News Liste Beneath the Mountain

Version 1.2.7 Update
Beneath the Mountain
03.06.23 03:57 Community Announcements
Map & Difficulty Changes - The map is the same size on all difficulties. - Starting gold is the same on all difficulties. - Gold/Silver is the same for each map on all difficulties. - Multiple adjustments to cave and invasion settings for Hard and Nightmare mode. - Map generation now leaves a certain amount of minimum distance between the starting room and nearby caves. This makes the beginning much safer and more consistent. Affixes - Hard mode and Nightmare mode now feature random Affixes. These systems change how the game plays and offers new challenges. - Rampage: makes invading orcs enrage after dealing or taking damage. - Torment: whenever a creature dies it curses nearby units dealing a percentage of its max health over time. - Unholy: a slow but steady trickle of undead assault the mountain from the entrance. - Bloodworms: whenever a creature dies there's a chance to spawn bloodworms, which die slowly and attack everything nearby. Behemoth (new) - This cave creature has a new model and abilities. - Behemoths have a shout that damages nearby enemies. - Behemoths periodically shield themselves to absorb incoming damage. Hydra (new) - A new cave creature that can be found on Floor -2. - Applies Poisoned on every bite. - Hydras have some constant health regeneration. Myconids (new) - These new mushroom-people offer a new challenge to players. Their spore-based abilities provide a lot of cross-synergy making them a decent challenge on Floor -1. - Red Myconid: their spores debuff enemies and deal some small damage over time. - Brown Mycnoid: their spores apply an absorb shield on allies. - Green Myconid: their spores apply a regenerative effect on allies, restoring health over time. - Blue Myconid: summons mushrooms out of the ground dealing magic damage to nearby enemies. Dwarf Berserkers - Now cost less gold (175 down from 225), but now also cost 4 food to train. - Their Bloodlust ability was renamed to Frenzy. - Frenzy now gives attack speed and crit rather than attack speed and attack damage. Giant Spider - Now also applies Poisoned on every successful hit. Market (new) - This new building automatically sells off excess resources. - Resources can also be manually sold-off at the Market. - There are diminishing returns for resources sell-off values. Warehouse (new) - This new building gives you some max storage capacity for all four major resources. Tar Trap (new) - This new floor trap sprays sticky tar at all nearby enemies, slowing their movement speed. Poison Dart Trap (new) - This new wall trap shoots out a series of poison darts, doing flat damage and applying Poisoned on-hit. Bomb Trap (new) - This new floor trap pops up to deploy several bombs which explode after a short delay. Floor Spear Trap - Now deals bonus damage to Large and Giant sized enemies. Mining Camp - Good Boots: now gives only 15% movement speed but only costs 50 gold to research. - Enchanted Boots: new tech that gives miners very high movement speed and some basic access to magic resist. - Pocket Beer: this former runeforge talent gives miners a way to eat without having to run to a Tavern. Alchemy Lab - Corrosive Mastery: this new tech gives a simple way to strengthen Acid Traps. Additionally it reduces the armor of enemies affected. - Unbelievably Sticky Tar: this new tech gives a simple way to strengthen Tar Traps. - Deadly Poisons: improves the damage of Poisoned effects applied by dwarves or traps. - Bulk Gunpowder Refinement: this new tech provides a way to strengthen all explosives, such as grenades and bomb traps. Treasury - The treasury no-longer increases tax revenue from 50% to 100%. You simply start at 100%. - Property Rights: this new tech increases tax revenue generated from Small Houses. - Coal Tax: this new tech increases tax revenue generated from Forges. - Brewer's License: this new tech increases tax revenue generated from Breweries. - Careful Accounting: this new tech increases all tax revenue. - Patent Fees: this new tech increases tax revenue generated from Workshops. - Market Share: this new tech increases tax revenue generated from Market sell-off activity. - Union Fees: this new tech gives tax revenue for each Engineer. Library - The Daily Rune: this new tech gives all units some daily experience. - Research Notes: this new tech gives access to an easy Research Speed increase. - Bradock's Martial Primer: this new tech improves how units perform in melee combat. - How To King: this new tech provides a way to give the king a large amount of experience. - The Monster Manual: this new tech improves how units do when fighting cave creatures. - Xy'thul's Codex: this new tech gives increased Runic Knowledge gain for decreased Research Speed. - Basic Engineering Vol IX: this new tech gives a big boost to the performance of Engineers. - Forgefather's Teachings: this tech (which was previously at the Temple) now also gives reduced training time to Geomancers as well as Runepriests. Formation Grounds - Has had a visual overhaul and offers better pathing to units standing there. - Now has room for 20 units, up from 16. Barracks - Expedited Conscription: