Patch notes:
Gameplay
- AI opponent will no longer consider the player score, instead, it will be more level dependant.
- Improved House XP gained calculation formula from battles.
- Reduced Elixir of Power upgrade prices.
- Reduced Menorah of Might upgrade prices.
- Handicap support - Added HotKeys during the mercy/execution phase and tab to switch warriors selection in free for all battles.
- Increased Soul Points and Glory Points received when your warrior dies.
- Increased points received from the Elixir of Power.
- Reduced starting arrows amount to 4 instead of 6.
- Fixed major issue where attacks in battle would not consider Weaponry upgrade bonus damage.
- Made all skills to have minimum points required for each level.
- New skills balance:[list]
- [u][b]Strength:[/b][/u][list]
- Dirty Dancing:[list]
- 5% Make Enemy use his turn to come towards you.
- 10% Make Enemy use his turn to come towards you.
- 15% Make Enemy use his turn to come towards you
- 20% Make Enemy use his turn to come towards you. + Your opponent takes 1 +15% weapon damage for each tile moved.
- 5% Chance to stun.
- 10% Chance to stun.
- 20% Chance to stun.
- 25% chance to stun. + Root opponent for 3 turns.
- 2 base damage + 10% melee damage.
- 3 base damage + 20% melee damage.
- 4 base damage + 35% melee damage.
- 4 base damage + 40% melee damage. + Frenzy mode triggers at 100% hp instead of 50%.
- 5% to receive another turn.
- 10% to receive another turn.
- 15% to receive another turn.
- 20% to receive another turn. + Receive 50% bonus Attack Points
- Arrow to the knee:[list]
- 10% to cripple your opponent.
- 25% to cripple your opponent.
- 50% to cripple your opponent.
- 75% to root your opponent.
- 5% chance to stun.
- 10% chance to stun.
- 15% chance to stun.
- 20% chance to stun. + This attack will cause 50% more damage.
- 1 additional arrow.
- 2 additional arrows.
- 3 additional arrows.
- 5 additional arrows.
- Successful attacks have 5% chance to make the next hit have a 100% hit chance.
- Successful attacks have 10% chance to make the next hit have a 100% hit chance.
- Successful attacks have 20% chance to make the next hit have a 100% hit chance.
- Successful attacks have 30% chance to make the next hit have a 100% hit chance. + Your next action will not you Stamina.
- 10% to receive another turn after Dodge.
- 20% to receive another turn after Dodge.
- 30% to receive another turn after Dodge.
- 40% to receive another turn after Dodge. + 50% bonus Defence Points for 3 turns.
- Buffed Up:[list]
- Buffs last 1 extra turn.
- Buffs last 2 extra turns.
- Buffs last 3 extra turns.
- Buffs last 3 extra turns. + Increase buffs effects by 100%
- 10% weapon damage for 3 turns.
- 1 base point + 20% weapon damage for 3 turns.
- 1 base point + 35% weapon damage for 3 turns.
- 1 base point + 40% weapon damage for 4 turns.
- 5% chance to cause all opponents use their next turn to use Entertain.
- 10% chance to cause all opponents use their next turn to use Entertain.
- 20% chance to cause all opponents use their next turn to use Entertain.
- 20% chance to cause all opponents use their next turn to use Entertain. + Reduce all their remaining Stamina.
- Start combats with 2 Crowd Bars.
- Start combats with 4 Crowd Bars.
- Start combats with 8 Crowd Bars.
- Start combats with 8 Crowd Bars. + First use of the Crowd Action will not deplete your Crowd Bars.
- Drain 1 base point + 2% Stamina from Damage dealt.
- Drain 2 base points + 5% Stamina from Damage dealt.
- Drain 3 base points + 10% Stamina from Damage dealt.
- Drain 3 base points + 15% Stamina from Damage dealt. + Leech drained Stamina Points.
Bugs & Technical issues
- Fixed various game crashes scenarios.
- Fixed an issue where AI could have more than 2 active skills.
- Fixed an issue where you could receive the same quest after refreshing.
- Fixed an issue where you would receive the same quest twice.
- Fixed an issue where the Tavern would cause the game to crash.
- Fixed an issue where spamming the Back button would result in a crash.
- Fixed an issue in the Tavern.
- Fixed an issue in the Cosmetic window.
- Fixed various issues.
Graphics
- Fixed issue where Backstab icon in battle would not show its cooldown.
- Locked Glory Points, Soul Points and Shmekels icons in the battle menu before unlocking the House.
- Fixed grammar issue on loading text.
- Fixed an issue where the Treasury tooltip would show the wrong text.
- Improved skills position in the Warrior Screen.
- Added '+' marker on the Inventory button when starting a new character.
- Active Skills will now be shown even if the wrong weapon is equipped.
- Increased Tier item size in the Shops.
- Removed the Reward tab in the Friends Leaderboard.
- Made general message in the main menu last longer.
