The Wolf Among Us
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Über das Spiel

Systemanforderungen
- CPU: Core 2 Duo 2GHz or equivalent
- GFX: ATI or NVidia card w/ 512 MB RAM
- RAM: 3 GB
- Software: Windows XP Service Pack 3
- HD: 2 GB
- SFX: Direct X 9.0c sound device
- DX: Version 9.0c
- MISC: Not recommended for Intel integrated graphics
- LANG: Englisch
- CPU: Core 2 Duo 2.3 Ghz or equivalent
- GFX: ATI or NVidia card w/ 1024 MB RAM
- RAM: 4 GB
- Software: Windows 7
- HD: 2 GB
- SFX: Direct X 9.0c sound device
- DX: Version 9.0c
- MISC: Not recommended for Intel integrated graphics
- LANG: Englisch
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Modernes Märchen
Das Ende 2013 veröffentlichte „The Wolf Among Us“ bedarf dieser Tage kaum noch einer Erklärung, ist es doch eines der absoluten Highlights des Entwicklers Telltale und bis heute einer der beliebtesten Episoden-Titel überhaupt. Das Spiel basiert auf der Comicreihe „Fables“ und wirft im Prinzip viele bekannte Märchen und Fabeln in einen großen Topf und vermischt deren Geschichten zu einer neuen modernen Krimi-Story. Wenn man das zum ersten Mal hört, mag es komisch klingen, aber ich kann euch versichern, dass diese Idee wunderbar funktioniert hat und so einige Überraschungen im Lauf der Story bereithält. „You're not as bad as everyone says you are.“Präsentation
Wer schon einmal ein Spiel von Telltale gespielt hat (bspw. „The Walking Dead“), wird sich auch hier sofort abgeholt fühlen. Das Spiel ist gut 8 Jahre alt, aber aufgrund des sehr speziellen hauseigenen Grafikstils ist es auch heute noch gut spielbar, mit verhältnismäßig guten Animationen, einer genialen Sprachausgabe und einer tollen Spielwelt. Allem in allem ist das Spiel also sehr gut gealtert.Gameplay
Wie bei anderen Episoden-Titeln (á la „Life is Strange“) beschränkt sich das Gameplay auf die üblichen Kernaspekte des Genres: Umgebungen erkunden und Objekte untersuchen sowie Gespräche mit anderen Figuren führen und durch unterschiedliche Antwortmöglichkeiten beeinflussen. Dazu kommen dann noch relativ viele Quick-Time-Events (bspw. in Kampfszenen), welche aber meist nicht allzu schwer sind. Manch einer mag solche ja absolut gar nicht. Wirkliche Rätsel gibt es eigentlich nicht. „I hope you find what you're looking for.“Technische Probleme
Mir sind während des Spiels ein paar technische Probleme aufgefallen. Der erste Punkt wäre, dass das Spiel beim ersten Start meine beiden Bildschirme, deren Fenster und Icons durcheinander geworfen hat. Ich führe das auf die sehr geringe Auflösung des Spiels zurück, wenn man es zum ersten Mal startet. Nachdem man die Einstellungen angepasst hat, ist das nicht mehr passiert. Weiterhin habe ich ab und an auch mal ein paar merkwürdige Darstellungsfehler beobachten können und ganz am Ende des Spiels (also wirklich im Epilog) hatte ich einen Bug, bei dem ich mit leeren Antwortfenstern und einer Standbild-Szene feststeckte, woraufhin ich plötzlich wieder mitten in Episode 5 an einem völlig falschen Checkpoint gestartet bin. Glücklicherweise war es eine Kampfszene und nachdem ich mich dort habe sterben lassen, startete das Spiel wie es sollte den Epilog.Fazit:
„The Wolf Among Us“ ist nicht nur eine Empfehlung, sondern im Prinzip ein Pflichtkauf für jedermann. Die Charaktere, die Story, die Spielwelt, die Märchen und Fabeln sind einfach so gut gestaltet, geschrieben und miteinander verbunden, dass sich daraus eine fesselnde Story ergibt, welche nicht nur einmal überrascht. Als ich mit dem Spiel fertig war, musste ich mir direkt noch einige Theory-Videos anschauen, weil ich vom Plot einfach nicht genug haben konnte und mehr wissen wollte. Das ist mir zuletzt bei „Life is Strange“ damals passiert. Wer das Spiel also bis dato noch nicht gespielt hat, sollte dieses unbedingt nachholen. Im Dezember 2019 wurde übrigens auch eine zweite Season bereits angekündigt, welche sicher irgendwann das Licht der Gamingwelt erblicken wird. Ich kann es jedenfalls kaum erwarten. „I'll see you around ... Wolf.“ ------ Alle Reviews von mir findest du unter folgendem Link: << Review Bereich >>
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Vielleicht das beste Telltale-Game? | 8/10
