The Cultist Pack is now available! ????????
[p]In this update we added a new boss — the Essence of Cthulhu, welcome bonuses for new players, and new witchcraft potions. We’re also continuing work on the new guild system; it will be released in a future update.[/p][p][/p][p]Get Wild Terra 2 and packs:[/p][p]https://wildterra2.com/[/p][p] [/p][p]Cultist Pack on Steam:[/p][p][dynamiclink href="https://store.steampowered.com/app/4162100/Wild_Terra_2__Cultist_Pack/"][/dynamiclink][/p][p][/p][p]Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update![/p][p][/p]
Patch notes for Update 2.3.396
[p][/p][p]Cultist Pack and new boss:[/p][p]- A new "Cultist" pack is now available for purchase in the in-game shop, on the website, and on Steam: Cthulhu wings and mask, a rat mount, a support pet "Priest of Cthulhu", decorative buildings, a title, and portrait frames.[/p][p]- A new boss, "Essence of Cthulhu", has been added to the tavern basement.[/p][p]- The Naturalist’s Journal now contains a kill bonus for defeating the Essence of Cthulhu and a bonus for the "Priest of Cthulhu" pet (from the pack).[/p][p][/p][p]In memory of Faith[/p][p]- An angel-shaped memorial has been added to the port in honor of Faith. We greatly appreciate everything she contributed to the project. She was one of the kindest and most welcoming members of the community, always ready to share and help. Rest in peace, Faith.[/p][p][/p][p]Welcome bonuses for new players[/p][p]- All new characters now receive accelerated skill progression (2x) for 2 weeks.[/p][p]- Completing Elion quests (the starter island) now grants a 3-day Premium Scroll.[/p][p]- Some initial quests have been simplified, and nest spawns on the starting island have been increased.[/p][p]- The starter town hall’s resident capacity has been increased to 5. Players who start together can now more easily use shared storage and other buildings.[/p][p]New in Witchcraft[/p][p]- Added 3 new witchcraft organs that can be used to brew a new unique poison.[/p][p]- Added a new group of effects — Witchcraft Combat Potions.[/p][p]- Added 5 new Witchcraft Combat Potions with unique effects.[/p][p]- In the crafting window, consumable potions used for Witchcraft combat abilities have been moved from "Combat Potions" to "Materials".[/p][p][/p][p]Improvements and fixes[/p][p]- Skin transformations now display a warning. The revert-transformation button is now correctly labeled.[/p][p]- Applying weapon poisons now asks for confirmation before use.[/p][p]- Fixed a bug where some weapon poisons did not check whether a weapon was equipped and could be lost unnecessarily.[/p][p]- Fixed a bug that prevented logs from being used as fuel in the campfire.[/p][p]- Fixed a bug where an NPC from a past event did not disappear.[/p]
