News Liste Beneath the Mountain

Version 1.3
Beneath the Mountain
05.03.24 21:23 Community Announcements
New Game Modes - Challenge modes offer a variety of ways to test your skill as a dwarven leader. - Speedrun mode offers a hardcore challenge for the best BTM players. Challenge Modes - There are now multiple challenge modes available. - Each of these challenge modes is designed to restrict the player and create more interesting gameplay decisions. - Each of these challenges can be defeated on easy, normal, hard, or nightmare difficulty. - There are Steam achievements linked to each of these challenges, for each difficulty. Speedrun Mode - This new game mode is designed for hardcore players that want to test their BTM skills. - In speedrun mode both time-pausing and saving are disabled. The game is meant to be played continuously without interruption. - Your best speedrun times for normal, hard, and nightmare difficulty are tracked within Steam stats. - Location and affixes are completely randomized on speedrun mode. Civilization Ages - There are now 3 different civ ages: mining Colony, stronghold, and kingdom. - You advance to the next age when prestige is above a certain amount. - Some buildings are locked behind certain civilization ages. - Advancing to the next civ age has lots of benefits. - Civ age progress is tracked in a new UI at the top center of the screen. World Map Trading - All dwarven mountains on the world map now periodically offer things for trade. - Trade offers might be resources, tech, talents, or even mercenary units. - An offer can be purchased, which triggers a trader to be dispatched. - The trader will walk to the destination, complete the trade offer, and then return home, granting you the reward. - The trade system is an excellent way of spending extra gold, or quickly acquiring badly needed resources or units. - The number of active traders you may have scales with your current civ age. Custom Game Mode - In custom game mode it is now (finally) possible to disable invasions entirely and play pacifist mode. Runeslots - The number of available runeslots has been restricted by civ age. - Advancing to the next civ age will allow you to go deeper into a specific category. World Map - You can now play on any of the 9 dwarven mountains. - Each dwarven mountain comes with 2 free perks. - Location perks can be free tech, free resources, or even free units. Technology Research - The number of simultaneous technologies you can research has been restricted by civ age. - Some tech/talents raise this cap. - This design forces you to make decisions about which technology is the most important at the moment. Prestige - You gain some prestige for each invasion you've defeated. - You gain some prestige for each technology you've researched. - You gain some prestige for each talent you've unlocked. Affixes - Renewal: this affix has been reworked. It now gives you vision of each cave, while making the cave's inhabitant much stronger. - Arcane: this new affix massively buffs caster units and units that have abilities with cooldowns. Thane (new) - New ultra-heavy armor, dual-wielding dwarf. - Requires the Throne Room to recruit. - Has a high cost in both gold and iron. - Has an attack that deals high damage while also buffing himself and nearby dwarves. Spectral Ancestor (new) - New temporary unit that can be summoned by Runepriests, and some talents. Beholder (new) - Found on Floor -2. - Summons undead, slimes, and elementals. - Has a variety of powerful magical attacks. Throne Room (new) - This massive building is only available to build in the final civilization age, and offers a variety of king-specific technology. - Horn of the Mountain Thanes: this tech makes Thanes much quicker to train and gives them some movement speed as well. - Ancestral Axe: this former reworked talent now only buffs the king. - Heartforged Hammer: this former reworked talent now only buffs the king. - Glorious Greathelm: this new tech buffs the king and makes him immune to critical strikes. - Gilded Gauntlets of Might: this new tech buffs the king offensive and defensively. - Resplendent Full Plate: this new tech buffs the king defensively and gives him greatly increased cooldown reduction. - Crown of Command: this new tech buffs the king but also increase the number of nearby units affected by his aura. - Greatstride Greaves: this new tech buffs the king defensively but also gives him some movement speed. - Aegis of the Ancient Kings: this new tech buffs the king and gives him a small chance to block an attack entirely regardless of it's damage. Heater Trap (new) - This new trap lets players deal fire damage via a floor trap. Reset Trap (new) - This new trap resets other nearby traps when triggered. Lightning Trap - Complete overhaul of lightning trap projectile physics, making it 100% reliable. Medium House (new) - This new type of house takes slightly more space, but gives a lot more population at an increased price. Large House (new) - This new type of house is the largest, costs the most, but gives the greatest return on gold per population. Shrines - Increased the baseline radius of shrines. - Fixed an issue