The Wolf Among Us ist ein klassisches Point-and-Klick-Adventure mit typischer Telltale-Entscheidungslogik. Im Gegensatz zu „The Walking Dead“ ist das Setting erfrischend realistisch, spielt sich die Geschichte doch im New York des Jahres 1986 ab und nicht in der Postapokalypse. Der einzige Twist: Fabelwesen existieren! Das grafisch an seiner Comic-Vorlage orientierte Spiel überzeugt mit interessanten Charakteren, schnittigen Dialogen und unerwarteten Wendungen. Das Genre „Hard-Boiled Detective“ harmoniert dabei hervorragend mit den Spielmechaniken des Point-and-Klick. Auch verzichtete Telltale hier auf die zähen Mini-Suchspiele der TWD-Reihe – danke! Einziger Nachteil sind wohl die teilweise fragwürdigen Antworten von Protagonist Bigby Wolf, die sich nicht immer mit der gewählten Antwortoption decken und häufig in eine gänzlich andere Richtung führen. Auch merkt man schnell, dass viele Entscheidungen keinen gravierenden Einfluss auf die Geschichte nehmen – das hat mir in „Tales from the Borderlands“ deutlich besser gefallen. Auch über die Sinnhaftigkeit des Endes lässt sich streiten (Deus Ex Machina?). Fazit: In meinen Augen ein Höhepunkt des Telltale-Oeuvres, welcher Fantasy und Crime gekonnt vereint.
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A murder mystery noir game mixed up with fairy tales(A dream game)
⭐⭐⭐⭐⭐
summery story- ??? A great detective game mixed up with fairly tales (beauty and the beast, Cinderella ,snow white,Big Bad Wolf,ect...)
- ?? easy
- ?? Beautiful ⭐⭐⭐⭐⭐
- ?? Story depends on our choices so be careful. biggest disadvantage is you can't skip cut scenes
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Zitat:
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Natural Order
In Poetics, Aristotle wrote that all drama must include six elements - plot, character, thought, diction, music, and spectacle. And he was also clear that this was their traditional order of importance. Specifically, he was referring to the contemporary tragedies of his day. While 300 B.C. most certainly predates the origin of video games, the most successful video games will also, echoing Aristotle, have included his tenants. The main difference being that in drama you are an observer; in video games you are the protagonist. You have ultimate control. Or, at the very least, own the illusion of it. https://steamcommunity.com/sharedfiles/filedetails/?id=1437838416 The ordering Aristotle’s elements still exists in video games, but by giving up narrative control to the player they end up varying widely in their significance and resonance. So, while Aristotle might not have much in common with Fortnite, for instance, he does with The Wolf of Among Us. Telltale was simply following narrative structure 2,300 years in the making.Our Reluctant Repentant
The Wolf Among Us is a prequel to Bill Willingham’s hugely successful comic book series Fables. The comic book, and subsequent video game follows the narrative of famous fairytale and folklore characters whose stories have been passed down over generations. Many of which were eventually made legendary by Disney (Snow White, Beauty and The Beast, etc.). The Fables, as they are called, have fled war in their shared homeland to New York City and established a (not so) tight-knit community in Manhattan's Upper West Side. And had Bigby (The Big Bad Wolf) installed as the sheriff of their self-dubbed Fabletown. From there, the player (and occasional observer), takes control of Sherriff Bigby. The inciting incident is homicide. The player is given the task of solving a particularly gruesome murder, which subsequently shakes up the mundane life of Fabletown’s denizens. And Bigby is a reluctant hero in the best of times. Made even more reluctant depending on the player’s selection of dialogue and action choices. Having previously been The Big Bad Wolf, and the current sheriff, creates a paradoxical axe for the community to grind. Fabletown has spent most of their lives in fear of The Big Bad Wolf after all. Some of the residents have had relatives mutilated (or eaten) by the very person which they must not rely upon for their protection. A man-bites-dog, who-watches-the-watchman story sets the narrative up nicely to explore the themes The Wolf Among Us is interested in: redemption and hypocrisy. The player is repeatedly forced to leverage violent expediency and thoughtful restraint. And then selecting when it is most appropriate for Bigby to pivot from one side of the scale to the other. And there’s no right answer for Bigby. The player, by the nature of the story beats, will feel like they make mistakes. Feeling damned is part of the game.Hungry Passivity
