In other great news, Avowed is now Steam Deck Verified! [/p][p] [/p][p]Features and Improvements![/p][p]Hardware [/p]
- [p]Avowed is Steam Deck Verified[/p][/*]
- [p]Shadow Step - Step into the Beyond, reappearing behind your enemy. Upgrades will Mark the target, lowering their Damage Reduction and resetting Shadow Step’s cooldown after landing a killing blow.[/p][/*]
- [p]Fan of Daggers - Throw a set of poisoned daggers that hit multiple enemies and cause Poison accumulation. Upgrades increase the number of daggers thrown and apply Slow as well as interrupt enemies.[/p][/*]
- [p]Smoke Bomb - Throw down a Smoke Bomb, creating a cloud that interrupts your enemies as you dodge backwards out of the way. Upgrades increase damage and deal Elemental Accumulation that matches your currently equipped throwable.[/p][/*]
- [p]Chilling Surprise - Set a trap to be triggered by an approaching enemy. The trap deals high Frost Accumulation to nearby enemies upon detonation. Upgrades increase the number of traps that can be set at a time and reduce the Essence cost.[/p][/*]
- [p]Concussive Shot - Shooting an enemy’s Weak Point causes them to take increased Stun from melee weapons for the next few seconds.[/p][/*]
- [p]Sharpshooter - Deal increased Weak Point damage that scales with the number of consecutive Weak Points you deal within several seconds of each other.[/p][/*]
- [p]Deadly Poison - The Poisoned status deals increased damage to enemies. Upgrades increase the amount of Poison Accumulation you deal.[/p][/*]
- [p]Driving Kick - A powerful kick that breaks through enemy Blocks, dealing damage and launching enemies through the air. Upgrades increase damage, adds Explosive Damage, and creates and area of effect.[/p][/*]
- [p]Barbaric Smash - Deal a massive blow to your enemy. If that blow kills the enemy, absorb a percent of their current Stun to unleash on the next enemy you hit.[/p][/*]
- [p]Deep Breath - Inhale deeply, immediately recovering 100% of your Stamina and temporarily reducing the Stamina cost of your actions by 50%. Upgrades reduce the cooldown, increase the temporary reduction cost of Stamina to 100%, and allow you to refill your Breath Meter while underwater.[/p][/*]
- [p]Reviving Exhortation - Revives an ally from a great distance and grants them Temporary Health. Upgrades reduce the Essence cost and heals you and all currently standing allies by a small amount.[/p][/*]
- [p]Dual Wield Mastery - Your dedicated training has unlocked a more powerful Special Attack to perform on Stunned enemies while dual wielding melee weapons.[/p][/*]
- [p]Adrenaline - When below 50% Health, your Attack Damage is increased by 25%. When below 25% Health, your Attack Damage is increased by another 25% and your Stability is increased by 20%. Upgrades will cause the first lethal blow you receive to leave you with 1 Health and make you Invulnerable for a few seconds.[/p][/*]
- [p]Bloodlust - The Bleeding status deals increased damage to enemies. Upgrades increase the amount of Bleed Accumulation you deal and adds additional Attack Damage to Bleeding enemies.[/p][/*]
- [p]Vanguard - Gain a chance to negate the damage from an incoming attack. This chance scales with the number of enemies targeting you.[/p][/*]
- [p]New Unique Mace, Spear, Two-Handed Hammer, Wand, Arquebus, and Robe[/p][/*]
- [p]New Unique Two-Handed Axe, Pistol, Two-Handed Hammer, Bow, and Robe[/p][/*]
- [p]New Unique Two-Handed Axe, One-Handed Axe, and Robe[/p][/*]
- [p]New Unique Spear, Two-Handed Sword, and Robe[/p][/*]
- [p]Graphics Upscaling OFF previously used TAA, now it will be properly off. There is now a new separate option for enabling TAA.[/p][/*]
- [p]Added 40FPS option to the FPS Limit setting.[/p][/*]
- [p]FSR Quality setting now has "Native AA" displayed before the "Quality" option.[/p][/*]
