- [p]Inventory UI Audio - Empty Jars, Beeswax, Clothes [/p][/*]
- [p]Loading tool tips for weather survival, seeds, Dew Collector, Apiary, and additional info about collectors [/p][/*]
- [p]Player smell from raw meat will be suppressed with a moderate amount of rain or snow fall [/p][/*]
- [p]HP of all Chuck zombie variants increased by 100 [/p][/*]
- [p]HP of all Mutated zombie variants increased by 200 [/p][/*]
- [p]Adjusted Chuck's movement speeds a little [/p][/*]
- [p]Increased Chuck's boulder pickup animation speed, throw attack start range and AOE damage range [/p][/*]
- [p]Increased the gamestage_modifier of the desert, snow, and wasteland biomes from .5,1,1.5 to 1,2,3 [/p][/*]
- [p]Adjusted windowEntering to prevent large POI names from overlapping the tier indicator [/p][/*]
- [p]Player smell to clear from wetness increasing past a threshold so you don't have to be submerged and rain or snow will also clear it [/p][/*]
- [p]WebDashboard Steam OpenID sign-in [/p][/*]
- [p]Spawning on or near your bed when not near the bed could spawn you far from it or up in the air [/p][/*]
- [p]Grilled Corn no longer gives free jars when consumed [/p][/*]
- [p]Shell ejection not properly working on several guns[/p][/*]
- [p]Distant Storm effect not showing for clients [/p][/*]
- [p]No backpack drop for armor if inventory is empty. [/p][/*]
- [p]Vehicle burning sound persists during pause [/p][/*]
- [p]Using item from backpack or repairing item in toolbelt overwrites quick swap. [/p][/*]
- [p]House_old_bungalow_02 texture issues [/p][/*]
- [p]House_old_mansard_02 garage door replacement [/p][/*]
- [p]House_old_bungalow_05 texture issues [/p][/*]
- [p]House_old_mansard_02 light bleed [/p][/*]
- [p]House_old_pyramid_01 loot collapse [/p][/*]
- [p]Lot_industrial_01 gate opens wrong way [/p][/*]
- [p]House_old_bungalow_02 missing textures [/p][/*]
- [p]Abandoned_house_10 missing paint [/p][/*]
- [p]Business_burnt_01 texture issues [/p][/*]
- [p]House_burnt_05 texture issues [/p][/*]
- [p]Lot_country_01 missing paint [/p][/*]
- [p]House_old_bungalow_02 pathing issues [/p][/*]
- [p]Cemetery_02 jail door placement [/p][/*]
- [p]Water simulation is not working in Prefab Editor. [/p][/*]
- [p]Water physics not working when a quest is started in Editor's playtest. [/p][/*]
- [p]Sprint icon not updating on gas powered vehicles [/p][/*]
- [p]SI issue harvesting corpse, rwg_tile_rural_straight [/p][/*]
- [p]House_old_mansard_07 curtain SI issue [/p][/*]
- [p]Updated several erroneous issues in biome hazard buffs related to hazard reducer timers counting at twice the speed [/p][/*]
- [p]Biome Badge to Biome Gear conversion from old save games no longer causes an instant debuff after update [/p][/*]
- [p]Cosmetic window flickering.[/p][/*]
