
NEW: Island Line 2022: BR Class 484
Earlier today, we announced the next Add-on coming to Train Sim World 2, from Rivet Games: Island Line 2022: BR Class 484. We asked the Rivet Team for the details on what you can all expect!



Preservation Crew Update
After the substantial update to GWE, NTP, and WSR, the team will be working on the next batch of improvements. You can see in the list at the bottom of the article what areas they’re still working on. If you wanted to meet the Preservation Crew team, we did a 4UP challenge with them last week to showcase some of the GWE improvements. You can watch the full stream here.PS5 Add-ons limit/Add-ons Manager
Last month, we updated you with a potential solution for the PS5 Add-ons limit, which would not only enable you to download all your Add-ons again, but also potentially save on memory whilst playing. This in turn would reduce the rate of ‘Out of Memory’ crashes, particularly those playing on 8th-generation consoles and/or with lots of Add-ons installed. Work is still ongoing – it is currently being actively tested internally, before we put it out to our beta teams for them to try. Watch this space.Developer Deep Dive: Making Gameplay
In this month’s Developer Deep Dive, we grabbed our Associate Designer, Michael, to discuss how we bring you gameplay options within Train Sim World. Read on to find out about how we make training modules, scenarios, timetables, journey chapters, and more – particularly how we did it for Spirit of Steam. Take it away, Michael! Research & Planning Before we begin work in the Train Sim World 2 Editor, we plan out the content we want to include. Once we’ve had a briefing over what content is going to be included in the project, the team presents ideas for narratives and events for scenarios, what to cover in training modules and specific service types for the Route timetable. This is usually the part where we come up with names for scenarios, journey chapters and achievements. Research is done to represent authentic experiences and engaging stories and events. Information is collected from many different avenues:- TOCs (Train Operating Companies)
- Both physical and online WTTs (Working Timetables)
- Tourist websites (for local information about the area)
- Videos from Railfans
- Dovetail Beta Forums and Discord servers
- A Data Asset is created, which includes information on the Scenario or Training Module. This information will appear in the in-game menus.
- We use something called Blueprints to build out the player objectives.




Team spotlight: Alex
Each month, we’ll bring a new member of the Roadmap and ask them a little bit about themselves. This month, it’s Alex, our new Community Manager for Train Sim World. 1) Tell us a little bit about yourself. Well to start from the beginning, I've grown up in North-West England but also partly in Spain and Wales for a few years. I love science fiction and movies, as well as creating artwork and being creative - I previously had a YouTube channel where I loved creating gaming content. From there I studied Astrophysics at university for a year before switching into a Video Game Art degree and graduating last year! I also love cats and very much plan to get many of my own someday. 2) What is your history with trains? My history with trains is very brief, but I do travel on the rails very often as I commute from my home in Chester to my partner in London a few times a month so I've found that train time is where I can get creative with sketching and watching TV shows, it's become a comfort to me now. I'm looking forward to getting onboard with the world of train and rail, learning more, and channelling the passion you all share! 3) What are you enjoying most so far about life in the Train Sim World community? Everyone in the community is extremely passionate about the game and they all want to help us get Train Sim World to the best place it can, which is why I'm so excited to get more projects and fun events planned to give players new experiences. The community has also been incredibly welcoming! 4) What will your role entail within Dovetail? My role in the Dovetail team is to join in with the community and help the team create exciting new ways for players to play and enjoy the game, giving players that fantastic feeling of having a greater connection to their favourite games. I will also be jumping on live streams and creating more fun patch notes, like these here. 5) Describe yourself in 3 words. Enthusiastic, Compassionate and Dependable. Alex joined us last week for an introduction stream. To find out more about him, give it a watch here (and please excuse JD’s driving…)!Community improvements
A short update on other areas of improvement we’re currently investigating. Xbox ‘Jackhammer’ Audio - fixed We are pleased to say that, as of the update on June 27th 2022, this issue is resolved. Thanks to everyone who helped us reporting the issue and providing us with details – as well as our Xbox beta community, who have helped us with testing this complex fix. As part of this update, Xbox players should be able to upload Railfan Shots to Creators Club liveries again, too. Crashes on Rush Hour routes (and others) The current solution for out of memory crashes we’re working on relates to the DLC Manager we mention above. We hope to significantly reduce memory use within Train Sim World 2 (as you will have fewer Add-ons loaded each time you play), meaning a reduction of Out of Memory crashes. In terms of progress since June’s Roadmap, we believe we have a solution – it needs to be comprehensively tested with both our internal teams and beta testers. There is no ETA yet, but work is ongoing. Save Game/Red Light Issues Whilst not the same issue, we’re bundling these together at this stage as they’re in similar places in terms of investigation. We are currently working on what a longer-term improvement for the Dispatcher and Save Game functionality would look like, as it is looking like a case-by-case approach isn’t feasible, and, as with the Add-ons Manager, we’d rather work on a solution that will solve the majority of issues at the source.Roadmap

- German Route
- US Route

- NEW: [GCC-R7 05] Island Line 2022: BR Class 484 – developed by Rivet Games
- [DBB-L5 01] DB BR 420 Electric Multiple Unit (Hauptstrecke München-Augsburg) - Developed by TSG

- Add-ons Manager (previously PS5 DLC Limit fix)
- Spirit of Steam manual fireman functionality
- PlayStation 4 - PlayStation 5 profile transfer

- Dovetail Live rewards
- Rush Hour passenger system for London Commuter
- Red Light / Dispatcher improvements across multiple routes (starting with Rush Hour routes and Harlem Line)

- [Tiny] Scottish Commuter
- [Small] Hauptstrecke Hamburg-Lübeck, including timetable update
- [Medium] Rhein-Ruhr Osten
- [Small] 2022 Bakerloo timetable (600+services)
- [Small] Long Island Rail Road
- [Huge] Peninsula Corridor
- [Huge] Oakville Subdivision
- [Tiny] LGV Mediterrannée

- Approved licenced brand decals for the Livery Designer [batch 1 released]
- Preservation Crew update - [Large] Great Western Express - released
- Preservation Crew update - [Medium] Northern Trans-Pennine - released
- Preservation Crew update - [Tiny] West Somerset Railway - released
- Xbox ‘Jackhammer’ Audio issue - released