- Added a warning when players have the exact same mods in co-op, but not in the same order.
- Fixed various issues pertaining to mod load order.
- Fixed a case where mods that added new items to the Tech Tree would not properly work.
- Fixed a bug that would lead to mods being shown as conflicted when they're not.
- Significantly improved in-game mod manager performance with a large number of subscribed mods.
The official ModKit, which you can download here has also been updated:
- Exposed various settings to be moddable.
- Added OnModInitialized to ModLogicBlueprint.
- Made ThirdPersonExampleMap not get cooked together with mods.
- Fixed a crash when making changes and saving existing structures with scaffolding.