MEGATECH CUSTOM GAMES
[p]With this update we’ve added new Custom Game options to tailor your gameplay experience with Megatech content to your liking. These settings include: [/p]- [p]Mega Printer Platforms & Megastructure Component Printers: [/p][list]
- [p]Ability to adjust the recipes for Megastructures and their Mega Modules, both in the number of ingredient types in recipes and the quantities of required ingredients.[/p][/*]
- [p]Ability to adjust print speeds. [/p][/*]
- [p]Ability to set fuel in the integrated Hydrazine canisters to be infinite.[/p][/*]
- [p]Ability to adjust the limit to how many Mega Terrain Platforms can be chained together.[/p][/*]
- [p]Ability to adjust the intensity of gravity on the Orbital Platform.[/p][/*]
- [p]Ability to adjust the growth rates for plants in the Biodome.[/p][/*]
- [p]Ability to adjust the wilting times and time for plants to die that are planted in the Biodome.[/p][/*]
- [p]Ability to adjust the requirements for donation milestones.[/p][/*]
MEGATECH RECIPE REWORKS
[p]We’re addressing the feedback that some Megastructure recipes were too costly, especially for Megastructures you can build multiples of like the Biodome or that have a function that’s dependent on having multiples like the Intermodal Terminal. We still want to ensure these construction projects represent a challenge while still being a worthwhile investment of resources, so we think these new values will strike a better balance, but please let us know what you think. We’ll be keeping a close eye on your feedback. [/p][p] [/p][p]The following recipes have been changed: [/p]- [p]Intermodal Terminal:[/p][list]
- [p]50 Resin (Down from 150)[/p][/*]
- [p]20 Aluminum (Down from 30)[/p][/*]
- [p]10 Ceramic (Down from 30)[/p][/*]
- [p]5 Steel (Down from 15)[/p][/*]
- [p]2 Titanium Alloy (Down from 5)[/p][/*]
- [p]100 Resin (Down from 250)[/p][/*]
- [p]150 Organic (Unchanged)[/p][/*]
- [p]30 Steel (Unchanged)[/p][/*]
- [p]40 Glass (Unchanged)[/p][/*]
- [p]40 Ammonium (Down from 100)[/p][/*]
- [p]100 Resin (Down from 150)[/p][/*]
- [p]20 Graphene (Down from 25)[/p][/*]
- [p]20 Aluminum Alloy (Down from 30)[/p][/*]
- [p]75 Glass (Down from 150)[/p][/*]
- [p]80 Nitrogen (Down from 160)[/p][/*]
- [p]150 Resin (Down from 300)[/p][/*]
- [p]20 Rubber (Down from 30)[/p][/*]
- [p]20 Plastic (Down from 30)[/p][/*]
- [p]50 Glass (Unchanged)[/p][/*]
- [p]200 Compound (Down from 300)[/p][/*]
- [p]30 Copper (Down from 50)[/p][/*]
- [p]30 Glass (Down from 50)[/p][/*]
- [p]15 Silicone (Unchanged)[/p][/*]
- [p]10 Titanium Alloy (Unchanged)[/p][/*]
- [p]50 Compound (Unchanged)[/p][/*]
- [p]30 Silicone (Unchanged)[/p][/*]
- [p]30 Rubber (Unchanged)[/p][/*]
- [p]20 Aluminum (Down from 30)[/p][/*]
- [p]5 EXO Chip (Down from 10)[/p][/*]
BUG FIXES
Megastructures
- [p]Fixed an issue that would cause the placement of Construction Anchors to mistakenly show as invalid despite being on valid terrain.[/p][/*]
- [p]Fixed an issue where Megastructures were forced to be placed at the same elevation as the Construction Anchor. The preview hologram will now better match the terrain alignment it's placed on.[/p][/*]
- [p]Fixed an issue that would cause the preview hologram of Construction Anchors to always display red if they were spawned but never picked up before saving and exiting the game, though this would get fixed by interacting with its buttons.[/p][/*]
- [p]Fixed an issue that would prevent the preview hologram from displaying when picking up a Construction Anchor for the first time.[/p][/*]
- [p]Fixed an issue that could cause a Construction Anchor to spawn upside down if the player wasn’t looking when it landed on the landing pad.[/p][/*]
- [p]Fixed a multiplayer issue where the Megastructure Component Printer could fail to display a recipe and instead simply replace ingredient names with the word “Ingredient”. [/p][/*]
- [p]Fixed an issue that could cause the button prompt on the tooltip for the DLS Construction Anchor tubes to not display after saving, exiting, and reloading a game.[/p][/*]
- [p]Fixed an issue that would allow resources to be slotted into the DLS Mega-Component Printer despite not being called for by a recipe.[/p][/*]
- [p]Fixed an issue where non-host players in multiplayer were unable to load or unload Construction Anchors from the DLS with a controller using the prompted interaction button but were still able to do so with the trigger button.[/p][/*]
- [p]Fixed an issue where the DLS model shown while the Megastructure is being printed was an older version of the final DLS model. [/p][/*]
- [p]Fixed a game crash that could be triggered by unpacking a shuttle on an Intermodal Terminal.[/p][/*]
- [p]Fixed an issue with the Intermodal Terminal’s Rail Station Control Panel displaying the incorrect text string for its Tier Mode setting.[/p][/*]
- [p]Fixed an issue that could cause resources in canisters slotted into an Intermodal Terminal’s integrated Rail Station to move to the shuttle on its associated landing pad even after moving the shuttle and canister off of the Intermodal Terminal.[/p][/*]
