News Liste theHunter: Call of the Wild

Patch Notes | Patch 9.0
theHunter: Call of the Wild
23.02.26 15:00 Community Announcements

[b][i]*Patch arrives on Tuesday, February 24th with Game Feeder Pack 2 DLC.[/i][/b]

[dynamiclink href="https://store.steampowered.com/app/4182010/theHunter_Call_of_the_Wild__Game_Feeder_Pack_2/"][/dynamiclink]New Mule Deer Furs

Three new, very rare fur variations have been added to all [i]Mule Deer[/i] populations: [b]Erythristic Red[/b], [b]Erythristic Isabelline[/b], and [b]Mosaic[/b].

[img src="https://clan.akamai.steamstatic.com/images/27000850/bb5922fc32552fa80101ba029cc119d7037b9851.jpg"][/img]

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Improvements

Trophy Lodge UI

  • Improved the visualization of trophies in the [i]Trophy Lodge[/i] customization screen.

  • It should be clearer which trophy you’re selecting when browsing through trophies in the [i]Trophy Manager[/i].

Game Feeder UI

  • Added a new panel to the [i]Game Feeder[/i] menu which shows which animals they attract.

  • Replaced the icon displayed when spotting an animal at a [i]Game Feeder[/i] to be clear that it's not actually a [i]Need Zone[/i].

  • The "Feeder was destroyed" notification now uses a pop-up that doesn't require you to dismiss it manually.

Animal Populations

  • Populations for Stubble Quail and Magpie Goose on Emerald Coast have been reset. This should fix any lingering issues with animals being scored too high and even bring a little bit of peace to the fan subreddit.

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Bug Fixes

Animals

  • Several visual issues with animal skeletons on the Harvest Screen have been fixed:

    [list]
  • The Woodcock’s feet and wing bones should now match up with its model.

  • The Black Grouse’s wings should now match up with its model.

  • The Beceite Ibex’s spine no longer appears severed.

[/*][*]

Fixed an issue where the Woodcock’s beak appeared stretched in certain trophy lodge poses.

[/*][*]

We did surgery on Badger eyeballs and now they are round (as intended).

[/*][*]

Capercaillies should react with faster when threatened.

[/*][/list]

Audio

  • Fixed an issue where repair sounds didn't play when fixing a Game Feeder.

  • The train on New England Mountains now sounds like a train.

Customization

  • If you have the Sundarpatan Cosmetic Pack, you should now properly see your Varnished Cedar Woodgrain customization.

Equipment

  • An issue where .410 slugs wouldn’t travel more than 100m has been resolved.

Gameplay

  • Resolved a bug where animals could get stuck if a Game Feeder they were interested in was removed.

  • Fixed an issue where items could sometimes not be equipped correctly if you had the [i]Aim Toggle[/i] option on.

  • It should now be easier to [i]Spot[/i] the [i]American Mink[/i] and [i]Eurasian Pine Marten[/i] at long ranges.

  • Animals will no longer gather on ground above a [i]Game Feeder[/i] placed in a cave.

  • [i]Game Feeders[/i] disabled by [i]Hunting Pressure[/i] should now re-enable after [i]Hunter Pressure[/i] is removed without needing to reload the map.

  • Fixed an issue where animals could occasionally appear out of thin air when exiting a [i]Treestand[/i].

  • [i]Bears[/i] should now be less enthusiastic about destroying [i]Box Feeders[/i] when you’re resting[b].[/b]

Graphics

  • Fixed an issue that had caused trees to not render properly at very long range.

Missions

  • Resolved an issue on [i]Scotland[/i] where you could get stuck on the [i]Haggis Hunt[/i] mission if you spotted the "haggis" too quickly.

  • Fixed an issue on [i]Scotland[/i] where the name of the "haggis" wasn’t displaying correctly in the HUD after spotting it during the [i]Haggis Hunt[/i] mission.

  • Removed a test mission on [i]Sundarpatan[/i] that had mysteriously appeared.

  • Fixed a crash on [i]Scotland[/i] that could happen if you approached [i]Piper’s Pit[/i] while on the [i]Pipe Down[/i] mission and either playing in a language that had a long text strings in the subtitles or had the subtitle display size significantly increased.

Multiplayer

  • Fixed an issue where hosts placing structures on a map would reveal small areas for others in the session, even when playing singleplayer afterwards.

  • When a host removes a trophy in their lodge, other players will now be able to see the trophy update.

  • A bug that prevented hosts from placing a [i]Game Feeder[/i] after leaving and rejoining their session has been fixed.

  • Animal groups showing up at different players' [i]Game Feeders[/i] in a session should now be more consistent.

System

  • The game will save less frequently when a [i]Game Feeder[/i] is active.

  • Fixed an issue where you could sometimes get stuck on a loading screen when transitioning to a map you had previously visited during the same session.

  • Resolved a crash that could occur if you had a [i]lot[/i] of bird corpses piled in one place. Way too many in the first place if you ask me.

Trophies

  • Fixed several issues with [i]Trophy Stands[/i] and [i]Mounts[/i] that appeared visually inconsistent when using the new [i]Trophy Customization[/i] options.

  • Fixed a visual clipping issue with a “horns only” [i]Wall Mount for the[/i] [i]Blacktail Deer[/i].

  • On our livestream in December, [i]Flinter[/i] suggested the medals on [i]Premium Trophy Plaques[/i] were super high tech and “motion-activated”. While we appreciate the enthusiasm, this was a bug and not a feature. They should now be visible at all angles and distances.

  • The trophy medals on [i]Massive[/i] and [i]Medium Round Platforms[/i] should now be visible.

  • Fixed an issue where the [i]Huddle Roe[/i] [i]Multimount[/i] wasn’t properly displaying every deer.

  • Removed several duplicate poses for the [i]Coyote[/i].

UI

  • Fixed an issue where non-English languages would break the species filters in the [i]Trophy Lodge[/i] menu.

  • The missing silver outline on a menu icon for one of the [i]Premium Platforms[/i] is now appearing as intended.

  • Resolved a bug where you could accidentally open the [i]Harvest Screen[/i] and the [i]Game Feeder[/i] refill menu at the same time if your harvest was close to a feeder.

  • If a [i]Game Feeder[/i] is destroyed, the [i]Game Feeder[/i] interaction menu will no longer stay open.

  • Fixed a bug where [i]Game Feeders[/i] could be marked as inactive before running out of bait if they had less than 1% left.

  • Refilling a [i]Game Feeder[/i] from the map will no longer cause the map to shift position in the background.

  • Fixed an issue where you could break the [i]Harvest Screen[/i] if you accidentally pulled up the [i]Inspect[/i] screen while managing your saved harvests.

It was suggested that our Patch Notes should have more jokes in them, so to finish them off, enjoy a joke from our community Discord moderator, Grimalkin.

[quote]

[i]Knock knock. Who’s there. Feeders2 dlc[/i] [i]Feeders 2 dlc who?[/i] [i]Feeders 2 dlc and 9.0 patch notes[/i]

[/quote]

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AvaHub

In other news, we recently launched a new feedback platform. Whether you have a big idea for a new reserve, wanna upvote someone else's idea for a new feature, think we should backfill an animal, the sky is the limit. [url="https://community.avalanchestudios.com/"]Join us on AvaHub[/url]!

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Release:16.02.2017 Genre: Simulation Entwickler: Avalanche Studios Vertrieb: astragon Entertainment GmbH Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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