News Liste Ultimate ADOM - Caverns of Chaos

‘Update of the Living Dead’ released - marking the full release of Ultimate ADOM
Ultimate ADOM - Caverns of Chaos
25.08.21 09:08 Community Announcements
Together with developer Team ADOM we have today released our traditional roguelike Ultimate ADOM on Steam!

In addition to the full release and leaving the Early Access, we have launched a massive content update:
The ‘Update of the Living Dead’.

But first, check out the full release trailer:
[previewyoutube=jxgK8I_0Kus;full]https://youtu.be/jxgK8I_0Kus[/previewyoutube]

Ultimate ADOM Release-Livestream on Twitch!


To celebrate the full release of Ultimate ADOM, Assemble's Uwe will livestream the full release version, giving you a glimpse of what the game looks like and the new Necromancer class!
Tune in starting at 2pm CEST/5am PT/8am ET on:



The ‘Update of the Living Dead’


Newly added


  • The Necromancer joins the ranks of playable classes. [list]
  • A master of death magic and grafting, a powerful necromancer my choose to follow the path of Lichcraft, turning themselves into a powerful undead creature.

[*]Two new magical effects:
  • Life Draining will steal your enemies' life force and apply it to you.
  • Necrotic Damage completely bypasses armor.

[*]Three new magical skill trees for a total of 68 new skills and 19 new spells:
  • Death Mastery will set you on your path to Lichdom.
  • Summoning Evil Spirits will grant you undead allies to slaughter your foes with.
  • Death Magic grants you mastery over Life Drain and Necrotic Damage spells.

[*]The factions now reward your loyalty and progress.
  • Accumulate their favour by playing for the same faction repeatedly, and gain powerful boons from them when starting new characters. Each faction will provide different starting equipment or stat boosts.

[*]More than 20 new monsters have entered the Caverns of Chaos on all levels.
[*]Several new items and story elements have been added.
[*]During custom character creation, you can now fully customize your looks.[/list]

Improvements, QoL, Balancing and more!


  • Many monsters have also dabbled in the arcane and divine magic skills. [list]
  • Beware of kobold wizards and more powerful casters, for they can learn all the spells you can, and then some more!

[*]Power points and spell costs have been completely rebalanced.
  • Additionally, many spells will now scale much better when cast at a higher character level.

[*]Many buff spells can now be toggled to run indefinitely until cancelled or dispelled.
  • These will instead reduce your maximum power while running. E.g. no more reapplying Ice Armor every ten steps!

[*]If you attack one and the same target multiple times in a row, your chance of hitting progressively increases, meaning you have a fighting chance even against enemies that are very hard to hit. If you interrupt your flurry of blows with any other action, this effect resets! Also beware: monsters may use this against you, too.
[*]Elemental effects make much more sense now. Especially fish do not like if you freeze water around them.
[*]Keyboard players rejoice! Several additional commands can now be accessed by keyboard: D - drink, E - eat, U - use, R - read, Z - zap.
[*]You can now customize how the inventory screen (for the backpack and items on the ground) looks like with two new modes. One is a bit more elaborate, while the other is more compact.
[*]The Tome Of Knowledge now contains more explanation texts for the UI to help new players find their way into learning what things mean even faster.
[*]Visual combat feedback has been optimized. Hits that are dealing damage are shown in red, while hits that are not dealing any damage are now shown in orange.
[*]We have added more help texts to the more complex screens.
[*] Several major visual enhancements, including spell effects, new level biomes and more wall decorations to add a lot more diversity to the dungeon levels.
[*]While slingers had an easy way of generating more bullets for their sling, archers and crossbow-users would often find themselves without ammunition. No more! Fletching arrows and quarrels now works as intended.
[*]Items granting you special movement modes (such as flying, hovering or others) will work now.
[*]Legacy items you were able to find but had no purpose will no longer appear in the game. Everything you find has a purpose and a function now!
[*]Added a lot more item explanations to tell you what these functions actually are.
[*]If you are unaffected by bad karma, you will actually be unaffected. Previously, your luck would be reduced even if you had immunity.[/list]

Bugfixes, Stability and Performance


Many more bug fixes and stability improvements, among them several severe execution problems due to multi-threading have been added and introduced to the game, too many to list.
Thank you to the community, providing us with continuous support, feedback and reports to get those sorted properly and with this release version!

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Release:25.08.2021 Genre: Strategie-Rollenspiel Entwickler: Thomas Biskup Vertrieb: Assemble Entertainment Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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