Overall
- Fixed save system
- Fixes in Cutscenes getting stuck
Sound & Music
- Added additional SFX
- Added missing VO's
- Dialogue timings changes
- Fixes for some SFX
UI
- Better navigation in lists
- Font size adjustments
- Map menu now updates area name via Map Exchange Triggers
- Map fixes
- Not enough resources are shown in red
- Snack Menu now has a cursor when opening the inventory
- The cursor remains at the same position after a slot gets emptied or reopening the inventory
- The quantity of an item gets displayed correctly now
- Updated Gadget view
- You can now eat snacks of all slots without the cursor disappearing
Performance optimization
- Removed memory leak
- Switch performance increased
Visuals
- Bunch of animation fixes
- Fixes to Elder Dialogue after Dungeon 2
- Missing material fixes
- Moved camera slightly closer to Reid
- Post Processing added to switch version
- Removed depth of field
- See Reid and Enemies through objects
- z-fighting issues
Gameplay
- Added more Heart Container
- Added checkpoint at paradox
- Added colliders to prevent bugs
- Added more button prompts as hints
- Added crafting station in front of science station
- Added fallback script that manually sets desmonds animator speed in dungeon 3
- Camera changes close to webshooter targets
- Changes in auto jump
- Changes to spiderling
- Changes to ranged enemies
- Changed Overseer behavior
- Enemies should no longer run into windows
- First Stamina Upgrade can be found much earlier now
- First meeting cutscene now triggers dialogue automatically
- Fixed Terminals
- Fixed Terminal Slots
- Fixed Xel soldiers rotating on X axis
- Fixed being able to parry while being stunned
- Fixed skip final boss with upgraded webshooter
- Fixed being able to lock on while being blocked
- Fixed a possible quest breaker with turbogummi
- Fixed being stuck on ladder during conversation
- Fixed and changed some graveyard puzzle things
- Fixes to Evander fight
- Needle Eye area fixes
- Bog area fixes
- Xelot area fixes
- Glacial Glades area fixes
- Divide area fixes
- The Wilds area fixes
- Increased power of Gamplet
- Improved Apex Ice collider and indicator
- Nerf to Shaman
- Nerf to Symbionts
- Nerf to Dingbot Chieftain
- Nerf to S.P.I.D.E.R. Boss fight
- Shaman bossbar showing up all the time
- Pacifier no longer shoots into "random" directions
- Player snare stun time is now lower than enemies
- Potential fix for flying after webshooter use
- Removed some enemies in specific areas
- XEL Soldier attack in Time Travel