with shrine radius indicator scaling. Mushroom Farm - New building model, and reduced the space required to build it. Barracks - Defensive Stance: reworked this tech to be a mostly defensive boost for units with shields. - Bradock's Martial Primer: reworked to give all melee units a chance to parry incoming attacks. Library - Advanced Research Notes: this new tech increases the number of simultaneous technologies you may research. - Cartography: this new tech increases the speed at which dwarven traders move on the world map. Workshop - Fleetfoot Trader's Sandles: this new tech increases the speed at which dwarven traders move on the world map. Play Menu UI (new) - This new UI handles the multiple game modes that BTM now offers. - This is where you select things like game mode, location, and difficulty. Game Summary UI (new) - This new UI is available when a game is starting/loading, or at the end of the game. - It contains information about the game mode type, difficulty, affixes, world map location, challenge mode, and more. Overview UI (new) - This interface keeps track of all of your economic factors. - It includes important information about gold, prestige, and resources. Units Overview UI (new) - This new interface keeps track of all of your units, and their relevant effects. - It includes filter options so you can specify certain unit types. Current Progress UI (new) - This new UI keeps track of all the things that are currently in-progress. - This includes units being trained, tech being researched, and world-map traders. Building Selection UI (new) - Found in the bottom right corner, this new UI keeps track of all of your buildings. - It works in a similar way to the Unit Selection UI on the opposing left side. Trade UI (new) - This interface keeps track of all of the available world map trade offers. World Map UI - Entities such as invasions or traders now show the path they'll take on the world map. - Invasion elements on the world map now show their strength number on the UI element. - Improved distinction between the player location, and non-player locations. Invasion UI - Invasion elements on the invasion bar (top right) now show their strength number on the UI element. Major Announcement UI (new) - This UI informs you of important events, such as when you advance to the next civilization age. Save/Load UI - This interface has been updated to also show details about the save file (if possible). - This includes information like the number of days, the world map location, difficulty, affixes, and more. Misc UI Improvements - Effects on unit now show their remaining time. - Technology tooltips show the amount of prestige you gain by researching the tech. - Clicking on location in the Play Menu UI will cycle through all the world map locations. - Right clicking on a location in the Play Menu UI will select a random location. - Clicking on an affix in the Play Menu UI will cycle through the affixes. - Right clicking on an affix in the Play Menu UI will select a random location. Runeforge Talents (king) - Amulet of the Vault Warden: reworked to give flat prestige with the civ age system. - Avatar of Anathor: this new talent gives the king fire damage on his whirlwind ability. - Pendant of Piety: reworked to create synergy between the King and shrines. Runeforge Talents (mining) - Benevolence: reworked to flat prestige to work with new civ age system. - Miner's Rhythm: reworked to give groups of miners a higher work speed. - Fracture: this new talent reduces surrounding cube's hardness when a cube is mined out. - Roknir's Idol: this new talent creates a strong tie between miners and shrines. - Miner's Strength: this new talent lets miners scale much better with other experience systems. Runeforge Talents (culture) - Path of the Axe: this reworked talent now also grants the Ancestral Axe tech. - Way of the Hammer: this reworked talent now also grants the Heartforged Hammer tech. - Glorious Kingdom: updated to give additional prestige for cosmetic buildings. - Coinage: this new talent improves tax incoming and reduces trade costs. - Tunnel Network: this new talent puts an upper limit on trade travel times and increase the number of active traders you may have. - The following talents have been removed: Shrewd Investments. Runeforge Talents (infantry) - The following talents include Thanes in their unit list: Rallying Cry, Battle Shout, Bitter Determination, War-Smith, and One-Handed Axe Specialization. - The following talents have been removed: Trail by Combat, Target Practice, Tower Shields, Tenacious Defense, and Break Their Bones. Runeforge Talents (magic) - Wrath of the Ancestors: new talent that summons a spectral ancestor whenever a living dwarf dies. Runeforge Talents (traps) - Voltage Adjustment: new talent that lets lighting bolts from lightning traps bounce more and travel further. - Twinned Bolts: new talent that duplicates lightning bolts from lightning traps. - Static Shock: new talent that creates smaller lightning bolts as enemies are hit by lightning traps. - Combustion: modified to also proc off lightning damage. - Rune Etched Weapons: moved to this category from the infantry category.