Beta 1.7.0 : Housekeeping for Future Updates
[p][/p][p]How to get into Beta: How to get into Beta This version is not expected to go into default. We are releasing it solely for testing purposes. [/p][p][/p]Major Changes
- [p]Added Thai language (translation in progress),[/p][/*]
- [p]Began work on end-game combat optimization, Here's a full article about it: https://docs.google.com/document/d/1zD9jZTKI28aN-EhFBEecFG56DLbzhmgdM7zYfy6S9aA/edit?usp=sharing[/p][/*]
Minor Changes
- [p]Replaced company and publisher logos (note: not a new publisher, just a name change),[/p][/*]
- [p]Reduced memory load by optimizing bullet-related memory pool,[/p][/*]
- [p]Increased battle engagement zone size,[/p][/*]
- [p]Increased hitboxes on the map button to make it easier to click when towns have many facilities,[/p][/*]
- [p]Reduced unnecessary camera shake in larger battles,[/p][/*]
- [p]Added Adaptive Camera Zoom for smoother gameplay experience,[/p][/*]
- [p]Updated Unity Steamworks API to the latest version (should reduce Steam-related crashes),[/p][/*]
- [p]Reduced inventory sorting load, making item browsing faster (no frame loss),[/p][/*]
- [p]Reduced inventory update load, making production completion sequence faster (no frame loss)[/p][/*]
Bug Fixes
- [p]Removed lingering WASD and Space-to-Fire warning text at the start of battles,[/p][/*]
- [p]Removed 3D render behind the game start cutscene that caused unnecessary GPU load,[/p][/*]
- [p]Restored the missing Mund Kraken blueprint in settlements,[/p][/*]
- [p]Fixed crashes triggered by production completion,[/p][/*]
- [p]Fixed beams and lances sometimes not despawning[/p][/*]