- [p]Map information now fills in a larger area around the player.[/p][/*]
- [p]Hands no longer clip when opening chests.[/p][/*]
- [p]Fixed issue with player not being able to swap the drinks during the "One Last Drink" quest.[/p][/*]
- [p]Quest "Shadows of the Past" now updates correctly in the journal.[/p][/*]
- [p]Piercing Thrusts description now correctly reflects what weapons it affects.[/p][/*]
- [p]Fixed an issue where shooting a bow would block ability Spirit Lance.[/p][/*]
- [p]Updated visual representation of enchantment to show that upgrades will replace the base one.[/p][/*]
- [p]Fixed an issue where Menu screens and widgets did not register input correctly when another navigation input is active.[/p][/*]
- [p]Fixed Thalla's ground stomp attack to better match the size of the area of attack indicator[/p][/*]
- [p]Doubled the cap on Ring of Fortune crit chance bonus from 5% -> 10%[/p][/*]
- [p]Added Japanese and Korean language options.[/p][/*]
- [p]Visual clarity has been improved for the Cooking and Crafting screen.[/p][/*]
- [p]Cooking and Crafting in Party Camp uses items from the player's Stash.[/p][/*]
- [p]Added indicator for food that has been previously cooked.[/p][/*]
- [p]Pressing spacebar now confirms choices in the Cooking and Crafting screen.[/p][/*]
- [p]Added Custom Map Markers.[/p][/*]
- [p]Journal and Quest pages now remember your expansion settings.[/p][/*]
- [p]Added a new accessibility setting "Change Holds to Toggles/Presses" which changes hold inputs to a toggle or press input.[/p][/*]
- [p]The "Auto Track Quests Mode" setting is now set to "On New Quest" by default.[/p][/*]
- [p]Fire blights now do slightly less damage and fire accumulation to the player.[/p][/*]
- [p]Reduced damage caused by Vindictive Band on crits from poison.[/p][/*]
- [p]Storm Sworn's Thunderous Shot enchantment projectile has had its number of bounces reduced from 3 to 2 and its base Shock Damage reduced from 50 to 25 and has increased stun[/p][/*]
- [p]Fixed issues that could lead to GPU crashes.[/p][/*]
- [p]Killing Xaurips in Dehengen's cabin before her quest starts no longer blocks the quest progression.[/p][/*]
- [p]All available quest objectives for all maps are now visible regardless of what location the player is in[/p][/*]
- [p]Fixed issue where the Bounce upgrade for Wands would cause the player to deal less damage when power attacking.[/p][/*]
- [p]Awareness gain for additional enemies is now faster while in combat[/p][/*]
- [p]Fixed an issue that caused killed Spider enemies to stay in their original state after activating Arachnophobia Mode.[/p][/*]
- [p]Fixed an issue where enemies sometimes blocked immediately after the player broke their block.[/p][/*]
- [p]Fixed fire hazards spawned from projectiles from immediately deactivating when near water[/p][/*]
- [p]Fixed issue with certain weapons dealing too much damage from accumulation effects.[/p][/*]
- [p]Fixed issue where companions could use locked abilities.[/p][/*]
- [p]Fixed issue where casting certain spells while reloading caused them to become unusable.[/p][/*]
- [p]Fixed issue where successfully using Reflect ability disabled attacking.[/p][/*]
- [p]Wizard spells no longer require base essence threshold to cast if their cost has been reduced.[/p][/*]
- [p]Fixed issue where enemies lingered in investigation for too long.[/p][/*]
- [p]Fixed issues that could lead to GPU crashes[/p][/*]
- [p]Improved performance of Arachnophobia Mode[/p][/*]
- [p]Fixed performance issue when player uses Blizzard ability when close to water.[/p][/*]
- [p]Fixed issue where player hands were sometimes misaligned when using Maegfolk Arm Key.[/p][/*]
- [p]Fixed issue where player hands were sometimes misaligned when opening chests in first person.[/p][/*]
