We’ve released several hotfixes to address the most critical and urgent issues reported with version 0.37. Further fixes and improvements are expected in the near future. You can find all the details in the changelogs below:
[h1=v0.37.4]v0.37.4[/h1]
(September/18, 2025)
[h2=CE-0UQLMH]User Interface[/h2]
- > Fixed an issue with Vehicle Selector breaking due to paint validation
[h1=v0.37.3]v0.37.3[/h1]
(September/18, 2025)
[h2=CE-X1TREL]User Interface[/h2]
- Vehicle Selector [list]
- Implemented a potential fix for the selection issue where it could get "stuck" on a particular tile
- Added additional vehicle info file sanitization to support older color and paint formats. This fixes some mods preventing the vehicle selector from opening or displaying correctly
[h1=v0.37.2]v0.37.2[/h1]
(September/18, 2025)
[h2=CE-PLNWH0]User Interface[/h2]
- Vehicle Selector [list]
- Fixed an issue with the Vehicle Selector related to vehicle paints [list]
- Some mods that still used pre-PBR paint definitions could occasionally break the Vehicle Selector
- Those paint definitions are now automatically updated and a warning for the offending files is displayed in the log
[h2=CE-O3RNAJ]Rendering[/h2]
- > Fixed an issue that prevented autogeneration of mipmaps for some textures when using DirectX11
[h2=CE-NJ3NV8]Virtual Reality[/h2]
- > Fixed a crash that could happen when Occlusion mask is invalid
[h1=v0.37.1]v0.37.1[/h1]
(September/17, 2025)
[h2=CE-CYR515]User Interface[/h2]
- Fixed an issue with Vehicle Selector menu misbehaving or displaying as empty when certain mods are installed [list]
- Vehicle info.json files are now being sanitized after loading
- Files with issues will be listed in the log, together with the issue type and the source mod, allowing modders to identify and fix their info files
[h2=CE-PAJ4DM]Physics[/h2]
- > Fixed traffic cars tires throwing errors when deflating by a spike strip