Commanders, Total Tank Simulator is back!
[p][/p][p]Total Tank Simulator 2, the long-awaited sequel to the original Total Tank Simulator, has just launched its first Tech Demo. This early slice of the game showcases our brand-new physics engine, fully destructible environments, and high-intensity battles where everything can (and will) be blown to pieces.[/p][p][/p]GET TTS 2 DEMO HERE: [dynamiclink href="https://store.steampowered.com/app/3981460/Total_Tank_Simulator_2/"][/dynamiclink]
Our further plans
[p]The demo will remain available permanently and will be updated regularly as we add new features, polish gameplay, and improve performance. At this stage there are no planes or infantry units, but they are planned for upcoming patches together with more content, more toys, and more mayhem.[/p][p][/p]A quick word about your concerns
[p]We’ve noticed two recurring questions from you - worries that TTS2 might be “abandoned,” and doubts about why we are making a sequel instead of updating the first game. Here’s the clear answer:[/p]We will not abandon Total Tank Simulator 2.
[p]With TTS 1, the publisher deal meant we didn’t have full control of the game after launch, which limited how much we could update and expand it. [/p][p]This time everything is different - TTS 2 is fully self-published by Noobz From Poland, giving us complete ownership and the freedom to support the game for years.[/p][p] That’s also exactly why TTS 2 exists: the new physics, full destruction, and long-term support simply weren’t possible within the structure of the original game.[/p][p][/p][p]Jump in, test our demo, break everything you see - and let us know what you think. Discord: [/p][p]https://discord.gg/U4wumVW7pt[/p][p][/p][p] [/p][p]What’s in the TTS 2 Demo?[/p]- [p]The tech demo focuses on the WW2 core experience and the foundation of the new engine.[/p][/*]
- [p]German campaign (introductory chapter).[/p][/*]
- [p]Sandbox mode for custom battles.[/p][/*]
- [p]Fully physics-driven total destruction.[/p][/*]
