[u][b] Optimizations[/b][/u]
- Disabling additional rendering cameras when not used
- Game logging overhaul: reducing the number of log messages being recorded in order to avoid game slow down in some situations
- Optimizations to unit and terrain detail rendering code
- Adjustments to physics simulation parameters
- Reduce computation when units die, especially when the first unit of a certain type dies
- Use more efficient methods of performing physics overlap & collision detection
- Scale down LOD texture sizes to reduce RAM usage
- Force unloading unused assets after battle scene is fully loaded
- Project texture audit in order to avoid texture duplication in RAM & VRAM
[u][b]Bugfixes[/b][/u]
- Fixed issue with units being repaired by dead recovery vehicles
- Fixed exceptions being thrown occasionally on unit death
- Fixed issues with mount / dismount mechanism
If that's not all you can join the fun today for 60% off as part of the [url=http://505.games/TTSUpdate]Steam Daily Deal! [/url]
Until next time!
Noobs from Poland & 505 Games
