News Liste Beneath the Mountain

Patch 1.2.5 Notes
Beneath the Mountain
14.12.22 18:31 Community Announcements
The King - Whirlwind: is now baseline but does less damage per hit. - Shout: is now baseline but only affects a certain number of units. - Inspiring Pressence: is now baseline but only affects a certain number of units. Runeforge Interface - Summary: the runeforge now has a summary section at the top, showing which talents you selected, and in which order. This is useful for sharing builds. - Search: the runeforge now has a search box so that you can filter talents by keywords, like 'axe' or 'runepriest', or 'armor, shield'. Runeforge Talents (King) - Ancestral Axe: now buffs the king as well as all other dwarves that can critically strike. - Hearforged Hammer: now also buffs all shield-bearing dwarves. - Dire Repercussions: now gives threat, block chance, and a chance to reset the king's auto attack, while scaling the damage with his level. - Recklessness: now increases all damage done (including abilities) and creates incentive to train units with no block chance. - Ferocious Assault: gives attack speed and armor penetration as well as buffing all other melee dwarves. - The Mountain Walks: makes the king nearly-unkillable at the expense of movement speed. - Lead by Example: now gives threat, experience gain, and distributes experience to dwarves whenever the king receives it. - Blood Pact: increases the effectiveness of all Bleed builds as well as providing other nice buffs. - Ring of Ancient Kings: is an interesting talent that provides little benefit early, but lots of benefit late-game. - High King's Favor: replaces the previous talent and interacts with the king's new baseline ability (Inspiring Pressence). - The Iron Oath: allows you to rush out some early-game ironguard. - Brawler's Bracers: increase the king's overall damage output and lets him apply bleeding rapidly via whirlwind. - Runekeeper's Band: gives the king some cooldown reduction, as well as forcing runepriest to always shield him before other units. - Amulet of the Vault Warden: creates room for a gold-focused early-game build. - Iron Resolve: creates synergy with armor for the king as well as providing a defensive benefit via shout. - Slayer King: this new talent creates synergy between crit and whirlwind and is practical requirement for any berserker build. - Humble Copper Band: gives the king experience and makes him harder to kill at the cost of prestige. - The following talents have been removed entirely: Natural Born Sprinter, Charge, Leap, Slam, Unstoppable Force. Runeforge Talents (Mining) - Benevolence: increases the rate at which your miners mine, but makes you waste some gold on each floor. - Chisel Control: increases miner offense and gives miners a chance to critically strike rock cubes. - Prospector's Intuition: gives you a way to push through low-value cubes quickly. - Armored Miners: no-longer requires any buildings and also gives armor-tech buffs to miners. - Extra Bag Space: now also scales with the miner's level. Runeforge Talents (Buildings) - Engineer's Guild: provides a smooth transition into early-game trap builds. - Heart Meals: now also provides max health in addition to it's other stats. - That's the Stuff: now gives crit chance instead of attack damage. Runeforge Talents (Infantry) - The Bloody Axes: now also gives a guaranteed stack of bleeding on critical strikes. - Bitter Determination: makes ironguard and berserkers very hard to kill when at low health. - Heavy Armor Plating: increases ironguard's armor at the cost of movement speed. Also synergises nicely with the Spiked Armor tech. - Greatbeards: allows longbeards to act as experience boosters for nearby units. - Honored Veteran's Pendant: gives longbeards more benefit from being high-level. - Whirling Axes: allows berserkers to chase down fleeing targets and do more damage overall. - Warsmiths: no-longer requires a blacksmith building. - Battle Scars: provides a defensive option for berserker builds and synergises nicely with Blood Pact. - Shielding Amulet: now scales with block amount rather than being a flat value. - Tenacious Defense: interacts with the dwarf warrior's new baseline ability and increases synergy with other stats. - Greatspears: really solidifies the attack range of clanspears while giving them some advantage to fighting elite enemies. - Elite Clanspears: this new talent drastically increases the benefit of their baseline ability. - Bloodletting: is a crucial talent for bleed builds and provides some small (but significant) healing for berserkers. - Cleave: now also applies on-hit effects. - Unbowed and Unbroken: no-longer scales with level, but now gives massive threat. - Warrior's Challenge: gives less max health, but now also applies to ironguard and clanspears. - Armored Aggression: this new talent creates massive demand for more armor for ironguard units. Runeforge Talents (Magic) - Runehammers: lets runepriets do as much damage as other top-tier infantry. - Anathor's Fury: creates synergy with offensive runepriest play and spell casting. - Kazadin's Touch: creates synergy between shield-bearing dwarves and runepriests. - Rune of Iron: gives runepriests a way to increase the armor of nearby