News Liste theHunter: Call of the Wild

Patch Notes | Patch 9.0
theHunter: Call of the Wild
Heute 15:00 Community Announcements
[p]*Patch arrives on Tuesday, February 24th with Game Feeder Pack 2 DLC.[/p]

[dynamiclink href="https://store.steampowered.com/app/4182010/theHunter_Call_of_the_Wild__Game_Feeder_Pack_2/"][/dynamiclink]New Mule Deer Furs

[p]Three new, very rare fur variations have been added to all Mule Deer populations: Erythristic Red, Erythristic Isabelline, and Mosaic.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/27000850/bb5922fc32552fa80101ba029cc119d7037b9851.jpg"][/img][/p]

Improvements

Trophy Lodge UI

  • [p]Improved the visualization of trophies in the Trophy Lodge customization screen.[/p][/*]
  • [p]It should be clearer which trophy you’re selecting when browsing through trophies in the Trophy Manager.[/p][/*]

Game Feeder UI

  • [p]Added a new panel to the Game Feeder menu which shows which animals they attract.[/p][/*]
  • [p]Replaced the icon displayed when spotting an animal at a Game Feeder to be clear that it's not actually a Need Zone.[/p][/*]
  • [p]The "Feeder was destroyed" notification now uses a pop-up that doesn't require you to dismiss it manually.[/p][/*]

Animal Populations

  • [p]Populations for Stubble Quail and Magpie Goose on Emerald Coast have been reset. This should fix any lingering issues with animals being scored too high and even bring a little bit of peace to the fan subreddit.[/p][/*]

Bug Fixes

Animals

  • [p]Several visual issues with animal skeletons on the Harvest Screen have been fixed:[/p][list]
  • [p]The Woodcock’s feet and wing bones should now match up with its model.[/p][/*]
  • [p]The Black Grouse’s wings should now match up with its model.[/p][/*]
  • [p]The Beceite Ibex’s spine no longer appears severed.[/p][/*]
[/*][*][p]Fixed an issue where the Woodcock’s beak appeared stretched in certain trophy lodge poses.[/p][/*][*][p]We did surgery on Badger eyeballs and now they are round (as intended).[/p][/*][*][p]Capercaillies should react with faster when threatened.[/p][/*][/list]

Audio

  • [p]Fixed an issue where repair sounds didn't play when fixing a Game Feeder.[/p][/*]
  • [p]The train on New England Mountains now sounds like a train.[/p][/*]

Customization

  • [p]If you have the Sundarpatan Cosmetic Pack, you should now properly see your Varnished Cedar Woodgrain customization.[/p][/*]

Equipment

  • [p]An issue where .410 slugs wouldn’t travel more than 100m has been resolved.[/p][/*]

Gameplay

  • [p]Resolved a bug where animals could get stuck if a Game Feeder they were interested in was removed.[/p][/*]
  • [p]Fixed an issue where items could sometimes not be equipped correctly if you had the Aim Toggle option on.[/p][/*]
  • [p]It should now be easier to Spot the American Mink and Eurasian Pine Marten at long ranges.[/p][/*]
  • [p]Animals will no longer gather on ground above a Game Feeder placed in a cave.[/p][/*]
  • [p]Game Feeders disabled by Hunting Pressure should now re-enable after Hunter Pressure is removed without needing to reload the map.[/p][/*]
  • [p]Fixed an issue where animals could occasionally appear out of thin air when exiting a Treestand.[/p][/*]
  • [p]Bears should now be less enthusiastic about destroying Box Feeders when you’re resting.[/p][/*]

Graphics

  • [p]Fixed an issue that had caused trees to not render properly at very long range.[/p][/*]

Missions

  • [p]Resolved an issue on Scotland where you could get stuck on the Haggis Hunt mission if you spotted the "haggis" too quickly.[/p][/*]
  • [p]Fixed an issue on Scotland where the name of the "haggis" wasn’t displaying correctly in the HUD after spotting it during the Haggis Hunt mission.[/p][/*]
  • [p]Removed a test mission on Sundarpatan that had mysteriously appeared.[/p][/*]
  • [p]Fixed a crash on Scotland that could happen if you approached Piper’s Pit while on the Pipe Down mission and either playing in a language that had a long text strings in the subtitles or had the subtitle display size significantly increased.[/p][/*]

Multiplayer

  • [p]Fixed an issue where hosts placing structures on a map would reveal small areas for others in the session, even when playing singleplayer afterwards.[/p][/*]
  • [p]When a host removes a trophy in their lodge, other players will now be able to see the trophy update.[/p][/*]
  • [p]A bug that prevented hosts from placing a Game Feeder after leaving and rejoining their session has been fixed.[/p][/*]
  • [p]Animal groups showing up at different players' Game Feeders in a session should now be more consistent.[/p][/*]

System

  • [p]The game will save less frequently when a Game Feeder is active.[/p][/*]
  • [p]Fixed an issue where you could sometimes get stuck on a loading screen when transitioning to a map you had previously visited during the same session.[/p][/*]
  • [p]Resolved a crash that could occur if you had a lot of bird corpses piled in one place. Way too many in the first place if you ask me.[/p][/*]

Trophies

  • [p]Fixed several issues with Trophy Stands and Mounts that appeared visually inconsistent when using the new Trophy Customization options.[/p][/*]
  • [p]Fixed a visual clipping issue with a “horns only” Wall Mount for the Blacktail Deer.[/p][/*]
  • [p]On our livestream in December, Flinter suggested the medals on Premium Trophy Plaques were super high tech and “motion-activated”. While we appreciate the enthusiasm, this was a bug and not a feature. They should now be visible at all angles and distances.[/p][/*]
  • [p]The trophy medals on Massive and Medium Round Platforms should now be visible.[/p][/*]
  • [p]Fixed an issue where the Huddle Roe Multimount wasn’t properly displaying every deer.[/p][/*]
  • [p]Removed several duplicate poses for the Coyote.[/p][/*]

UI

  • [p]Fixed an issue where non-English languages would break the species filters in the Trophy Lodge menu.[/p][/*]
  • [p]The missing silver outline on a menu icon for one of the Premium Platforms is now appearing as intended.[/p][/*]
  • [p]Resolved a bug where you could accidentally open the Harvest Screen and the Game Feeder refill menu at the same time if your harvest was close to a feeder.[/p][/*]
  • [p]If a Game Feeder is destroyed, the Game Feeder interaction menu will no longer stay open.[/p][/*]
  • [p]Fixed a bug where Game Feeders could be marked as inactive before running out of bait if they had less than 1% left.[/p][/*]
  • [p]Refilling a Game Feeder from the map will no longer cause the map to shift position in the background.[/p][/*]
  • [p]Fixed an issue where you could break the Harvest Screen if you accidentally pulled up the Inspect screen while managing your saved harvests.[/p][/*]
[p][/p][p]It was suggested that our Patch Notes should have more jokes in them, so to finish them off, enjoy a joke from our community Discord moderator, Grimalkin.[/p]
Zitat:
[p]Knock knock.
Who’s there.
Feeders2 dlc

Feeders 2 dlc who?
Feeders 2 dlc and 9.0 patch notes[/p]
[p][/p]

AvaHub

[p]In other news, we recently launched a new feedback platform. Whether you have a big idea for a new reserve, wanna upvote someone else's idea for a new feature, think we should backfill an animal, the sky is the limit. Join us on AvaHub![/p]
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Release:16.02.2017 Genre: Simulation Entwickler: Avalanche Studios Vertrieb: astragon Entertainment GmbH Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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