News Liste Airship: Kingdoms Adrift

Major Update #2 has Arrived!
Airship: Kingdoms Adrift
21.11.23 10:25 Community Announcements
Dear Airship Kingdoms Adrift Community, Two months have passed by very quickly, and it's time for another update! Finally, the ship + shipyard integration, which was overdue from last month, has now been completed! You can now upgrade some officers to level 10 as you assist them with their personal questlines.

Status:

  • LIVE NOW: 20th November 2023
  • Older Saves: Safe to continue

Major Update #2 - V.1.3.0.8

This release marks the final step toward the full officers' side stories content, scheduled for release at the end of this month. It encompasses all the quality-of-life (QoL) improvements necessary for players to enjoy the game to its fullest. The update introduces new accessibility features and fine-tunes existing content, aiming to make the onboarding experience smoother and less punishing for new players learning the game mechanics.

Shipyards and Parts Shops are now Integrated

One of the most highly anticipated improvements has arrived! Now, you can place ship parts from merchants onto your ships and test them out before deciding to buy or try other ones. The shipyard information panel also provides more in-depth information on various aspects of the ship, including shield recharge, power consumption, cruising drive multipliers, and more.

Storyline Progression Tracking Screen

We've gathered diverse feedback regarding the game content, primarily addressing the absence of a mechanism to communicate the rewards associated with exploration and following the storyline. Consequently, we've introduced a new screen to provide a glimpse of the enticing elements awaiting players on their journey. This screen also serves to foreshadow upcoming challenges, giving players a heads-up before the game intensifies following specific milestones.

Clear and Relative Display of Fleets Power

You can now assess your fleet's power and compare it with other fleets to determine whether to engage or return later after improving your roster. Weak hostile agents will no longer pursue your fleet but may still initiate a fight if you enter their engagement area.

Filtering Items, Destinations, and Settlements by Typing Names

Kingdoms Adrift features a vast array of destinations and items available for exploration, use, and trade. Browsing through them one page at a time can be rather tiring. Therefore, we have introduced an incremental search box that continuously filters results, making it easier for you to find exactly what you are looking for.

Intel on Settlements is now Sold at Supply Stores in Region Hubs

Alternative to visiting, you can now find information on merchants and factories for ports in each region by buying information from supply stores in region hubs, like Everspring Town for the Everspring Islands for example. You can now plan your route ahead to make more out of exploring new areas or grab things that are in demand at your quests destination.

Revised Hunting Faction Fleets Spawn System

Stronger hostile hunting fleets and other significant threats are now gated behind main story progress. This provides you with the opportunity to build up your fleet and navigate through boss fights that serve as preparation for encountering more formidable hunting fleets. The enemy difficulties are categorized into five tiers: tier 1 unlocks at the end of Pirnmill’s prologue arc, tier 2 follows the defeat of the Blueglade pirates, tier 3 comes after obtaining the company’s plaque, tier 4 follows the first-time assistance of Heinrich and Charlotte, and tier 5 will be introduced in the final chapters update.

Other Notable Additions:

  • Industrialists now have exclusive access to procurement agents offering to purchase produced components at higher prices and quantities.
  • Shipyard statistic tab now presents extra information and bonuses
  • You can now rename your ships directly from the ship roster.
  • Each faction's fleets are now appropriately themed and equipped.
  • You can now construct Tier 5 hangars and warehouses anywhere.
  • Smaller-tier hunting fleets can now spawn once their timer runs out, even if the larger ones have not been dealt with.
  • The Royal Rapid Recovery Shield is now producible at the Aecerlian Pattern Factories.
  • Officers now require smaller batches of items when leveling up.
  • Added a button to bring up the ship-sending dialog inside the warehouse screen.
  • Increased the purchase budget for commissioners and the purchase price for ships they need.
  • Press 'J' to bring up the journal (quest) screen.
  • Rebalanced and addressed multiple bugs for riders.
  • Some commissioners' quest demands have been lowered.
  • Increased the supply item replenishment amount and added the resupply quantity to their descriptions.
  • To address balancing issues, adjustments have been made to the skills of some officers.
  • Further balancing on ship parts, with more detailed changes in the section below.
  • Game audio will continue playing when out of focus
  • How-to-play panel now open on relevant page
  • Low tier ship parts balancing and pricing changes
The following officers' quests are now available and can be leveled up to the maximum level:
  • Rodrigo
  • Nathaniel
  • Gabriel
  • Olivier
  • Nuala
  • Catlin

