Random Events - An Overview
[p][/p][previewyoutube="E_aD0UUVt-8;full"][/previewyoutube][p][/p]Signal Delays
[p]Signal Delays will occur in timetable mode, meaning certain signal aspects will alter later than is normally expected in Train Sim World. Whilst the effect might not be immediate in one isolated delay, the knock-on effect may result in AI trains overtaking yours or a build up of delays over the course of a full service run.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45157374/f87ff4b70df584f85262ff795503c4167dc430fe.jpg"][/img][/p][p]Signal Delays will be available in the new routes and will be applied to back catalogue routes for Train Sim World 6 players.[/p][p][/p]Temporary Speed Restrictions
[p][img src="https://clan.akamai.steamstatic.com/images/45157374/8dcea592b1d50c2f1bbc4132bb31ab988105af7f.jpg"][/img][/p][p]The other Random Event is the enforcement of Temporary Speed Restrictions.[/p][p]Signs will appear beside the track to give a visual indication of where any restrictions start and end.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45157374/c0ab8843a7b61fe619042e4edacde080ddfe8217.jpg"][/img][/p][p]The HUD will also react to these restrictions, giving you a clearer guide as to when you need to slow down to comply with the restrictions.[/p][p]After reviewing the complexities of adding non-authentic assets to certain routes (i.e. modern-day assets on a historic route, or German signage appearing on a Dutch route, for example), we will just be implementing this for launch on TSW6 routes and will review opportunities to add to older content in the future.[/p][p][/p]Train Faults - The Full List
[p][/p][previewyoutube="0xNj0roMDfE;full"][/previewyoutube][p][/p][p]Train Faults can be toggled to ‘Enabled’ in the Settings Menu to trigger a selection of equipment failures to occur at random within trains that are included in Train Sim World 6.[/p][p]When a failure occurs, a Driver Assist pop-up will appear on screen that explains the fault and gives guidance on how you can overcome it. This may require you to vacate the seat and go looking for a breaker or fuse to reset.[/p][p][/p][p]The full day one list of faults for each train is as follows:[/p][p][/p]NJ TRANSIT® Arrow III
[p][img src="https://clan.akamai.steamstatic.com/images/45157374/6e4a0de6802233b90fbeb8d68a4bc1f2b12a0964.jpg"][/img][/p]- [p]Wiper Stuck[/p][/*]
- [p]Headlight Fuse[/p][/*]
- [p]Ditchlight Fuse[/p][/*]
- [p]Marker/Platform/Number Fuse[/p][/*]
- [p]Cab Heating Fuse[/p][/*]
- [p]Passenger Door Stuck[/p][/*]
- [p]Pantograph Drops[/p][/*]
NJ TRANSIT® ALP-45DP
[p][img src="https://clan.akamai.steamstatic.com/images/45157374/92cfe4e174688b890db20b67e90134eebebc0a6a.jpg"][/img][/p]- [p]Wiper Stuck[/p][/*]
- [p]Headlight Fuse[/p][/*]
- [p]Ditchlight Fuse[/p][/*]
- [p]Cab Heating Fuse[/p][/*]
- [p]Pantograph Drops[/p][/*]
GWR Class 150
[p][img src="https://clan.akamai.steamstatic.com/images/45157374/de9e1ff7ceb0e6e58668a80e5b9f932b86d857a4.jpg"][/img][/p]- [p]Wiper Stuck[/p][/*]
- [p]Diesel Engine stalls[/p][/*]
- [p]Passenger Door Stuck[/p][/*]
CrossCountry Class 220 Voyager
[p][img src="https://clan.akamai.steamstatic.com/images/45157374/5de53c08411573639abcdc1a3b718748be53acb1.jpg"][/img][/p]- [p]Wiper Stuck[/p][/*]
- [p]Diesel Engine stalls[/p][/*]
- [p]Passenger Door Stuck[/p][/*]
DB BR 442
[p][img src="https://clan.akamai.steamstatic.com/images/45157374/16cba53c01f739ce25acfcaffc0527cf2949d9ee.jpg"][/img][/p]- [p]Wiper Stuck[/p][/*]
- [p]Circuit Breaker Opens[/p][/*]
- [p]Pantograph Drops[/p][/*]
- [p]Handbrake Applies[/p][/*]
- [p]Passenger Lights Off[/p][/*]
- [p]Tempomat Zero Speed[/p][/*]
- [p]Passenger Door Stuck[/p][/*]
DB BR 294
[p][img src="https://clan.akamai.steamstatic.com/images/45157374/636ccf6e8180e9ec7a7e17302160e5eccf0f0151.jpg"][/img][/p]- [p]Wiper Stuck[/p][/*]
- [p]Handbrake Applies[/p][/*]
- [p]Control Stand Deactivate[/p][/*]
- [p]Diesel Engine stalls[/p][/*]
Post Release Updates:
[p]We are focusing on launching Train Faults with selected trains included in each route to provide a stable and engaging experience.[/p][p]Our plan is to add to the other trains included in the pack after full release, and we'll provide more details of this in future Roadmaps:[/p][p]These will be:[/p]- [p]GWR Class 802[/p][/*]
- [p]NJ TRANSIT® ALP-46[/p][/*]
- [p]NJ TRANSIT® MultiLevel cars[/p][/*]
- [p]DB BR 411 ICE-T[/p][/*]
- [p]DB BR 146[/p][/*]
- [p]DB BR 185[/p][/*]
Settings Menu