- [p]Fixed an issue preventing Repeaters and Power Sensors from drilling into the surface of the Orbital Platform.[/p][/*]
- [p]Fixed an issue where using a Mega Deconstructor on a Biodome would leave behind all plants within standing. Now, plants turn back into seeds that can be recovered.[/p][/*]
- [p]Fixed an issue where seeds could be planted in an occupied plot in the Biodome Expansion under certain circumstances.[/p][/*]
- [p]Fixed an issue where some of the oxygen display lights on the outside of the Biodome would not light up correctly.[/p][/*]
- [p]Fixed an issue that would prevent players from claiming their rewards after reaching the third milestone in donating power or bytes.[/p][list]
- [p]Edit: We're receiving reports from players that this fix may not be working as intended. If this is the case for you, please reach out to our support team with a copy of your save file: support@systemera.net"" target="_blank">support@systemera.net[/p][/*]
Miscellaneous
- [p]Fixed an issue that would mistakenly pop up the “Completed Megatech” message every time you enter the main menu for players who own the Megatech DLC.[/p][/*]
- [p]Fixed an issue where Nubcap seeds could grow into Conepod plants.[/p][/*]
- [p]Fixed an issue preventing platforms from attaching to the surface of the Unidentified Satellite and Sun Room.[/p][/*]
- [p]Fixed an issue where Hydrazine Canisters slotted into a Shuttle’s Oxygenator slot would not refuel Hydrazine Thrusters if they were set to Enable Output.[/p][/*]
- [p]Fixed an issue where players could get stuck indefinitely when trying to load into a game on dedicated servers.[/p][/*]
- [p]Fixed an issue that could cause Wheezeweed vegetation to rapidly flicker in and out of view when approached.[/p][/*]
- [p]Fixed an issue where packaged Melodic Mushrooms didn’t display the correct icon.[/p][/*]
- [p]Fixed an issue where the Mega-Mini Training Shuttle could display a placeholder hologram in Creative Mode when selecting it in the research catalogue or while being printed.[/p][/*]
- [p]Fixed a UI issue on the Xbox for PC App where the displayed keys/buttons to close an Astropedia entry would show the corresponding buttons for every platform.[/p][/*]
- [p]Fixed an issue where the Power settings UI in a Custom Game’s configuration menu within the Astropedia would be slidable instead of static.[/p][/*]
- [p]Fixed an infinite oxygen exploit.[/p][/*]
Legacy Issues
- [p]Implemented a fix for a legacy issue where placing two or more Proximity Repeaters close to each other could prevent non-host players from rejoining a multiplayer game.[/p][/*]
- [p]Implemented a fix for a legacy issue that could cause some players to not receive their final set of rewards for completing the Glitchwalkers final story mission.[/p][/*]
- [p]Fixed a legacy issue where resources produced by a Portable Smelter that would later get moved over to an open slot would be missing their tooltip.[/p][/*]
- [p]Fixed a legacy issue where the main menu's right-side panel would still show the Glitchwalkers DLC as “Not Owned” after buying the DLC.[/p][/*]
- [p]Fixed a legacy issue where part of the Shelter handle was missing when seen through the opened hatch door window.[/p][/*]
IMPROVEMENTS
- [p]Changed the functionality of the Biodome’s Mega Oxygenator so that its benefit now scales with the number of living plants planted within. A full Biodome will now provide a 100% reduction to the planet-wide suffocation rate. Plants planted in Biodome Expansions will also contribute to this scaling, but it cannot exceed 100%.[/p][/*]
- [p]Updated Icon Signs so that now all icons will be mirrored on either side, so now you can use the arrow icons to give directions no matter where you look at them from.[/p][/*]
- [p]Changed how Display Case Platforms work so that you can now stack perks with multiples of the same collection. The associated collection perk will have its effect increased for each active full collection, but the effect will have diminishing returns, with each new collection providing half the benefit of the last one.[/p][list]
- [p]Edit: We're receiving reports from players that collection perks may not be working as intended and are currently investigating.[/p][/*]
KNOWN ISSUES
[p]The following issues were identified late into the review process for this update and will be addressed in our next patch in April. [/p]- [p]In multiplayer, when a player places a Walkway post and then quick stows it to their backpack, collision will remain for non-host players. This can be reset by saving and reloading.[/p][/*]
- [p]The Simulated Aquarium is no longer showing in the Research Catalog, preventing players from unlocking it or placing it down in Creative Mode unless through the use of a Small Printer Cheat Plinth. If you’ve already unlocked it, then it can still be printed as normal.[/p][/*]
