Changelog for 1.5.0.14
- Fixed throwable Lindwurm acid applying less damage to head armor than intended.
- Fixed "Break Free" skill using an incorrect melee skill value as a base for calculations after an ally tried to break free a character but failed.
- Fixed wardogs potentially spawning on top of characters if their owner gets killed and the ground is already covered with corpses.
- Fixed Blacksmith not properly increasing repair speed of items in the stash.
- Fixed issue with Wiedergangers not dropping some of their pre-damaged gear as they should.
- Fixed food counter at the top bar not updating immediately when the player would buy back food that they previously sold.
- Fixed small coastal forts counting as the wrong tier size of settlement.
- Fixed various smaller issues and typos.