Crashes & Major Issues
- Resolved a crash related to GameThread timing out.
- Fixed a crash when pressing ESC after climbing a ladder.
- Fixed a crash that occurred when playing on PC with an Xbox Account signed in and losing an internet connection.
- Addressed a rare rendering-related crash
Quests & Area Design
- Yatzli now correctly advances "A Path to the Garden" quest even if "One Last Drink" was completed before meeting Temerti & Yatzli in Thirdborn.
- Ofryc will now appear as intended in Paradis near the end of "Dawntreader."
- "Shadows of the Past" now progresses correctly if the player enters Naku Kubel immediately after it becomes accessible.
- Sanza now correctly rewards the player when turning in the first map.
- Wilfrith's Map is now removed from the player’s inventory when given to Sanza.
- Removed a "Quest Available" icon from a quest giver in Shatterscarp if they have been killed.
- Fixed an issue where a conversation with Yatzli during "The Siege of Paradis" would start too early.
- Fixed an issue where a dream conversation in Dawnshore would end prematurely.
- Corrected conditionals preventing certain end slides from playing.
- The "Precious Light" quest marker now appears correctly if Adelgund was spoken to before the quest starts.
- Amadio in Emerald Stair no longer reacts as if the xaurips have been killed when only damaged by an elemental interaction.
- Sargamis' dialogue after choosing to sacrifice himself is no longer cut off.
- Fixed an issue where dreamthralls outside of Naku Kubel would drop dead unexpectedly.
- Xaurips in the Deadfall Highlands (Shatterscarp) will no longer follow the player outside their intended area.
- Barrier collision is now correctly removed after a conversation in front of Naku Kubel and fast traveling to Party Camp.
- The Belderreno bounty encounter now spawns more reliably.
- Players can no longer skip talking to Darle after burning the nests in "Fires in the Mine."
- Fixed an issue where four of the same Great Sword could be picked up outside of Paradis.
- Players can now properly give illicit goods to Daiko under certain conditions in "The Wasteland Courier."
- Players can now properly exit the conversation with Forgemaster Dela in Solace Keep when unsure about which weapon to upgrade.
- Players can no longer use parkour on the rocks to bypass part of "Boundaries of Antiquity."
- The Pyromancer in Dawnshore no longer clips into and out of the ground.
- The "Message From Afar" quest now properly completes if the player exited The Strangleroot in an unintended way.
- Added a proper quest marker for "Mapping the Living Lands: Galawain’s Tusks."
Systems, Gameplay, and Balance Updates
- Corrected the requirements for the achievement “The Outer Worlds.”
- Arcane Veil Balance Adjustments: [list]
- Damage Reduction: 50% → 25%
- Cooldown: 10s → 15s
- Characters are no longer affected by electrified water when standing above it, jumping over it, or standing on an ice platform.
- Companions will now assist in combat more reliably.
- Companions will no longer rarely disappear after skipping a cutscene.
- Encounters with waves of enemies now spawn more reliably.
- Fixed rare cases where NPCs would teleport under the map.
- Improved behavior for water-borne electrical damage.
- Melee weapons (except one-handed swords) now properly trigger camera shakes when hitting enemies.
- Newly spawned enemies during combat now detect the player correctly.
- Fixed an issue where the Steel Garotte guard's weapon would enlarge when taking damage before a conversation.
- The player camera no longer lurches when opening a small lockbox.
- Levitate briefly after opening a sarcophagus.
- Momentarily uncrouch when opening a small lockbox.
- Be unable to move after loading a save where Arcane Veil was active.
- Get stuck aiming down sights after a cutscene.
Audio Improvements
- [list]
- Adjusted music mix volumes based on story moments and vistas in:
- Emerald Stair
- Galawain's Tusks
- Shatterscarp
- The Garden
- "Arduous Delay of Motion" ability now plays an audio effect upon enemy impact.
- "Barbaric Shout" now correctly plays the shout sound every time it is used.
Visual & Art Fixes
- Camera Framing Adjustments: [list]
- Before dispelling the barrier to Naku Kubel.
- In conversations with gossiping Fiorian Citizens in Emerald Stair.
- During "The Siege of Paradis" quest.
- In Naku Kubel.
- With Cinzia in Thirdborn
User Interface (UI) & Controls
- Fixed "Insufficient Funds" and strikethrough text incorrectly appearing in store screens.
- Cloud Syncing: [list]
- When saving fails, a more descriptive error message now appears.
- If save sync fails after logging in, a dialog will now display listing the failed save syncs.
- Adjusted directional damage indicators to not display during damage-over-time effects.
- Fixed an issue where damage numbers were previously failing to appear.
- Clarified text for Cross Save pop-ups.
- Loot windows now show correct values for stacked coins.
- Steam & Xbox icons now appear in the Main Menu to indicate the logged-in account.
- Settings now correctly apply saved controller layouts after restarting the game.
- Upon crafting the maximum amount of an item, focus now returns to that item’s recipe entry.
- Inventory values are now hidden for items that cannot be sold (e.g., quest items and upgrade materials).
Miscellaneous
- Credits: Various corrections were made.
- Localization: French tutorials now display properly localized images.
