Get Wild Terra 2 and additional packs:
https://wildterra2.com/
[p] [/p][p]Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update![/p][p][/p]Patch notes for Major Update 2.4.397
[p]Guilds Overhaul — Stage 1[/p][p]Note that this is only the first stage of the new system. Some features, bonuses, levels, XP requirements and other elements may change, and much content is not yet available at this stage. We will monitor feedback to make the new guild system convenient and engaging![/p][p][/p][p]- All previous guilds have been disbanded; you must recreate them. [/p][p]- Guilds now have levels (30 for now). All guild members can complete special guild quests to earn guild experience needed to level up. All new guild info is shown in the guild window. [/p][p]- Added 30 basic daily guild tasks and 10 advanced daily tasks (advanced tasks unlock at guild level 10). No more than 2 tasks can be taken per day. [/p][p]- Raising guild levels unlocks new features (such as a guild hall, storage, passive bonuses for characters, and more) and expands existing ones (for example, maximum guild members, storage capacity). [/p][p]- A global guild list with guild levels and the ability to apply for membership has been added. [/p][p]- The guild window now supports toggling display of offline players. [/p][p]- The cost to create a new guild has been increased from 1 to 10 gold. [/p][p]- Added NPC “Guild Coordinator.” [/p][p]- Premium bonus now has an additional effect: +20% experience for completing guild quests.[/p][p][/p][p]What’s new[/p][p]- Added 3 new crossbows, including exotic variants. They have different properties and effects. [/p][p]- You can now roll for loot in party, guild, or nearby channels using the /random \[max] command. This helps ensure fair loot distribution. [/p][p]- Added a new exotic material “Mutilated Skull of the Dead,” which can be obtained from the corpse of the Fat Ogre.[/p][p]- Added a level 2 upgrade for the “Reptile Silver Sword,” aligning it with other reptile weapons. The recipe for “Reptile Silver Sword I” has been simplified. [/p][p]- Recipes for creating all pet essences in Alchemy have been changed and simplified. [/p][p]Improvements and fixes[/p][p]- Fixed a bug where the Healer’s Cleansing ability removed only the Stun icon but did not actually interrupt the stun effect. [/p][p]- Fixed a bug where pet skills could fail to trigger if another skill or attack was used at the same moment. [/p][p]- Fixed a bug where the following pets showed food in the Naturalist’s Journal even though they cannot be fed: Reaper, Swarm Larva, Mad Ent, Restless Skeleton, Skeleton Swordsman, Skeleton Defender, Cthulhu Priest. [/p][p]- Fixed a bug that caused mouse controls to stop working if the associated hotkey window was closed while dragging an item. [/p][p]- Fixed a bug where fuel for a campfire with a cauldron differed from fuel for a normal campfire. [/p][p]- Fixed spawn zones for animals and monsters in several areas of the continent.[/p][p]- Removed certain props in the Plague City that blocked player and monster movement. [/p][p]- Optimized several textures from recent updates.[/p]