[p][img src="https://clan.akamai.steamstatic.com/images/45157374/091f45e0e1d92e86f249f0c8c1ad0d6767bcc8a0.jpg"][/img][/p][p]Random Events and Train Faults are toggleable in the Settings Menu. There is also a setting to alter the frequency of these events and faults.[/p][p]Setting this to 'High' will almost guarantee an event or failure occuring during a service run.[/p][p][/p]Passenger & Platform Announcements
And Passenger Ambience
[p][img src="https://clan.akamai.steamstatic.com/images/45157374/279de2b1ff192133b5e0e767c1772f4a06d0d8ff.gif"][/img][/p][p]Passenger and Platform Announcements will be heard in passenger train coaches and multiple units, as well as on station platforms.[/p][p]Platform Announcements are emitted local to specific platforms. If the player is standing on Platform 1, an announcement heard on Platform 4 will be quieter than that of announcements on Platform 1.[/p][p]An optional, toggleable speaker inside the cab has been implemented in the Settings Menu, so that anyone wanting to hear announcements whilst they're at the helm can do so.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45157374/cc3b510ee9d56f902d5f2298d13f94c1bf7b236a.jpg"][/img][/p][p]Also implemented for TSW6 is additional Passenger Ambience. These are sound effects of chatter and bustling within the passenger compartments of trains and are based on train loadings. Busy trains with every seat full will feel busy and crowded with noise, whereas quiet trains won’t. Conductor Mode players will hear this most clearly as they walk through the train moving baggage and checking tickets.[/p][p]Announcements and Passenger Ambience are available in Train Sim World 6 routes.[/p][p][/p]Passenger Behaviour Improvements
[p]There will also be improvements to some passenger behaviours, notably in the manner in which they board trains from the platforms.[/p][p]Some of this was demonstrated in our Preview Stream of the Morristown Line.[/p][p][/p]8th Generation Console Experience
8th Generation Console Gameplay
[p]After further reviewing performance on previous-generation consoles, we've amended the timetables to provide a suitable experience for these players (Xbox One and PlayStation 4).[/p][p]We can confirm the following amendments for each of the three core routes:[/p][p][/p]Leipzig-Dresden:
[p][img src="https://clan.akamai.steamstatic.com/images/45157374/5ff069a920fbf0b0430daa33410110f4572b2e6d.jpg"][/img][/p][p]All playable services in timetable mode will use the BR 442. Other included trains (ICE-T, BR 143, BR 146, BR 185) will be available to operate in Scenarios.[/p][p]The only additional layer will be for a selection of playable BR 294 services. There will be no AI-only traffic (services that are not otherwise playable) or freight services.[/p][p]Players on 8th Generation Consoles with Leipzig - Dresden will also have access to the Dresden - Riesa Add-on entitlement, which will have the current 8th Generation timetable level of services available to it on TSW6, and may provide a better experience if you're looking for a busier timetable on that section of the route.[/p][p][/p]Morristown Line:
[p][img src="https://clan.akamai.steamstatic.com/images/45157374/dc17b4765c1994e3a709791ee327a78dfabff424.jpg"][/img][/p][p]No additional AI service layers will appear in the schedule for these platforms. All ALP-46 services have been removed. The ALP-46 will still be available to play in Scenarios.[/p][p][/p]Riviera Line:
[p][img src="https://clan.akamai.steamstatic.com/images/45157374/528d790cee2a12828ef8861c9bb5e77b4c1977ed.jpg"][/img][/p][p]There will be no additional services (playable or AI) from layered content from other Add-ons.[/p][p]We will detail the full Riviera Line timetable for PC and 9th Generation Console players, including the full list of Add-on layers, in next week's UK focus article.[/p][p][/p]An Update on Epic Games Compatible Content
[p][/p][p]Following our previous statements in our FAQs concerning compatible content for Epic Games players, we have some good news![/p][p][/p][p]Your entire Train Sim World collection will be coming with you in Train Sim World 6![/p][p][/p][p]Our team have been working hard behind the scenes to support the releases, which will come in phases over the coming weeks.[/p][p]The rollout plan:[/p]- [p]Phase 1, Launch: At launch (Phase 1), you’ll be able to bring with you 43 Add-ons, featuring some of your favourite content, alongside content featured in editions of TSW6, and some of the content that layers into the new routes.[/p][/*]
- [p]Phase 2, October 14: This will be followed on October 14 by Phase 2, with 17 additional pieces of content.[/p][/*]
- [p]Future Phases: We will confirm dates for future phases to release the remaining Add-ons as soon as we can.[/p][/*]