If you haven't read the previous update, then you should. If you have read them, you also should because the original post was missing a ton of stuff that I might have accidentally deleted them during editing.
[dynamiclink href="https://store.steampowered.com/news/app/1597310/view/539990024660190988?l=english"][/dynamiclink]
Beta 1.7.0 : Housekeeping for Future Updates
How to get into Beta: How to get into Beta This version is not expected to go into default. We are releasing it solely for testing purposes.
Major Changes
Added Thai language (translation in progress),
Began work on end-game combat optimization, Here's a full article about it: [url="https://docs.google.com/document/d/1zD9jZTKI28aN-EhFBEecFG56DLbzhmgdM7zYfy6S9aA/edit?usp=sharing"]https://docs.google.com/document/d/1zD9jZTKI28aN-EhFBEecFG56DLbzhmgdM7zYfy6S9aA/edit?usp=sharing[/url]
Minor Changes
Replaced company and publisher logos (note: not a new publisher, just a name change),
Reduced memory load by optimizing bullet-related memory pool,
Increased battle engagement zone size,
Increased hitboxes on the map button to make it easier to click when towns have many facilities,
Reduced unnecessary camera shake in larger battles,
Added Adaptive Camera Zoom for smoother gameplay experience,
Updated Unity Steamworks API to the latest version (should reduce Steam-related crashes),
Reduced inventory sorting load, making item browsing faster (no frame loss),
Reduced inventory update load, making production completion sequence faster (no frame loss)
Bug Fixes
Removed lingering WASD and Space-to-Fire warning text at the start of battles,
Removed 3D render behind the game start cutscene that caused unnecessary GPU load,
Restored the missing Mund Kraken blueprint in settlements,
Fixed crashes triggered by production completion,
Fixed beams and lances sometimes not despawning
