invite for a custom lobby or party when in a public lobby [list]
- This has now been fixed
- Network Errors will no longer occur when accepting a native invite
- ‘Unique Nancy’s House Escapes’ Stat is now localized for all supported languages
- We fixed the issue where Victims were able to Sneak Attack Family members from illogical distances
- Now, the Sneak Attack prompt will only appear when a Victim player is close enough to do so
- The bug that caused players to be able to climb on top of certain wells on Slaughterhouse, Nancy’s House, and The Mill has been fixed
- Players will no longer be able to climb on top of those wells
- The stuck spot at the Cotton Fields on The Mill has been fixed
- ‘Suffocating Grip’ was making the close encounter minigame more than 25% easier for Family members
- The perk will now work as intended
- We fixed the bug where if a player had the perk ‘Bar Room Hero’ equipped, they would get stuck upon falling down a well
- We fixed an issue where Victim players would lose the ability to interact with items or desync from a match after they became incapacitated from jumping down a well
- There was an exploit where a Cook player could add one of his padlocks to a door or gate and saved minigame progress would transfer to his padlock instead
- Now, when Cook places a padlock on a door or gate with saved minigame progress, the progress will remain on the door/gate regardless of Cook’s padlock
- We fixed the issue where when a lobby closes due to not enough suitable players, the party would disband and players couldn’t join a party until they restarted the entire game
- Players will no longer experience this
- We fixed the bug that resulted in ‘Security Pins’ not increasing the difficulty of the lock picking minigame
- We have updated the 'PREFER TO PLAY AS VICTIM' text to be localized in every language available in the game
- We have fixed the textures of the phone cable that was stretching to the Sorority Girl’s location
- We have resolved an issue where Pepper Spray was not correctly aligned while being used in a Sorority Girls' hands
- Pepper Spray will now be correctly aligned with the Sorority Girls' animation
- We fixed an issue where softlocking occurred for the 6th or 7th player if they loaded into a match while ‘Options’ is open in a lobby
- We have fixed a bug where players be would softlocked after pressing the chat function button or key at the Rush Week main menu
- An issue has been resolved in Rush Week where a Johnny player’s camera was stuck inside the character model after starting the match
- The camera will now be positioned behind the character
- We have resolved an issue where 6 players in a Rush Week lobby couldn’t change tabs or access any menus
- An issue has been fixed where a Sorority Girl’s leg was deformed during the cinematic intro of a match
- Players would become stuck behind the front double doors, between the doors and occasionally get stuck in in-game assets
- We have fixed this issue
- Halloween Outfit names are now correctly localized in available languages
- An issue has been fixed where vents would remain ‘in use’ throughout a match
- There was an issue where wound marks would appear inconsistent on the Halloween Outfits in ‘Rush Week’
- Now, wound marks will be correct
- We fixed the bug where more than one pair of car keys would spawn in multiple locations
- Now, only one pair of car keys can spawn in select, random locations
- There was an issue where the SFX for Virginia’s Boon would play in a loop at the location where she initially used her Boon
- This will no longer occur
- The game would crash when the party host would establish a custom lobby with at least one other player
- We fixed the issue where a native invite would not show up for a non-host player after they’ve joined the lobby via a code
- Now, when a player joins a lobby with a code, a native invite will work as intended
- The audio for the generator was missing for whoever was the host of a custom private match
- Players who host a custom private match will now be able to hear the generator SFX
- A bug has been fixed where the host couldn’t see a Victim’s character model in spectator mode after the player finished the Fuse Box minigame
- The Host of a Private Match can now see all character models in spectator mode
- We have fixed a visual bug where the host of a private lobby couldn’t see the Proximity Warnings while in spectator mode
- Proximity Warnings will now be visible for a host in spectator mode
- The team has fixed an issue where a Player would rejoin a custom lobby after conclusion of a match, swap to a character they did not play with in the previous match and their perk slots would unequip in their loadout
- Character perks will now stay equipped in their loadout when moving onto another private match lobby
- We have fixed an issue where the Sound FX of the Crawl Space hitting the ground was not present when the action was canceled
- The Sound FX of not completing the opening of a Crawl Space will now be present
- Customization prompt and settings are now correctly localized in available languages
- We have fixed an issue where a non-host player was able to change Private Match settings in Lobby
- Now only the host can access the customization menu