no-longer scales to 2 formation grounds, but now reduces the training time of all military units by a flat 10 seconds. Berserker Hall - Enlistment Beer: now reduces training time by 10 seconds, down from 20. Blacksmith - Spiked Armor: gold cost reduced from 350 to 200. Research time increased to 180s. - Steel Armor: now also gives 5% max health. - Mithril Armor: now gives another 5 armor and 10 magic resist. Research time increased to 90s. - Adamantium Armor: now gives another 5 armor and 5 magic resist. Research time increased to 120s. - Sharpened Slicer Blades: this new tech provides a simple way to strengthen the damage of Slicer Traps. Forge - Now has a maximum limit of 5 buildings of this type. - Refined Coal: now gives a 25% increase in Iron production. Gold cost reduced to 50. - Blast Furnace: now gives a 15% increase in Iron production. Gold cost reduced to 75. - Rune-Arc Furnace: now gives a 10% increase in Iron production. Gold cost reduced to 100. - Forge Fueled: this former runeforge talent now gives a simple way to strengthen Magma Traps. Brewery - Now has a maximum limit of 5 buildings of this type. - Goldbeard Hops: now gives a 25% increase in Food production. Gold cost reduced to 50. - Pressure-Release Valve: now gives a 15% increase in Food production. Gold cost reduced to 75. - Fermentation Schedule: now gives a 10% increase in Food production. Gold cost reduced to 100. Mushroom Farm - Now has a maximum limit of 5 buildings of this type. - Compost Bins: now gives a 25% increase in Food production. Gold cost reduced to 50. - Bulk Inoculation: now gives a 15% increase in Food production. Gold cost reduced to 75. - Eleven Book of Plants: now gives a 10% increase in Food production. Gold cost reduced to 100. Deep-Water Dock - Now has a maximum limit of 5 buildings of this type. - Extra Long Fishing Line: now gives a 25% increase in Food production. Gold cost reduced to 50. - Treble Hooks: now gives a 15% increase in Food production. Gold cost reduced to 75. - Light Lures: now gives a 10% increase in Food production. Gold cost reduced to 100. Workshop - Now has a maximum limit of 5 buildings of this type. - Spare Parts: now gives a 25% increase in Eng Part production. Gold cost reduced to 50. - The Manual: now gives a 15% increase in Eng Part production. Gold cost reduced to 75. - Triggernometry: now gives a 10% increase in Eng Part production. Gold cost reduced to 100. - Poison-Tipped Bolts: now gives Tunnel Scouts a chance to applying Poisoned on-hit. - Advanced Bomb Dispenser: this new tech lets you drastically increase the strength of Bomb Traps. Runeforge Talents (Mining) - Prospector's Intuition: changed to work on non-mineral cubes instead of mineral-rich cubes. - Good Boots: removed and reworked into tech at the Mining Camp. Runeforge Talents (Infantry) - Battle Shout: a new talent that gives Berserkers a way to buff nearby allies in combat. - The Bloody Axes: now only reduces training time by 10 seconds, but grants 20% attack speed, up from 15%. - Tower Shields: now grants double the previous threat, and now grants 8% block chance, up from 5%. Runeforge Talents (Traps) - Piercing Punishment: this new talent gives Spike, Spear, and Floor Spear traps a way to bleed enemies they damage. - High Pressure Pump: this new talent massively improves the performance of Tar Traps. - Killswitch: this new talent gives a way for traps to reset themselves after killing an enemy. - Combustion: this new talent creates synergy between tar traps and things that deal fire damage. - Reserve Tanks: this new talent increases the duration and splash radius of Acid Traps. - Teoarrk's Corrosive Combination: creates synergy between Acid Traps and Tar Traps and applies a powerful damage-over-time and slow effect. - Autoloader Mechanism: this new talent lets Spear Traps and Poison Dart Traps fire additional projectiles. - Deadly Darts: this new talent increases the damage dealt by Poison Dart Traps and gives them a chance to apply additional stacks of Poisoned. - Deathsweep: this new talent provides way for Slicer Traps to get multiple kills in a row. - Burning Spears: this new talent strengthens Spear Traps and creates synergy with Tar Traps via Combustion. - Panic!: this new talent makes enemies run in fear when damaged by traps. - Doomboom Bombs: this new talent provides a visual update for bomb traps, and massively strengthens their damage. Runeforge Talents (Culture) - Brought My Own Bombs: this new talent provides a way to quickly get access to various explosives and grenades. Resource Bar - Research speed is now tracked in the top resource bar and is shared by all buildings to calculate technology research times. - A new number next to the runic knowledge indicator also keeps track of your rate of runic knowledge gain. Common Effects - Bleeding, Poisoned, and Burning are now common effects and can be applied by lots of various things. See below: - Bleeding: deals 16 damage over 4 seconds, stacking up to 3 times. - Poisoned: deals 60 damage over 20 seconds, stacking up to 10 times. - Burning: deals 80 damage over 10 seconds, does not stack. Damage Meter - Now also tracks damage dealt by traps. - Now also tracks damage dealt by affixes (ex: Torment).