Patchnotes (beware of possible spoilers below!):
- You can now properly talk to companions on the bridge and in other encounters;
- Allied companions that are not in the party will no longer become stuck during their turn in combat in Act III;
- Fixed a case of saves not loading with an error message on Mac;
- Fixed some UI responsibility issues with cargo interface;
- The High Factotum will no longer summon the Lord Captain for a talk about Jae for those who never recruited her. This could prevent other cutscenes from playing;
- Fixed a few more cases of the Lord Captain riding an invisible throne, which prevented some cutscenes from starting. For some saves it may be required to make a warp jump to relaunch the cutscene sequence;
- The Psy-Stiffler item no longer stacks one more negative Psy-rating every time the game is loaded;
- Psy-ratings have had their icons and descriptions back;
- [spoiler] At Eufrates II, if a Heretical player decided to fight the Edge of Daybreak after defeating the Space Wolves[/spoiler], the quest would not complete - fixed, but you will need to load a save before the encounter in order to progress. Later on, we'll repair saves retroactively;
- Marazhai's Soulless quest had an issue with it that was rather dangerous to repair in a hotfix. For now we are temporarily turning off the dialogue option that could cause the game to get stuck. This option, along with all necessary fixes, will come back a bit later in one of the nearest updates.