- Fixed an issue with Vehicle Selector breaking due to paint validation
- [b]Vehicle Selector[/b] [list]
- Implemented a potential fix for the selection issue where it could get "stuck" on a particular tile
- Added additional vehicle info file sanitization to support older color and paint formats. This fixes some mods preventing the vehicle selector from opening or displaying correctly
- [b]Vehicle Selector[/b] [list]
- [b]Fixed an issue with the Vehicle Selector related to vehicle paints[/b] [list]
- Some mods that still used pre-PBR paint definitions could occasionally break the Vehicle Selector
- Those paint definitions are now automatically updated and a warning for the offending files is displayed in the log
- Fixed an issue that prevented autogeneration of mipmaps for some textures when using DirectX11
- Fixed a crash that could happen when Occlusion mask is invalid
- [b]Fixed an issue with Vehicle Selector menu misbehaving or displaying as empty when certain mods are installed[/b] [list]
- Vehicle [i][u]info.json[/u][/i] files are now being sanitized after loading
- Files with issues will be listed in the log, together with the issue type and the source mod, allowing modders to identify and fix their info files
- Fixed traffic cars tires throwing errors when deflating by a spike strip
