Key Features
- Introduced a Village Prosperity bar, influencing Militia strength
- Added ability to temporarily Call to Arms neutral village Militia
- Introduced buildable roads that increase movement speed
- Added Riverdock building for fast travel with Companions
- Reworked bandit migration
- Introduced strategic overlay to the map that now also displays threat of the regions
- Added ability to switch main settlement
- Added ability to relocate and disassemble structures without losing resources
- Added item/building/npc finder that creates temporary markers on the map and on the screen
- Deliver resources needed for Village Improvements automatically overnight instead of having to bring them manually
- Added Village Info Screen containing useful information about the neutral village such as, for example, hireable NPCs
- Added various buildable decorations for player settlement along with Village Improvements for neutral villages
- Added ability to specify tools, equipment and their amount at structures
- Made Companions self-bandage themselves when their HP is below a threshold
- Made Companions also pick up the loot from bandit camp chests on loot command
- Significantly boosted all the Swords to make them comparable with other weapons
- Added ability to manage buildings before their construction is finished
- Additional animations for vertical aiming for melee actions such as swinging a sword or chopping (now you can chop logs above or below you)
- Added partial Xbox controller support
- Added HDR support
Patch Notes
- Tweaked the HQ hostility panel
- Added new Village Improvements with specific benefits to prosperity, militia, and population. [list]
- Moved Granary village improvement from Tier 3 to Tier 2.
- Made Village House increase the population of medium and high-skilled villagers
New Gameplay
Improvements + Fixes
[*]Forbid neutral villagers from looting drop bags to avoid losing quest items. [*]Enabled Ragdoll for characters that die in background [*]Fixed Tinplate being locked behind Blacksmith, when it should be Workshop [*]Stopped buildings from storing water on Relocation/Disassembly [*]Removed water bag from appearing on ground when dropped including when dying with it in inventory. [*]Fixed move-jump cancelling interaction glitch [*]Fixed Strap technology description saying it can be made of iron [*]Changed Leather volume to 1:1 instead of 2:2; and fixed gigantic fur/hide/pelt/etc meshes when dropped on the ground/carried [*]Fixed some specific boar corpses only lasting for 3 seconds and replaced spawning bones lootable with actual corpse [*]Fixed Large-Headed Axe being attached in a wrong place when equipped on a belt [*]Fixed NPCs getting stuck trying to drop spoiled food [*]Liberation now is triggered by ringing the bell at the Belltower, automatically granting the player maximum trust and prompting Brigand’s garrison to actively pursue the player and their troops [*]Polished all landscape and foliage on map [*]Despawn unlooted camps after some time and drop all loot on the ground highlighted with icons on the map [*]Make villagers call nearby allies for help when they are attacked [*]Made patrolling bandits that have had camps destroyed fight back when retreating [*]Fixed sometimes appearing on the roof of a Cabin when respawning there [*]Split Armors and Clothing into Basic & Advanced similarly to weapons, tools, etc- Removed Clothing and Tier 1 armors from Tier 3 Armourer, only kept T2-3 armors
- Removed Tier 1 weapons from Blacksmith, only kept T2-3
- Removed armors that are crafted at Tanner's Hut from Armourer
- Improved shield animation while running
- Adjustments to shield and weapons when climbing
- Improved shield holding to no longer clip through or slide down the arm. Better placement of hand inside shield straps
