[b][i]*Patch arrives on Tuesday, February 24th with Game Feeder Pack 2 DLC.[/i][/b]
[dynamiclink href="https://store.steampowered.com/app/4182010/theHunter_Call_of_the_Wild__Game_Feeder_Pack_2/"][/dynamiclink]New Mule Deer Furs
Three new, very rare fur variations have been added to all [i]Mule Deer[/i] populations: [b]Erythristic Red[/b], [b]Erythristic Isabelline[/b], and [b]Mosaic[/b].
[img src="https://clan.akamai.steamstatic.com/images/27000850/bb5922fc32552fa80101ba029cc119d7037b9851.jpg"][/img]
[hr][/hr]Improvements
Trophy Lodge UI
Improved the visualization of trophies in the [i]Trophy Lodge[/i] customization screen.
It should be clearer which trophy you’re selecting when browsing through trophies in the [i]Trophy Manager[/i].
Game Feeder UI
Added a new panel to the [i]Game Feeder[/i] menu which shows which animals they attract.
Replaced the icon displayed when spotting an animal at a [i]Game Feeder[/i] to be clear that it's not actually a [i]Need Zone[/i].
The "Feeder was destroyed" notification now uses a pop-up that doesn't require you to dismiss it manually.
Animal Populations
Populations for Stubble Quail and Magpie Goose on Emerald Coast have been reset. This should fix any lingering issues with animals being scored too high and even bring a little bit of peace to the fan subreddit.
Bug Fixes
Animals
Several visual issues with animal skeletons on the Harvest Screen have been fixed:
[list]The Woodcock’s feet and wing bones should now match up with its model.
The Black Grouse’s wings should now match up with its model.
The Beceite Ibex’s spine no longer appears severed.
Fixed an issue where the Woodcock’s beak appeared stretched in certain trophy lodge poses.
[/*][*]We did surgery on Badger eyeballs and now they are round (as intended).
[/*][*]Capercaillies should react with faster when threatened.
[/*][/list]Audio
Fixed an issue where repair sounds didn't play when fixing a Game Feeder.
The train on New England Mountains now sounds like a train.
Customization
If you have the Sundarpatan Cosmetic Pack, you should now properly see your Varnished Cedar Woodgrain customization.
Equipment
An issue where .410 slugs wouldn’t travel more than 100m has been resolved.
Gameplay
Resolved a bug where animals could get stuck if a Game Feeder they were interested in was removed.
Fixed an issue where items could sometimes not be equipped correctly if you had the [i]Aim Toggle[/i] option on.
It should now be easier to [i]Spot[/i] the [i]American Mink[/i] and [i]Eurasian Pine Marten[/i] at long ranges.
Animals will no longer gather on ground above a [i]Game Feeder[/i] placed in a cave.
[i]Game Feeders[/i] disabled by [i]Hunting Pressure[/i] should now re-enable after [i]Hunter Pressure[/i] is removed without needing to reload the map.
Fixed an issue where animals could occasionally appear out of thin air when exiting a [i]Treestand[/i].
[i]Bears[/i] should now be less enthusiastic about destroying [i]Box Feeders[/i] when you’re resting[b].[/b]
Graphics
Fixed an issue that had caused trees to not render properly at very long range.
Missions
Resolved an issue on [i]Scotland[/i] where you could get stuck on the [i]Haggis Hunt[/i] mission if you spotted the "haggis" too quickly.
Fixed an issue on [i]Scotland[/i] where the name of the "haggis" wasn’t displaying correctly in the HUD after spotting it during the [i]Haggis Hunt[/i] mission.
Removed a test mission on [i]Sundarpatan[/i] that had mysteriously appeared.
Fixed a crash on [i]Scotland[/i] that could happen if you approached [i]Piper’s Pit[/i] while on the [i]Pipe Down[/i] mission and either playing in a language that had a long text strings in the subtitles or had the subtitle display size significantly increased.
Multiplayer
Fixed an issue where hosts placing structures on a map would reveal small areas for others in the session, even when playing singleplayer afterwards.
When a host removes a trophy in their lodge, other players will now be able to see the trophy update.
A bug that prevented hosts from placing a [i]Game Feeder[/i] after leaving and rejoining their session has been fixed.
Animal groups showing up at different players' [i]Game Feeders[/i] in a session should now be more consistent.
System
The game will save less frequently when a [i]Game Feeder[/i] is active.
Fixed an issue where you could sometimes get stuck on a loading screen when transitioning to a map you had previously visited during the same session.
Resolved a crash that could occur if you had a [i]lot[/i] of bird corpses piled in one place. Way too many in the first place if you ask me.
Trophies
Fixed several issues with [i]Trophy Stands[/i] and [i]Mounts[/i] that appeared visually inconsistent when using the new [i]Trophy Customization[/i] options.
Fixed a visual clipping issue with a “horns only” [i]Wall Mount for the[/i] [i]Blacktail Deer[/i].
On our livestream in December, [i]Flinter[/i] suggested the medals on [i]Premium Trophy Plaques[/i] were super high tech and “motion-activated”. While we appreciate the enthusiasm, this was a bug and not a feature. They should now be visible at all angles and distances.
The trophy medals on [i]Massive[/i] and [i]Medium Round Platforms[/i] should now be visible.
Fixed an issue where the [i]Huddle Roe[/i] [i]Multimount[/i] wasn’t properly displaying every deer.
Removed several duplicate poses for the [i]Coyote[/i].
UI
Fixed an issue where non-English languages would break the species filters in the [i]Trophy Lodge[/i] menu.
The missing silver outline on a menu icon for one of the [i]Premium Platforms[/i] is now appearing as intended.
Resolved a bug where you could accidentally open the [i]Harvest Screen[/i] and the [i]Game Feeder[/i] refill menu at the same time if your harvest was close to a feeder.
If a [i]Game Feeder[/i] is destroyed, the [i]Game Feeder[/i] interaction menu will no longer stay open.
Fixed a bug where [i]Game Feeders[/i] could be marked as inactive before running out of bait if they had less than 1% left.
Refilling a [i]Game Feeder[/i] from the map will no longer cause the map to shift position in the background.
Fixed an issue where you could break the [i]Harvest Screen[/i] if you accidentally pulled up the [i]Inspect[/i] screen while managing your saved harvests.
It was suggested that our Patch Notes should have more jokes in them, so to finish them off, enjoy a joke from our community Discord moderator, Grimalkin.
[quote][i]Knock knock. Who’s there. Feeders2 dlc[/i] [i]Feeders 2 dlc who?[/i] [i]Feeders 2 dlc and 9.0 patch notes[/i]
[/quote][hr][/hr]AvaHub
In other news, we recently launched a new feedback platform. Whether you have a big idea for a new reserve, wanna upvote someone else's idea for a new feature, think we should backfill an animal, the sky is the limit. [url="https://community.avalanchestudios.com/"]Join us on AvaHub[/url]!
