In the last update we reported how the good people of [b]Trüberbrook[/b] learned to speak. But of course that's not enough for a proper video game character. This update will focus on how they got their unique looks (including: face, body and of course their own style to dress).
So let's get Benjamin Denkert on board, who worked with Game Director Florian on the individual looks in long sessions, then finely handcrafted them with pencil and brought the characters of [b]Trüberbrook[/b] to life.
[b]Hey Benny, could you give us a little insight into your work life? What does a typical working day look like for you?[/b]
"I was responsible for the Character Designs in Trüberbrook as well as the development of their visual style; that means I generally spend my day drawing loads of rough sketches and silhouettes for new characters, creating finished illustrations and drinking rather inhuman amounts of tea. But I think that I also spent quite some time trying to sneak some of my mischievous ideas into Game Director Florian’s scripts. With mediocre success ... for better or worse."
[b]Let’s talk about Trüberbrook! What was it like when you first heard about the story and the different characters? Did you already have people in your mind?[/b]
"When I first got invited to work for Trüberbrook I was immediately blown away by all the finished sets and models the team showed me. So there was no question in my mind about participating in that project. I prefer to work with my hands and traditional media so I felt so connected to the team and their vision. When it comes to the Character style and designs, no, not at all. We all tried to keep an open mind to different approaches and experiments, so I spent the better part of the first month developing different styles that could be used in the game, from very cartoony to more realistic. The game has only one set camera perspective and no closeups, so I had to rely on other features then facial expressions to make the characters distinguished, for example shapes and silhouettes. As soon as we figured out what style we wanted to implement, we started working on the main character. If my memory serves me well, we ended up with about 30-40 heads with different art styles and looks, as well as 15 full body designs of Dr. Hans Tannhauser."
