Changelog for 1.5.0.11
- Added a new 'Collectors' settlement situation that increases the sell prices of beast parts and treasures.
- Changed the relations gain/decay effect of the Negotiator to 15%, up from 10%.
- Changed the equipment and hire costs of the Oathtaker and Anatomist backgrounds. In general, Oathtakers got a little cheaper, and Anatomists got a little more expensive.
- Changed the daily wage of the Anatomist background to better match their statline. The Anatomists origin now has slightly higher starting funds to give them a bit more runway.
- Changed the maximum melee defense of the Oathtaker background to be slightly higher.
- Changed the special Oathtakers origin-specific event fight to trigger later on lower combat difficulties. There's now an option to delay the fight (with some consequence) if the player feels they aren't ready.
- Changed the experience gain offset of the Oath of Distinction to +50%, up from +40%, and removed it from the Oath tooltip, as it was confusing players and setting wrong expectation for the oath mechanics.
- Changed Oath of Fortification to now grant an additional flat +5 defense when shieldwalling, in addition to its current effects.
- Changed stacks granted by the Orc Berserker Anatomist potion to 3 per hit, up from 2. The effect now caps at 15 stacks.
- Changed the effect of the Ifrit Anatomist potion to 25 natural armor, up from 20.
- Changed the wording of the Sword Mastery perk description to clarify the hit chance effect on Split/Swing. The actual effect remains unchanged.
- Fixed a bug that let certain Anatomist potions drop as loot when they shouldn't have.
- Fixed Anatomist potions being forever lost if a character who'd taken them left or died the company in an event.
- Fixed the Direwolf Anatomist potion triggering on Riposte misses.
- Fixed the Orc Berserker Anatomist potion triggering on each hit of the Three Headed Flail.
- Fixed bug causing fear/hate of beasts and the Oath of Dominion traits to not work in arena fights.
- Fixed Oath of Fortification not properly resetting the count of dead characters when repeating.
- Fixed the reward for the special Oathtakers origin-specific event fight getting lost if the player's inventory was full.
- Fixed issue where accepting the 'Hunting Serpents' contract could cause the game to hang under rare circumstances.
- Fixed certain retinue members applying their effects twice.
- Fixed various smaller issues and typos.