The gameplay is replete with the same mechanics we have come to expect from modern adventure games. The style that found footing in early Lucas Arts point-and-click adventure titles, is repackaged via the modern Telltale formula here (The Walking Dead, Tales from the Borderlands). The gameplay entirely centers around dialogue options to choose from, points of interest in the environment to click on, and twitchy QTE elements to fill action set pieces. And it’s great because the narrative is strong enough to hide the gameplay’s passivity. https://steamcommunity.com/sharedfiles/filedetails/?id=2649568039 It's true that the fear with this style is that it intrinsically relies on an invested “audience member” (player) to be entertained with what the story has on offer. Which means the story has no choice but to be excellent. Otherwise, it just doesn’t work. And maybe that’s not even good enough. Because if the player does not believe that clicking on objects will provide sufficiently entertaining story candy, then suddenly the formula is no longer sustainable. The player would sooner or later become conscience of how little “playing” they’re actually doing. Tapping buttons repeatedly to avoid a game over screen can do that. So, it is a good thing everything is so damn interesting. But . . . There is a fraction of consumers that would assuredly be alienated by this style of video game. Like most adventure games, it is difficult to recommend unless you know that the user has the capacity to care about plot within the context of a video games. Basically, if you play video games for the thrill of your keyboard inputs, you’ll be left wanting. If the thrill is on the screen, you’ll be fine. It’s just important to be clear on this point – do not play this game if you are someone who is indifferent to plotting in games.Hell or Something Like it
Fabletown leaks unpleasant ambiance. Everything feels gross, sticky, and perverse. A concrete hellscape. A city of steaming streets made steamier amid a literal, and figurative, heatwave. Tall, oppressive buildings stand as macabre, black watchtowers pressing their citizens in. Everything feels slightly askew and incorrect. It is a world set alight in neon signs, wired with hate and mistrust. Everything is purple and black. And underneath it all, an ominous soundtrack washes its way over you. Its dread-inducing beat pulses soft reverberations of anxiety. You feel it. Whispers of “get the hell out” or “run or die” are strangely absent, but you can feel them all the same. Fabletown is a world you can lose yourself in. Tonally, it is as impressive as it is important. And it proves that good plotting, characters, music and setting in a linear title can still do just as much to make the player feel connected to the world as any popular RPG could. In fact, if done right, it can be preferable. https://steamcommunity.com/sharedfiles/filedetails/?id=2649568684 Your journey through Skyrim or Fallout is dictated almost entirely by your curiosity. That’s true. But while those games are extensions of your fantasy, The Wolf Among Us incorporates player choice through the parameters of its own (already fascinating) Bigby. While the player can certainly play Bigby via their own moral compass, in actuality they’re simply layering emotional depth to a character that can be defined without them. Simply put, a Skyrim character is an empty avatar waiting for you to make them real; Bigby is a character waiting for you to make him more nuanced. It’s a co-op between the author and the player. A synthesis of the best each has to offer. And that’s why it’s so damn fun to play, even when constrained by all of its genre’s unactionable action, and non-choice choices.Angels Fighting Demons
The Wolf Among Us is a story about us. And it demands introspection to unlock all its strangely humanistic complexities. To understand the grime of Fabletown, one has to look in the mirror and ask hard questions like: Is redemption truly possible? And which hypocritical sycophant is the one that gets to hold the gavel? It is easy to give up, or in Bigby’s case give in, with a world this bleak. And that is the real struggle of the player. To hold the rage in. The player will need to carefully consider Bigby within the framework of Fabletown. And its imaginary society with its fake rules and false friends. And perhaps, with a lot of struggle, not reveal what others have already expected . . . There is a wolf among us.Rating: Excellent (9/10)
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Why The Wolf Among Us is a 'must play'?