- [p]Dreamthralls in the abandoned house at the bottom of Eagle's Reach will no longer kill each other.[/p][/*]
- [p]Fixed issue with missing dialogue options during conversation with Warden Kosmin.[/p][/*]
- [p]Unique items can no longer be bought twice if purchased before a game changing event in Solstice Keep.[/p][/*]
- [p]Killing Xaurips in Dehengen's cabin before her quest starts no longer blocks the quest progression.[/p][/*]
- [p]Fixed issue with conversation with Marius at the Grinning Balarok not starting.[/p][/*]
- [p]Dialogue now correctly starts combat with Liviu.[/p][/*]
- [p]Sliding into conversation no longer causes Envoy's legs to be detached and obscure player's view while crouching.[/p][/*]
- [p]Issue with Player not being able to swap the drinks during the "One Last Drink" quest was resolved.[/p][/*]
- [p]Fixed issue where quest icons for Heart of Valor were not appearing correctly.[/p][/*]
- [p]Issues with the objective marker during "Nature vs Nurture" quest were resolved.[/p][/*]
- [p]Failing to cast an ability no longer causes the pop-up message to flash multiple times.[/p][/*]
- [p]Fixed grimoire spell icons temporarily disappearing in specific circumstances[/p][/*]
- [p]Objective marker no longer shows a wrong spot during Chorus of the Lost Quest[/p][/*]
- [p]Fixed an issue where text might not fit within the tab on certain languages.[/p][/*]
- [p]Fixed and issue where untracked quest markers would show up as tracked on the minimap[/p][/*]
- [p]Fixed an issue where height icons on the minimap would point incorrect direction.[/p][/*]
- [p]Fixed an issue where maximum text size caused overlap in Settings menu.[/p][/*]
- [p]Fixed an issue where multiple waypoints instead of a single waypoint were appearing for quests with multiple objectives outside the current map[/p][/*]
- [p]Fixed an issue where currently selected facial scar color does not have a checkmark.[/p][/*]
- [p]Fixed an issue where the player was unable to scroll through Quest entries when scrolling to the bottom of any treasure map while using controller.[/p][/*]
- [p]All available quest objectives for all maps are now visible regardless of what location the player is in[/p][/*]
- [p]Fixed Steady Aim’s requirement level to unlock.[/p][/*]
- [p]Effect radius indicator for spells no longer appears under the player character instead of the location that it was aimed at.[/p][/*]
- [p]The "Auto Track Quests Mode" setting is now set to "On New Quest" by default.[/p][/*]
- [p]Fixed cooking issues where crafting maximum possible servings to cook was not correct.[/p][/*]
- [p]Fixed an issue where videos on Ledger Tutorials would not be displayed.[/p][/*]
- [p]Fixed an issue where the player is not able to scroll the item's description via controller.[/p][/*]
- [p]Fixed an issue where Journal cannot be scrolled up after pressing Read All.[/p][/*]
- [p]Fixed an issue where Radial Menu closes instead of going back to previous tab while using the controller.[/p][/*]
- [p]Fixed Ledger Map info Panel navigation issue.[/p][/*]
- [p]Fixed an issue where Mouse hovering over Ability icon doesn't select it causing spacebar to interact with a different trait.[/p][/*]
- [p]Fixed an issue were grenade icon was not greyed out when in party camp.[/p][/*]
- [p]Fixed an issue where Menu screens and widgets do not register input correctly when another navigation input is active.[/p][/*]
- [p]Quest "Shadows of the Past" now updates correctly in the journal.[/p][/*]
- [p]Piercing Thrusts description now correctly reflects what weapons it affects.[/p][/*]
- [p]Graphics Upscaling OFF previously used TAA, now it will be properly off. There is now a new separate option for enabling TAA.[/p][/*]
- [p]Added 40FPS option to the FPS Limit setting.[/p][/*]
- [p]FSR Quality setting now has "Native AA" displayed before the "Quality" option.[/p][/*]