Detailed Changes:

Ship Parts

Combustion Dynamo Power Storage 2,000 > 4,000 Explosion Damage 12,000 > 2,100 Medium Combustion Dynamo Power Storage 4,800 > 9,600 Explosion Damage 18,000 > 6,200 Large Combustion Dynamo Power Storage 9,000 > 18,000 Explosion Damage 32,000 > 8,500 Large Clean Generator Power Generation 1,800 > 1,710 Small Reaction Dynamo Power Generation 170 > 180 Medium Reaction Dynamo Power Generation 720 > 760 Iron Rotary Gun Cooldown Between Volley 0.30 > 0.31 Power per Volley 60 > 17 Gunmetal Rotary Gun Cooldown Between Volley 0.30 > 0.31 Power per Volley 60 > 17 Steel Rotary Gun Cooldown Between Volley 0.25 > 0.26 Power per Volley 60 > 17 Iron Quad Rotary Turret Power per Volley 240 > 70 Gunmetal Quad Rotary Turret Power per Volley 240 > 70 Steel Quad Rotary Turret Power per Volley 240 > 70 Medium Wet Magazine Power Consumption 0 > 12 Large Wet Magazine Power Consumption 0 > 45 Combustion Drive Explosion Damage 2,500 > 2,100 Armored Combustion Drive Explosion Damage 2,500 > 2,100 Large Combustion Drive Explosion Damage 12,000 > 8,500 Armored Large Combustion Drive Explosion Damage 12,000 > 8,500 Allowed changes of orientation on some command parts: Small Bridge Observation Weapon Calibration Room Small Marine Barrack Marine Barrack Small Eagle Marine Barrack Eagle Marine Barrack Long House Mead Hall Infirmary Hospital Navigation Deck Luxury Officers Quarters Following command parts can now support additional officers: Large Battle Bridge - Engineer, Quartermaster Large Reinforced Battle Bridge - Engineer, Quartermaster Ammunition Workshop - Gunner Ammunition Factory - Gunner Refinery Material Generation +24 > +8 Large Generative Alloy Plate Damage Resistant 12% > 15% Generative Alloy Plate Damage Resistant 15% > 12% Large Weaved Alloy Plate Resistance 15% > 20% Weaved Alloy Plate Resistance 20% > 15% Adjusted pivoted guns reload time: Iron 1.7 > 2.5 Bronze 1.7 > 2.5 Steel 1.5 > 2.3 Heavy Iron2.1 > 3.3 Heavy Bronze 2.1 > 3.3 Heavy Steel 1.9 > 2.9 Adjusted cannon batteries reload time: Bronze 2.8 > 2.6 Iron 2.8 > 2.6 Steel 2.6 > 2.5 Reduced projectile count on carronades: Twin Heavy Carronades 24 > 20 Twin Carronades 6 > 5 Carronades 6 > 5 Revise flechettes firing pattern: Gunmetal Firing Arc 35 > 30 Reload 7.5 > 4.5 Projectile per shot 4 > 3 Dendronium Firing Arc 35 > 30 Reload 7.5 > 4.5 Projectile per shot 4 > 3 Heavy Caerulus Firing Arc 35 > 30 Reload 8.6 > 4.2 Projectile per shot 12 > 9 Heavy Dendronium Firing Arc 35 > 30 Reload 8.6 > 4.2 Projectile per shot 12 > 9 Adjusted firing arcs on various gun types: All pivoted guns Firing Arc 100 > 90 All Howitzer Turret Firing Arc 20 > 45 All Talburger Turrets Firing Arc 20 > 30 All Naval Turrets Firing Arc 60 > 90 All Heavy Naval Turrets Firing Arc 80 > 60 Kinetic Rocket Turret Firing Arc 60 > 45 Mana Bolt Turret Firing Arc 15 > 45 Explosive Bolt Turret Firing Arc 20 > 45 Seeker Rocket Turret Firing Arc 20 > 45 Flak Rounds Damage 265> 150 Blast Radius 10 > 12 Fall off factor 0.1 > 0.2 Small Flak Rounds Damage 100 > 50 Blast Radius 7 > 9 Fall off factor 0.1 > 0.2 Air-Burst Turret Changed projective from small flak rounds to regular Tweaked firing pattern Himmelrite Air-Burst Turret Changed projective from small flak rounds to regular Tweaked firing pattern Adjusted weight on some weapons that were out of place: Bronze Cannon Battery Integrity 7,632 > 8,000 Pivoted Bronze Cannons Weight 1,040 > 1,200 Integrity 7,000 > 8,000 Pivoted Steel Cannons Weight 1,040 > 960 Pivoted Heavy Bronze Cannons Weight 2,340 > 2,700 Integrity 15,750 > 18,000 Pivoted Heavy Steel Cannons Weight 2,340 > 2,160 Iron Rotary Gun Weight 260 > 400 Gunmetal Rotary Gun Weight 290 > 420 Steel Rotary Gun Weight 240 > 380 Iron Quad Rotary Turret Weight 260 > 1600 Gunmetal Quad Rotary Turret Weight 290 > 1680 Steel Quad Rotary Turret Weight 260 > 1520 Adjusted non-conformed lance weapons: Repeating Heavy Kinetic Lance Changed lance projective from normal to heavy lance Shot per volley 10 > 3 Reload time 2.7 > 2.4 Battered Wood would nolonger be available in PvP

