Number of slender tree trunks required is also modified so that you can craft three blunt arrows out of one slender tree trunk. Blunt arrows are now also prone to outcome quality modifiers, so your tools and expertise determines if the finished blunt arrows will be curved or superior or something in between. [b] - modding add: [yield:num] tag[/b] [yield:num] tag is used to specify for how many produced items the single raw material entry is enough for. Ie. how many finished items it can yield. The tag is used in diy_glossary.txt for making blunt arrows as follows: {Slender trunk} [yield:3] This means one slender tree trunk can yield three produced items ie. blunt arrows. So, for example to craft six blunt arrows you would need 2 trunks. Crafting 7-9 blunt arrows you would need 3 trunks, and so on. [b] - enhanced: rendering of the terrain type images [/b] Terrain type images on zoomed-in map are now rendered directly to the screen using the available resolution. This makes the images appear more crisp and clear. [b] - fixed: being able to fish facing away from the water[/b] [b] - fixed: companions performing some tasks too fast[/b] Due to miscalculations in companion time counters they managed to complete some tasks, eg. felling trees, all too fast. The issue was mostly noticed in woodworking tasks, but you may find some other companion performed tasks also to appear in slower more reasonable pace now. [b] - fixed: villagers not reacting if you attacked a hired companion of their own group in their own village[/b] [b] - fixed: villagers accepting too many items if they were offered in one go during the first trade[/b] [b] - fixed: terrain type image not updating when climbing across terrain boundary[/b] This happened only when using the climbing skill. [b] - fixed: the fish splashing and spawning despite of the ice[/b] Occasionally you might find fish splashing in the water even at locations with ice cover. This happened if the water froze again after the spawning had already started in the open water. [b] - fixed: Bewitched Wolf quest not generating correctly[/b] This quest might have been missing for few versions, so enjoy if it now comes your way. [b] - fixed: triggered item traps remaining in set status[/b] This might rarely happen with loop snares and paw-boards. The graphics also show the traps being set and ready, despite of the fact that they were actually triggered already. [b] - fixed: placing any items to a pine tree with bear skull produced the bear skull placement message[/b] Cheers! ːurw_sageː
News Liste UnReal World
Number of slender tree trunks required is also modified so that you can craft three blunt arrows out of one slender tree trunk. Blunt arrows are now also prone to outcome quality modifiers, so your tools and expertise determines if the finished blunt arrows will be curved or superior or something in between. [b] - modding add: [yield:num] tag[/b] [yield:num] tag is used to specify for how many produced items the single raw material entry is enough for. Ie. how many finished items it can yield. The tag is used in diy_glossary.txt for making blunt arrows as follows: {Slender trunk} [yield:3] This means one slender tree trunk can yield three produced items ie. blunt arrows. So, for example to craft six blunt arrows you would need 2 trunks. Crafting 7-9 blunt arrows you would need 3 trunks, and so on. [b] - enhanced: rendering of the terrain type images [/b] Terrain type images on zoomed-in map are now rendered directly to the screen using the available resolution. This makes the images appear more crisp and clear. [b] - fixed: being able to fish facing away from the water[/b] [b] - fixed: companions performing some tasks too fast[/b] Due to miscalculations in companion time counters they managed to complete some tasks, eg. felling trees, all too fast. The issue was mostly noticed in woodworking tasks, but you may find some other companion performed tasks also to appear in slower more reasonable pace now. [b] - fixed: villagers not reacting if you attacked a hired companion of their own group in their own village[/b] [b] - fixed: villagers accepting too many items if they were offered in one go during the first trade[/b] [b] - fixed: terrain type image not updating when climbing across terrain boundary[/b] This happened only when using the climbing skill. [b] - fixed: the fish splashing and spawning despite of the ice[/b] Occasionally you might find fish splashing in the water even at locations with ice cover. This happened if the water froze again after the spawning had already started in the open water. [b] - fixed: Bewitched Wolf quest not generating correctly[/b] This quest might have been missing for few versions, so enjoy if it now comes your way. [b] - fixed: triggered item traps remaining in set status[/b] This might rarely happen with loop snares and paw-boards. The graphics also show the traps being set and ready, despite of the fact that they were actually triggered already. [b] - fixed: placing any items to a pine tree with bear skull produced the bear skull placement message[/b] Cheers! ːurw_sageː
Release:26.02.2016
Genre:
Strategie
Entwickler:
Enormous Elk
Vertrieb:
Enormous Elk
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