dwarves. - Rune of Lead: gives runepriests a way to debuff enemy attack and movement speed. - Rune of Rust: gives runepriests a way to debuff enemy armor and attack damage. - Rune of Pain: allows runepriests to punish enemies for their offensive actions. - Rune of Time: lets runepriest buff both auto-attacks as well as abilities of nearby units. - Amulet of Runic Amplification: creates synergy between the other rune spells. - Judgment: provides runepriests a way to do damage from range while synergysing with spell casts. - Painbinder's Runestones: really increases the damage of and value of rune of pain while creating synergy with bleed builds. - Forgefather's Benediction: now provides less damage absorption but also gives armor and magic resist for the duration. \ - Rune of High Order: gives runepriests some increased damage output and chance to reset the cooldown on any spell cast. - Runeweaving: creates a way for runepriests to gain momentum while casting lots of spells. Runeforge Talents (Culture) - Dwarven Resolve: gives all dwarves some staying power when injured. - Path of Wisdom: provides an interesting combination of buffs that could be useful for various builds. - Victory Celebration: lets all your dwarves benefit from defeating an invasion. - The Oldest Grudge: changed from 15% to 10% bonus damage vs orcs. - Infernal Grudge: changed from 15% to 20% bonus damage vs demons. - Insectoid Grudge: changed from 15% to 20% bonus damage vs insects. - Unholy Grudge: changed from 15% to 20% bonus damage vs undead. - Bloodbrothers: now also starts the two longbeards at level 3 so you can get the full benefit of their new baseline ability. - Helping Hands: now also has some built-in protection if you lose miners during mid or late-game. Blacksmith - Spiked Armor: this tech lets all units with significant armor reflect back some damage when being hit in melee. - Rune-Warded Shields: now also applies correctly to clanspears and runepriests. Barracks & Formation Grounds - Expedited Conscription: this former talent now gives training time reduction per formation ground. - Stand United: this new tech provides a way to give constant experience to units standing at formation grounds. - Call to War: gives units leaving a formation ground a massive speed boost to get into battle quicker. - Formation grounds will now automatically distribute units equally among each other. Workshop - Poison-Tipped Bolts: new tech that adds to the execute-style gameplay of tunnel scouts. - Barbed Bolts: allows tunnel scouts to apply bleed and feeds into other bleed builds. Temple - Forgefather's Teachings: this new tech lets you train runepriests faster for each library you own. - Ring of Protection: this new tech creates synergy between runepriests and armor and is a cheap defensive upgrade for them. - Armor of Faith: provides serious defensive benefit for runepriests but costs some iron. - Bracers of Insight: this new tech offers offensive and casting buffs for runepriests. Library - Runic Knowledge research rate has been adjusted. From 20%, 10%, 5%, 2.5% to 20%, 15%, 10%, 5%, meaning it makes more sense to build two or even three libraries. Clanspears - This new unit wields a spear and has more attack-range than most units, meaning it wastes less time getting on-target. Additionally, clanspears have great stats and require very little iron to train. Dwarf Warriors - Tenacity: this new baseline ability creates synergy between armor and block chance for dwarf warriors. Longbeards - Graybeards: this baseline ability allows longbeards to increase the experience gain of nearby units. - Attack speed reduced but attack damage raised to compensate. No dps change. Tunnel Scouts - Steady Aim: this new baseline ability gives tunnel scouts a stacking buff the longer they're in combat. - Attack speed reduced but attack damage raised to compensate. No dps change. Axeguard - Executioner's Sentence: this former talent is now baseline and provides a way for axeguard to focus down low health targets. - Armor reduced from 40 to 35 - Attack speed reduced but attack damage raised to compensate. No dps change. Ironguard - Shield Mastery: this new baseline ability creates an incentive to stack crit chance on ironguard. Keybinds - The Delete key can now be used to kill a selected unit. Auto-Cast Abilities - The king's two main abilities (whirlwind and shout) can be right-clicked to turn on auto-cast. He will then cast them whenever possible (and near enemies or allies). Control Groups - Units can be assigned to control groups via the control keys, for example Ctrl+1. - Units can be selected from control groups via the shift keys, for example Shift+1. - These keybinds are un-editable at the moment but will be in the future. Misc - When having a single unit selected, you can now see the unit's experience in the bar under the health bar. Bug Fixes - Multiple UI fixes for ultra-wide monitor resolutions. - Fixed Goblin Shaman spells sometimes hitting for extremely high numbers. - Fixed AI issues when multiple miners were working in tight areas. Analysis Interface - Statistics UI: keeps track of various statistics and the performance of certain talents. - Damage Meter: can be used to analyze the performance of various units, talents, etc.