
- Go to your Steam library.
- Right-click on ‘Battle Brothers’ and select ‘Properties’.
- Go to the tab labeled ‘BETAS’.
- Select ‘1.5.0’ from the drop down menu.
Changelog for 1.5.1.4
- Added two new legendary locations to explore, with associated new enemy types and legendary item rewards, as well as 5 new events. Requires a new campaign.
- Added confirmation dialogue when selling rare items such as named or legendary equipment.
- Added ability to select event options using the 1-6 keys.
- Changed the ‘Fearsome’ perk’s morale check penalty to 15% of the attacker’s Resolve, rather than 20% of (the attacker’s Resolve - 10).
- Changed ‘Strike Down’ skill to stun a target for a total of two turns also if that target has already been stunned for one turn.
- Changed ‘Hook’ skill to also inflict 10 fatigue on the target, bringing it in line with how the ‘Repel’ and ‘Knock Back’ skills work.
- Changed Blacksmith retinue to increase repair speed by 20% (down from 33%), but additionally reduce tool consumption when repairing by 20%.
- Changed Ancient Spire legendary location to reveal locations in addition to uncovering fog of war in a radius.
- Fixed bug allowing players to trigger certain legendary location events without having first discovered the location
- Fixed bug preventing events from firing when traveling to a location or pursuing an attackable party on the worldmap.
- Fixed Alp parties on the worldmap sometimes being briefly visible at day.
- Fixed potentially incorrect visuals for ‘Sallet Helmet’ and ‘Barbute Helmet’.
- Fixed certain quest items getting removed from the player’s inventory in events under certain exceptionally rare conditions.
- Fixed rare issue with wardogs not dying correctly if their former master is already dead.
- Fixed Lorekeeper’s lightning strike not having the intended cooldown.
- Fixed bug treating players as having won the Sunken Library fight when they actually lost under certain conditions.
- Fixed a rare bug that occurred when killing a Lindwurm via its tail with a poison-coated weapon.
- Fixed potential UI glitch with Lindwurms.
- Fixed headless enemies still receiving bonus damage as if their head was hit.
- Fixed certain enemies spawned as part of contracts not receiving an increased chance to become champions based on contract difficulty.
- Fixed Cook not increasing healing rate as intended, and updated wording to better reflect the intended impact on healing.
- Fixed Blacksmith and the camping function not increasing repair speed as much as intended.
- Fixed Blacksmith not preserving gear on dead characters under specific circumstances.
- Fixed bug causing occasional loss of an additional tool when first repairing after buying or looting additional tools.
- Fixed ‘Knock Back’ skill not applying the ‘Overwhelm’ effect, and not building or consuming stacks of ‘Fast Adaptation’.
- Fixed ‘Hook’ and ‘Repel’ skills only consuming but not building stacks of ‘Fast Adaptation’.
- Fixed ‘Hook’ skill not considering elevation correctly in some targeting situations.
- Fixed secondary damage effect of ‘Split Man’ skill not benefiting from some perks and traits.
- Fixed 'Pound' skill having extra damage penetration when hitting the nonexistent head of headless enemies.
- Fixed 'Shoot Stake' skill potentially triggering unintended morale checks.
- Fixed ‘Shoot Stake’ skill issues with knocking back targets hit.
- Fixed ‘Split Shield’ tooltip on longaxe incorrectly showing a to-hit malus.
- Fixed Throwing Axes showing incorrect armor penetration values in the UI.
- Fixed flails having incorrect to-hit values against shield-bearing targets above certain defense values.
- Fixed combat log entries for the ‘Staggered’ effect showing the wrong duration.
- Fixed various typos.
- Fixed various other minor issues.