- [b][u]Completing more features that are present in the original ADOM.[/u][/b] [list]
- For this release we will level up the racial choices for your player character: Mist Elves, Gray Elves, Gnomes, Hurthlings and Drakelings will return – each with their own unique strengths and weaknesses. Enjoy the new flavorful races and the difficulty levels they imply.
- Ultimate ADOM is a game with many moving parts and components and the added inherent randomness of roguelike games make “fun balance” an interesting challenge – especially as neither races nor professions in ADOM ever were designed to be balanced, but rather the combinations you choose are representing inherent difficulty levels. We are going to address a lot of areas, among them item drops, better balancing for skill points and adjustments to level progressions.
- There will be a lot of these and this probably is a never-ending story (even in ADOM after more than 25 years of development there’s always a backlog of enhancements to make controls better). New features will include traps now being visibly marked, enhanced gamepad support, random character creation options, smarter auto-exploration, more intelligent combat support from summoned monsters, extensive bug fixing and a lot more.
