[b]
Here are the Patch Notes for November 28th, 2023 [/b]
The following notes are for our upcoming, November 28th, 2023 patch. It is scheduled to begin rolling out on console and PC at roughly 2PM Eastern US time.
[b]PATCH NOTES[/b]
[b]Fixed:[/b] Nancy’s Trap Alerts
- We have fixed an issue where Nancy’s traps did not trigger any notifications
[b]Fixed:[/b] Various Footstep Audio
- The following audio issues have been fixed in this patch
- Footsteps from players in the tunnels can be heard above ground on Family House
- Phantom footsteps can be heard while standing in front of the Family House
- Victim’s models ragdoll too early during Hitchhiker’s “You Hear Me” execution
- Nancy’s weapon isn’t aligned with a Victim’s neck during her “Road Kill” execution
- Victim’s models ragdoll during the second hit of the Cook’s “Stick it to Them” execution
- Footprints will now fade away over time
- We have fixed an issue where Johnny wasn’t looking at the floor while using his special ability to follow victims footsteps
- Now, when too much noise is made when grabbing a lockpick or searching a bone pile, the range the sound can be heard is consistent between the two
- Various ambient noises on Nancy’s house ending abruptly
- Sound occlusion is the same for a closed and open garage door
- Passing the noise threshold when collecting a bone scrap could be heard through the ground
- Audio missing in the “Recording the Saw” behind the scenes unlockables
- Audio from outside cuts off when inside the Barn on Family House near the front road
- Audio for the gates on Slaughterhouse cannot be heard
- Crawl text does not play when starting up The Texas Chain Saw Massacre
- Crawl text would cut off too early
- Game would crash when a Family member reconnects to a match after disconnecting and being sneak attacked
- Server would crash if Danny was a playable victim in a match
- Game would crash after X-ing out of the title or using ALT F4
- Players able to climb over a Blood Bucket in Leatherface’s Lair
- Players able to climb over a chair in the Side Garden Tunnel
- Players would get stuck on a mattress in the House Basement while crouching
- Players would get stuck on wooden pallets when silencing Nugget at a certain angle in the Compound area
- Players would get stuck on a log in the Compound area
- Lighting in the Kitchen area appeared to flicker and be pixelated during the Day variant
- Kitchen area lighting caused shadows to flicker on the walls
- Light leaks in the Kitchen area when traversing the gap from the Kitchen to the Living Room
- Lights flicker on the wall in the Barn area
- Players would appear to be floating on the branches in the Exterior area near the Road Exit
- Players appeared to be floating while sprinting against the edge of the stair railing in Leatherface’s Lair
- Lighting was illogical on the wall and roof of the Slaughterhouse corridor
- Lighting was illogical in the Meat Inspection area
- Players would get stuck on the mattress in the Garage area
- Cook and Hitchhiker would get stuck in the wall if a fuse didn’t spawn in the Cutting Room
- Texture of a rusty metal sheet in the South Tunnel on Slaughterhouse appeared as transparent on one side
- Textures loaded in slowly on low settings at the beginning of a match
- Typo corrected in Victim Condition Level 3
- Part of Spectator UI remaining visible in pause menu
- Network Error box that cannot be closed without restarting
- Fixed placeholder text in loading screen tip
- Missing “MAX” level indicator when reaching level 99
- Victim portrait corners are darkened when escaped or disconnected
- Unlockable videos stuttering on some platforms
- Rebinding keys causes skill tree video to not show button icons
- Keyboard not showing on certain platforms in certain modes
- Entering spectator mode sometimes removes button functions
- Several visual bugs in ability tree menu
- Freezing briefly when exiting skill tree fullscreen mode
- Performance mode option showing on inapplicable platforms
- Placeholder videos on some platforms in unlockables
- Placeholder text in Saboteur perk description
- Loss of function if party hosts starts matchmaking while others are in menus
- Party leader disconnecting while on menu does not disband party - This refers to main menu disconnect, such as due to outage or interruption, not leaving a match intentionally - The party should disband here, so that they are not stuck - The bug caused certain party members to be stuck in party
- Player level showing 0 after a disconnect
- Delay in character and map icons updating after returning to lobby post match
- Text typos in end user license agreement
- Missing executions in menu
- Native platform invite missing in custom lobbies
- Hitchhiker’s Bloody Skin missing from cosmetics menu
- Invite delay if attempting to invite too quickly after creating a custom lobby
- When switching to Victim in basement to spectate, camera becomes displaced
- Delay going into spectator mode
- Recovering Health Above 50 appears when healing is canceled
- Nancy’s ability not rewarding XP appropriately
- Danny’s is awarded tampering XP when it shouldn’t be
- No XP is awarded when Danny inspects and it should be
- Recovering Health Above 50 is triggered when no healing is used
- All Victims Killed triggering despite not killing all Victims
- XP is awarded twice for killing at the gallows
- Victims become stuck on the bushes in front of the Family House
- Family become stuck if feeding Grandpa on the bone room side
- Players who make noise will now have a red noise outline attached to them for a few seconds
- Making noise with bonecharms, Nuggets, bone piles, door slams, and toolboxes will be affected, sliding metal doors will not
- This is intended to incentivize stealthy play