Officers Skills

Jean Intimidate tactic cooldown 2s > 15s Nathaniel Emergency Cruise Cooldown 2s > 5s Activation Cost Morale 20% > 15% > 15% > 10% > 10% Energy 20% > 20% > 20% > 15% > 10% Sustenance Cost 5% > 5% > 4% > 4% > 3% Elise Learned Optimism Activation Cost Material 5% Sustenance Cost Material 1% Rodrigo Meet Your Maker Activation Cost Ammo 20% Sustenance Cost Ammo 2% Giorgiana Concealment Surrender Penalty -30% > -35% > -40% > -50% Witful Diversion Surrender Penalty -40% > -45% > -50% Nuala There She Blows! Activation Cost Fuel 1% > 2% > 3% > 4% > 5% > 5% > 5% > 5% Sustenance Cost Fuel 1% Fixed Alistair One with the Wake Activation Cost Morale 10% Fixed Sustenance Cost Morale 2% Fixed Helmut Machine Whisper Activation Cost Material 5% Fixed Sustenance Cost Material 1% Fixed Helmi Warcry Sustenance Cost Material 1% Fixed Gabriel Assist Gunners Reload time -10% > -11% > -12% > -13% > -14% > -15% Raise the Barricade Activation Cost Morale 10% Fixed Material 5% Fixed Sustenance Cost Morale 1% Fixed Material 1% Fixed Cadenza Overly Radical Explodable Power Plant Energy 10% > 11% > 13% > 15% Harmonic Stability Activation Cost Morale 10% Fixed Material 10% Fixed Sustenance Cost Morale 2% Fixed Material 1% Fixed
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Release:21.09.2023 Genre: Strategie-Rollenspiel Entwickler: Revolution Industry Vertrieb: Freedom Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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