With a story set in a fictional scenario having gritty plots with a constant dark and serious tone which revolves around a crime investigation makes The Wolf Among Us a unique experience.What appears as an investigation tale in Fabletown becomes more as you keep on investigating and picking up on leads, it all becomes about finding the bigger picture. The story hooks you up right after episode one and as you keep on completing every episode it becomes more and more deep.I would say that personally I dint find episodes 3 and 4 as engaging as others ,still they were fun to play through but some of the parts became a chore to complete but the build up to the finale and the final episode(5) was so good and gave such a perfect ending that all of it became worth it. The reason because the story hooks you so much is because its so well-written and perfectly paced, yeah there is some predictability here and there but its not too jarring, the execution is so well that even if you predicted somethings still seeing them pan out in the game will not bore you out .For the rest parts I have nothing but praises for it, investigating your case is so engaging because there is always an element of surprise in it, often you find out a new clue to something that connects things to a bigger picture and leaves you with a feeling of 'there is something more going on here' this game perfectly preserves the suspense that it always keeps you indulged in the story.It presents the story in a way that you will never find who was right or wrong till the end and till then you will be only acting on your instincts, you will often face a dilemma to make decisions and put blame on other characters and in execution of conundrums is where The Wolf Among Us shines. Bigby is a strong protagonist who is trying to leave his past behind but often stumbles into the darkness of it and it's on you, the player, to make choices which can either make him that 'bad' guy again or can develop his character into a better person, the fact that you keep on developing his character throughout the game by choices you make is absolutely an amazing thing to participate in.All the side characters are too amazingly written and while some them can be forgettable but majority of them are interesting and compliment the uniqueness and eloquence of the story. The art style is truly awesome, I have no other words to describe it, watching Bigby walking on the neon bathed busy streets having a cigarette lit up is just a vibe of its own and it is coupled with an amazing Dark 80s synth music which makes the presentation just perfect. Seriously if you enjoy playing narrative driven games, you owe yourself to experience the unique tale of The Wolf Among Us. The perfect presentation, beautiful execution and suspenseful narrative makes The Wolf Among Us a must play.
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The Wolf Among Us
=== [Player Base: ] === ☑ Casual players ☐ Hardcore players ===[ ???? Audience: ]=== ☐ Kids ☑Teens ☑ Adults ☐ Everyone ☑ Mature ===[ ???? Story] === ☐ Doesn't have it ☐ Bad ☐ Average ☑ Good ☐ Fantastic ===[ ???? Graphics: ]=== ☐ Really bad ☐ Bad ☑ OK ☐ Good ☐ Beautiful ☐ Masterpiece ===[ ???? Difficulty: ]=== ☑ Easy Peasy ☐ Easy to learn but hard to master ☐ Medium ☐ Hard ☐ Dark Souls ===[ ⏰ Game time/length ]=== ☐ Really short ( 0 - 4 hours) ☑ Short ( 4 - 12 hours) ☐ Average ( 12 - 24 hours) ☐ Long ( 24+ hours) ☐ Endless ===[ ☣ Requirments: ]=== ☐ Toaster ☑ Average ☐ Solid Medium ☐ High end ☐ Unoptimized ===[ ???? Price ]=== ☑ Full price ☐ Wait for sale ☐ Don't do it ☐ Free ===[ ???? Bugs ]=== ☐ Game itself is a bug ☐ Lot of bugs ☑ Few Bugs ☐ Nothing TOP FUN THINGS TO DO: ⭐️Making tough decisions. ⭐️Reading Disney characters back story. THE UNIQUES: ????Great story. ????Rememberable characters. PLAYER GAMING REQUIREMENTS: ????Detective. ????Story Rich. ????Episodic. VERDICT: Most reviews are saying this is on par with the Walking Dead, i'd have to disagree. I wasn't attached to the characters and didn't really mind who I was putting at risk, maybe it was because I was so dedicated to find the killer which for me was the whole point of the season, where as for the Walking Dead it was the matter of survival and living with people who are in the same boat as you. That being said, this is still a fantastic game and should be played for the story and for some of the decisions. I did stumble across some bugs where I had to restart the game but nothing too serious since the save system was reliable. It's the second best TellTale game I've played to date and there should definitely be a sequel due to how things ended, it's a shame TellTale is out of business. Total Score = 94/100. SIMILAR GAME LIKE THIS? / REVIEWER PREVIOUS EXPERIENCE: The Walking Dead, Blacksad GAMEPLAY: The Wolf Among Us is a graphic adventure game, played from a third-person perspective. The player controls protagonist Bigby Wolf, who must investigate the murder of a woman. Throughout the game, the player explores various three-dimensional environments, such as apartment buildings and a bar. The player may also talk with non-player characters, and see the conversations presented in the form of dialogue trees. The dialogue options chosen during conversations would either have a positive or negative effect on how other characters view Bigby, and their perceptions would influence future events in the story. Some scenes are more action-oriented, forcing the player to respond to a series of quick time event (QTE) prompts. The player is not required to complete every QTE prompt, and skipping certain prompts may affect future events in the story. ■■■■■■■■■□ 9 / 10 Who's up for the task of making a sequel?
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Release:07.11.2014
Genre:
Adventure
Entwickler:
Telltale Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel