The 2025 Steam Awards have begun! Nominations are open, and we’re hoping you’ll support Workers & Resources: Soviet Republic by nominating it in the Labor of Love category.
This past year has been about strengthening the machinery of the republic, one system reinforced after another. The updates and DLC worked their way through the game’s foundations much like a new rail line or power grid, extending outward in steady segments until the broader structure made more sense. Each addition carried its own weight, but together they formed a consistent line of progress that brought the republic closer to the vision players have been building toward.
If you’ve been keeping up with our development updates, you know that we’ve released 10 updates in the last year, including 8 updates, 2 smaller updates, and 2 DLC.
Early Start and World Maps
Earlier this year, we released the Early Start DLC, which pushed the timeline back into the 30s, 40s, and 50s. The work on this update was about grounding the game more firmly in its historical progression.

Vehicles, construction methods, and technologies were reexamined to reflect the limits of the era, and the early decades were rebuilt so they felt coherent rather than compressed. Two new maps, Moscow and St. Petersburg, grew out of that effort, giving players a clearer sense of how a republic takes shape when its foundations are still fragile.
We also released the World Maps DLC that expanded the game with ten new maps shaped by real-world terrain. Their differing resources, borders, and layouts alter the basic logic of how a republic takes form.

What's Coming Next
This year we revisited Early Start, smoothing out its launch issues and expanding the early decades so they felt more grounded. Community feedback shaped most of that work, and it pushed us to take the update further than originally planned.
Horses became the center of that expansion. They now function as their own resource, paired with carriages built in dedicated workshops and supported by new pastures, maintenance facilities, and scrapping buildings. Additional systems such as stamina, customizable breeds, and speed modes round out their role in the early economy.

We also added Labour Halls for more flexible worker assignment and introduced manual excavation for the 1920 start year, allowing terrain work before heavy machinery exists. These improvements are planned for release later this year, and you can read more about them in Community Reports 101 and 102.
Ongoing development for Workers & Resources: Soviet Republic has been a labor of love for us, and we’re always excited to see what our players think of each update.
Most importantly, we want to thank you all for your support throughout the last year of the game’s development. It’s been an honor to watch this community grow and to incorporate your feedback into creating the best game possible.
If you want to show Workers & Resources: Soviet Republic some extra love during the Steam Awards, please click the “Nominate” button that’s part of this post and nominate it for the 2025 Labor of Love award.
Thank you again for supporting Workers & Resources: Soviet Republic!
– The 3Division Team
