News Liste AirMech Strike

New Units: Bucko and Ronin
AirMech Strike
1 Tag 20:47 Community Announcements
[p]We're introducing two new units:[/p][p][img src="https://clan.akamai.steamstatic.com/images/3697950/08ef45ab957721e500834f9ce8f589b7366bf875.gif"][/img][/p][p]Bucko is an "improved" version of Bucky, recently recovered from an abandoned research facility. Apparently Bucky was criticized for not being accurate enough with rockets. The fix of course would be to put guidance systems in, making them missiles. But these systems take up space, which means less room for explosives. The tradeoff perhaps was not worth it, as Bucky seemed to be the more popular one. But still, perhaps Bucko has a use case. [/p][p][img src="https://clan.akamai.steamstatic.com/images/3697950/b1f1e515e47df01afc377042f4d1ed219ffbd172.gif"][/img][/p][p]Ronin is another recent discovery found in the remains of Asia. It seems similar in construction to a Butcher, but with lighter armor and energy swords allowing it to move fast. The only comparable we see in the western armies is the Assassin, but Ronin has no cloak ability. Another interesting set of tradeoffs that need testing in combat![/p][p]Big balance changes for Angel. Lots of help from the community here on balance and testing. We slowed down the Sniper attack, but also made it more powerful. It roughly comes out to the same damage, but you get fewer shots. Light units in front of heavier ones? Should be more options to defend against an Angel attack. We didn't just nerf her though--we buffed and reworked the Pistols at the same time. They now fire faster, and do a ton more damage--but they were also give extreme damage falloff. So it's your choice--get close with pistols or stay far away and snipe. We'll continue to see how this goes and continue to make tweaks.[/p][p]Features: [/p]
  • [p]New bindings for Next Loadout and Previous Loadout[/p][/*]
  • [p]Ctrl + \[Next Loadout key] acts like Previous Loadout[/p][/*]
  • [p]mouse wheel zoom in and out (from Wastelands)[/p][/*]
[p] Bug fixes: [/p]
  • [p]possibly fixed the Unit/AirMech stat flicker issue[/p][/*]
  • [p]fix a misspelling of "shield" in some Parts[/p][/*]
  • [p]fix replays not saving (meaning Spectate would not populate old games)[/p][/*]
[p] Balance: [/p]
  • [p]Angel range restored to previous range (removed 8% penalty)[/p][/*]
  • [p]Angel Sniper mode fire rate cut in half (and)[/p][/*]
  • [p]Angel Sniper mode fire energy doubled (but...)[/p][/*]
  • [p]Angel Sniper mode fire damage doubled (for real this time)[/p][/*]
  • [p]Angel Pistol fire damage roughly doubled (but...)[/p][/*]
  • [p]Angel Pistol range reduced by 25%[/p][/*]
  • [p]Angel Pistol damage falloff starts immediately (so get close)[/p][/*]
  • [p]Angel Hyper Rail Overkill damage now +33%, 66%, 100%, 133% (was +50%, 100%, 150%, 200%)[/p][/*]
  • [p]Bombs build time now 3 seconds (was 4)[/p][/*]
  • [p]Bucky armor back to 30 (was 25)[/p][/*]
  • [p]T45 armor is now 50 (was 60)[/p][/*]
  • [p]T45 piercing is now 50 (was 70)[/p][/*]
Logo for AirMech Strike
Release:30.03.2018 Genre: Strategie Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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New Units: Bucko and Ronin
AirMech Strike
1 Tag 20:47 Community Announcements
Update 290: Special Pet Reward Free to Claim
AirMech Strike
10.12.25 00:23 Community Announcements
Holiday Event Live
AirMech Strike
03.12.25 22:52 Community Announcements
Update #288.3 - Build 87755 March 31st, 2025
AirMech Strike
01.04.25 04:11 Community Announcements
Update #288 - Build 87740 March 18th, 2025
AirMech Strike
19.03.25 04:48 Community Announcements
Update 287.1 (87730) - New Town and Loadout UI, Access Custom Maps
AirMech Strike
01.03.25 07:05 Community Announcements
Update #285.2 (Build 87702) September 24th, 2024
AirMech Strike
25.09.24 06:47 Community Announcements
Latency Calculation Update
AirMech Strike
15.09.24 21:39 Community Announcements
Update #284.8 - Build 87683 August 22nd, 2024
AirMech Strike
23.08.24 04:15 Community Announcements
Minor update, working on Custom Games and Custom Maps
AirMech Strike
19.08.24 07:39 Community Announcements
New Modes and Maps oh my!
AirMech Strike
11.08.24 23:39 Community Announcements
AirMech Reboot Open Beta!
AirMech Strike
25.12.23 08:11 Community Announcements
PvP Balance Update #274.9
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03.07.21 00:48 Community Announcements
Update 271 - Balance and Bugfixes
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28.06.18 21:43 Community Announcements
Update 270 - Season 2 Begins!
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09.05.18 21:48 Community Announcements
Update 269 - Tournaments, Balance, Bugfixes
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24.04.18 04:25 Community Announcements
Helix Hotfixes
AirMech Strike
12.04.18 20:18 Community Announcements
Helix, Warthog and Paladin changes
AirMech Strike
11.04.18 17:04 Community Announcements
Update #268 Name Your Price Bundle!
AirMech Strike
07.04.18 02:17 Community Announcements
I'm making a note here: Huge success!
AirMech Strike
06.04.18 08:05 Community Announcements
Untitled
AirMech Strike
04.04.18 20:42 Community Announcements
Untitled
AirMech Strike
02.04.18 18:29 Community Announcements
Some turbulence on take-off, but smooth now!
AirMech Strike
02.04.18 05:52 Community Announcements
AirMech is exiting Early Access
AirMech Strike
30.03.18 21:07 Community Announcements
Updates 262, 263, 264, 265, 266
AirMech Strike
30.03.18 19:47 Community Announcements