What does a Technical Animator do?
[p]In case you didn’t read Dev Diary: A Peek Behind the Tech of the Beaver, here’s a short summary of the part I as a technical animator play in the development of our animals.[/p][p]My job is basically laying the groundwork for the animation in the game. Among other things, I create the skeletons that drive the models made by our artist and make animation rigs to allow our talented animators to animate them! Sometimes I also work with the system that drives the animations, which we call a state machine: a behaviour tree that transitions the animal to and from the animations that correspond to its current action, as well as controlling other aspects of the animals movement.[/p][p]
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