Tree species property for big trunks and assorted timber products
Upon felling big trees the tree species now gets derived into the produced tree trunk. The basic timber products made of big trunks eg. blocks and boards will now start to inherit the tree species resulting in eg. "pine boards" or "block of birch wood". And so the tree type will now start to affect to what type of wood is needed/preferred for crafting this or that.

Shingles - a new, traditional light source with new game mechanics
Shingles are thin and flat oblong pieces of pine wood which were burnt to produce light - especially for lighting up houses during the dark time of the year. Shingles are lit by using [a]pply command. Once a shingle is burning you can drop and set it wherever the light is needed, or carry it with you. One shingle burns for about 30 minutes in the game so for continuous lighting a new one needs to be lit before the previous one fades out. This sort of shingle replacement is done automatically if your character, or companion, is located beside the burning shingle and there's a stack of new shingles nearby on the ground. The character then automatically replaces and lights a new shingle when necessary, and you don't need to worry about maintaining the lighting even if the task you were doing would take a long time.
How to opt-into 3.85 (beta)
- First, quit the game if you were playing it.
- Right-click UnReal World in your Steam Library, and select Properties from the drop-down menu.
- Click BETAS and you'll see a dialog where to enter beta access code.
- The access code for this release is urwversion385beta Type in the access code and press Check Code button.
- Selection to Opt into 3.85 (beta) appears. Click it, the update starts, and you've got it!