- [p]Updated visual representation of enchantment to show that upgrades will replace the base one.[/p][/*]
- [p]Issue with Player character getting stuck in the terrain at Mt. Forja Exterior was resolved.[/p][/*]
- [p]Fixed an issue where Corrosive Siphon Green beam was left behind after a creature was hit.[/p][/*]
- [p]Fixed an issue which caused the shadow to be missing for multiple head types in First Person.[/p][/*]
- [p]Fixed issue where player was able to apply bleed accumulation to bleed immune enemies.[/p][/*]
- [p]Fixed Thalla's ground stomp attack to better match the size of the area of attack indicator.[/p][/*]
- [p]Medium-sized Fire Blight's Fire Barrage attack now deals proper damage and applies the correct hit reactions to targets hit.[/p][/*]
- [p]Fixed issue of player being able to throw grenades while in Shadowing Beyond.[/p][/*]
- [p]All enemies are correctly alerted upon starting combat with them.[/p][/*]
- [p]Fixed issue where bullets were able to pass through the Xaurip Shield[/p][/*]
- [p]Awareness gain for additional enemies is now faster while in combat[/p][/*]
- [p]Added Bleed and Poison immunity to the Ekidian Spirits in Naku Kubel to match other spirit enemies[/p][/*]
- [p]Fixed instances in which projectile from Wand weapons would deal damage more than once.[/p][/*]
- [p]Fixed issue where the Bounce upgrade for Wands would cause the player to deal less damage when power attacking.[/p][/*]
- [p]Fixed issue where enemies were able to jump through a closed gate in the Siege of Paradis.[/p][/*]
- [p]Fixed an issue which caused the starting weapon not to appear.[/p][/*]
- [p]Fixed an issue which caused the Tanglefoot ability to be unusable.[/p][/*]
- [p]Fixed an issue where the "Into the Fray" ability would not pull the enemy towards the player.[/p][/*]
- [p]Fixed an issue that caused killed Spider enemies to stay in their original state after activating Arachnophobia Mode.[/p][/*]
- [p]Fixed an issue where enemies sometimes blocked immediately after the player broke their block.[/p][/*]
- [p]Grimoire will no longer disappear when summoned weapon expires while casting Wizard active ability.[/p][/*]
- [p]Fixed fire hazards spawned from projectiles from immediately deactivating when near water.[/p][/*]
- [p]Fixed an issue where "Bunch of peppers" can be used as a single vegetable ingredient.[/p][/*]
- [p]Fixed a bug that caused wand attacks to push enemies out of Pull of Eora too rapidly.[/p][/*]
- [p]Fixed issue with certain weapons dealing too much damage from accumulation effects.[/p][/*]
- [p]Fixed issue where companions could use locked abilities.[/p][/*]
- [p]Fixed Blight Tank shield regenerating too quickly[/p][/*]
- [p]Fixed an issue where the "Equal Footing" enchantment for the Fair Play weapon would not pull the enemy towards the player.[/p][/*]
- [p]Fixed issue where casting certain spells while reloading caused them to become locked.[/p][/*]
- [p]Fixed issue where Retribution was not being triggered after the player takes damage from spiders.[/p][/*]
- [p]Fixed issue where successfully using Reflect ability disabled attacking.[/p][/*]
- [p]Wizard spells no longer require base essence threshold to cast if their cost has been reduced.[/p][/*]
- [p]Fixed an issue where shooting a bow would block ability Spirit Lance.[/p][/*]
- [p]Fixed issue where enemies lingered in investigation for too long.[/p][/*]
- [p]Companions will no longer get stuck behind the door to Trial of Strength.[/p][/*]
- [p]Gjeda's Journal no longer contains two identical entries while game language is set to Polish.[/p][/*]
- [p]Halma's Fancy Item is now correctly translated into non-English languages.[/p][/*]
- [p]Malthea is no longer misgendered while game language is set to Russian.[/p][/*]
- [p]Updated Credits to include more members of development[/p][/*]