Structures
- Added ability to specify top-up and priorities for produced items in Campfire, Farms, Smoking, Drying, and Forager Racks.
- Overhauled Tier 3 Pit. Placing it near ores will allow workers to enter the pit and continue mining deposits long after the nodes above the surface deplete.
- Added "Requires Workers to be used" warning when placing research desk without having any villagers.
- Added and fixed missing map icons for buildings.
- Moved torch in Stockpile so player movement doesn't get blocked by it.
- Updated descriptions of various buildings to reflect their updated functionalities from previous updates.
- Fixed visual issues with black boxes stretching beyond beehives in Apiary.
- Fixed player-built lanterns not lighting when built at night.
Settlement Storage
- Overhauled stockpile storage screen to fit expanded categories better, added item search.
- Unified categories on settlement storage, harvesting and trading screens with those used in the stockpile storage screen, allowing to search specifically for weapons, tools, etc.
- Added Arrow Basket for a simplified storage usable with Staging Ground.
- Made broken equipment items visible for deliveries and storage filters.
- Made items become visible in storage when villagers put them in their inventories.
- Added Quest Items category to stockpile storage filters to distinguish them from knowledge books and miscellaneous items.
- Improved stockpile storage rules logic to not try to create requests for the entire Max rule.
- Fixed stockpile storages on old saves that had outdated categories disabled; disabling Equipment before the change wasn't allowing workers to use the storage for specific types like Weapons.
Outpost Deliveries
- Added error text when no origin settlement was selected for a delivery.
- Added villager requirement and delivery capacity hints to delivery UI.
- Updated visuals of delivery UI to match other screens.
- Added displaying available item count in source and target settlements on delivery list.
- Added order popup highlighting whether there are enough items available for the next delivery.
- Added display of the last delivery result, showing the amount of actually delivered items when it's less than requested with details.
Villagers
- Forbid villagers to eat food from the Research Desk.
- Added visible reasons why workers can't work certain jobs in villager inspect screen.
- Made workers only bring necessary fuel for crafting to prevent wasting peat in furnace; may help campfires too
- Extended stock-up command to allow companions to grab bags and food pouches.
- Fixed villagers dropping resources on the ground when inspecting while they are carrying stuff to warehouses after dismissing them from companions.
- Fixed stock-up command making companions take broken equipment.
- Fixed workers getting stuck in auto-harvesting when they're not allowed to harvest resource nodes.
- Fixed villagers getting stuck when dropping and picking up items at Lumbermill storage.
Other Quality of Life Improvement
- Increased time player loot bag is active from 10 minutes to 2 hours.
- Added new icons for different arrows to distinguish them better.
- Added Granite to be minable in Mining Hut instead of being locked by Pit.
- Increased Small Backpack size from 20 to 24 slots.
- Added new Fertilizer icon, as it was using the same icon as Peat.
- Added HUD display for practice fights.
- Added displaying real time instead of game time in some of the menus.
- Removed Leather and Crude Wool from Tanner's Hut; they were kept there for a time in a transition after adding Tanning Rack.
- Fixed villagers dropping items when picking up new ones while using Small Backpack with enough slots.
- Fixed Smelter visual effects being too bright while working.
- Fixed crash when hovering over a worker slot in Trapper's Hut and Lodge
- Fixed issues with reclamation party warning display.
Quests
- Made quest NPCs that drop quest items respawn unless killed by player or companions, and only drop the items then.
- Fixed villager greetings in Haerndean, so they don't send you back to the Elder once you've spoken to him.
- Fixed various issues with Pickpocket quest.
- Fixed crash when hovering over a quest journal entry and scrolling it out of sight.
- Fixed Golden Scales: Part 2 quest failing when player kills quest NPC that they need to talk to due to NPC hostility.
Bandit Camps
- Made bandit camp migration only happen towards areas with higher threat.
- Fixed wrong difficulty icons on some of the bandit camps.
- Fixed bandits not migrating to some areas outside of any threat area.
- Fixed rare crash with village hall belonging to invalid settlement.
- Fixed enemy party locations showing incorrectly on the map.
- Fixed crash when raid is sent to settlements with no items to steal.
Performance & Visuals
- Adjusted image tone mapping to improve visual contrast.
- Optimized weapon textures to improve performance.

