We'd like to thank you all
New and old, those that mention us and get new players in, those that welcome new players, those that stick with us through thick and thin, those that still believe in the potential of the eternal crusade. You were all fantastic during the Skulls promotion, it helped us a lot.Game Update in the making
We have some ideas we're looking at to encourage people to play other factions coming up, which helps the matchmaker, as well as focusing people to play during certain periods. Campaigns is an obvious tool there of course, but we have some other ideas. Helping the matchmaker means less queue times and more people playing at the same time. SM are kind of their own curse here as there simply aren't opponents enough, so when this comes in, I will blissfully ignore any crying over getting less rewards than the other factions. You'll get more matches, which is more XP and rewards, less wait, which is all good. On top of that, the upcoming game update highlights are on these areas. No details yet, the only way to find out at this point is to participate in the process on the UAT public test server, and give feedback.Item Loadout Point Costs and Stats Revisited
We've revisited LP cost of items and adjusted stats, which is still a work in progress. This is part of our polish round as well on the loadouts. Jump in to get your feedback and affect changes!New Visual Customization items
Mo'bling is always needed. It's sprinkled over all factions, as we're looking at our library of things we haven't used. So no it won't be favoritism, if your faction doesn't get as much as the other one. We're just getting the stuff out! Besides, you should always be happy for your fellow for getting bling.
Combat Balance based on recent changes and feedback
We continue to work on combat balance and take feedback from the latest changes, and introduce new ones.
General Loadout items and Visual Customization polish
This is everything from working on icons to help out differentiating them, to new items, stat changes and such. The small stuff - part of the bigger changes above.
Repeated Campaigns with more encouragement for less played factions
We're going to be trying out smaller campaigns that repeat with larger rewards for underplayed factions. This helps the matchmaker greatly, as often the problem is too many SM players during low hours.
More support for tournaments and focused playtimes, including rewards
While mainly looking at how we can better support the tournaments that have emerged, their rewards and such, this is also part of focusing online players into certain regular timeslots. And of course, bragging rights.
Yes, our Workshop is still en route, more tests in the next weeks