News Liste Beneath the Mountain

Version 1.2.8 Update
Beneath the Mountain
20.09.23 19:52 Community Announcements
Performance Optimization - Overall major increases in frame-rate on most systems. Map Generation - There are now multiple entrance directions. - Stair down locations limited to one per floor. - Each stair down location opens into an empty cave with no creatures. - All caves now have a minimum distance from the starting room. - All holes moved away from entrance tunnels. - Offset the point at which entrance tunnels converge on the starting room. Consumables - All Explosives and Potions are now consumables. - Units have a set number of consumable slots. - Consumables are purchased with gold. - There is an interface to configure consumable purchase options (default Z). - Units restock consumables when out of combat. - Units standing at Formation Grounds may restock from there. Mercenary Units - We've added some new unit types to Greenskin invaions. Most invasion groups will feature some mercenary units. - These units include Hobgoblins, Minotaurs, Trolls, and Armored Cyclopses. Affixes - Mercenary: when enabled, every greenskin invasion force has additional mercenary units, which reward gold upon death. - Revelation: increases map-wide experience gain, and heals units to full upon leveling. - Titanic: increases the size, health and damage of Large and Giant sized units. These units reward additional experience upon death. - Striking: grants map-wide crit and makes crit stronger for all units, friend and foe alike. - Renewal: grants map-wide healing increase, and gives all cave creatures constant health regeneration. Shrines - Shrine to Thrungi: periodically blesses all units with mana. - Shrine to Roknir: periodically blesses nearby units with increased productivity. - Shrine to Anathor: periodically blesses nearby with increased movement speed. - Shrine to Kazadin: periodically blesses nearby units with increased experience gain. Miners - Miner's Burden: miner's can now carry more gold with each level. Grenadier - Explosives Expert: baseline ability that allows Grenadiers to restock on explosives from anywhere. Building Interface - A new button exists for magic related buildings (Temple, Geomancer's Sanctum, and Shrines). Runepriest - Gold cost reduced from 400 to 300 - Nullward Aura: this former talent is now a baseline passive that provides constant magic resist to nearby allies. Geomancer - Summon Earth Elemental: Geomancer's can now summon an Earth Elemental that is tanky and has high threat. - Summon Magma Elemental: Geomancer's can now summon a Magma Elemental that does fire damage to nearby enemies. Ironguard - Unbowed and Unbroken: new baseline ability that makes Ironguard stronger when low on health, and gives them high baseline threat. Longbeards - Graybeards: now also gives 5% damage reduction to nearby allies. Defensible Walls - New defensible walls allow units to be garrisoned atop the walls. New Barricades - Barricades have been re-designed and have a different shape. Additionally they provide light. Alchemy Lab - Gold cost reduced from 350 to 250. - Distillation Efficiency: new tech that reduces the purchase cost of potions. - Bulk Gunpowder Refinement: new tech that reduces the purchase cost of explosives. - Glowby Petals: removed. - Runic Convergence: removed. Formation Ground - Has a smaller footprint, and easier colliders for improved unit pathing. Temple - Devotional Candles: - Gold cost reduced from 400 to 300 - Aetherweave Satchel: tech that expands the available consumables slots for Runepriests and Geomancers. Market - Gold cost reduced from 300 to 250. - Required squares reduced by 3. Mining Camp - Worker's Pouch: - Blast Mining: allows miners to use explosives to speed up the mining process. - Enchanted Boots: removed Workshop requirement. Barracks - Infantry Battle-Pouch: new tech that expands the number of consumables slots available to infantry units. - Combat Flares: cheap tech that allows infantry units to light up the area when in combat. - Construction time reduced from 80s to 60s. Blacksmith - Lesser Warding Bracers: reduced gold cost. - Nullification Shielding: reduced gold cost and now applies to all infantry units. - Steel Armor: now gives 5 armor, 5% max health. - Mithril Armor: now gives 10 armor, 5% max health. - Adamantium Armor: now gives 25 armor, 5% max health, and 15 magic resist. - Steel Weapons: now gives 2 attack damage, 3% crit. - Mithril Weapons: now gives 5 attack damage, 3% crit, 5% attack speed. - Adamanmtium Weapons: now gives 10 attack damage, 3% crit, 5% attack speed, and 5 armor penetration. Workshop - Blasting Charges: was previously researched at the Alchemy Lab. - Shrapnel Bomb: was previously researched at the Alchemy Lab. - Incendiary Grenade: new tech that also applies Burning to enemies. Geomancer's Sanctum - Earthbreaker's Staff: gold cost reduced from 300 to 150. - Earthcaster's Amulet: gold cost reduced from 250 to 125. - Manacrystal Band: gold cost reduced from 150 to 100. - Obsidian Geostave: gold cost reduced from 200 to 150. - Runes of Roknir: gold cost reduced from 200 to 100. Runeforge Talents (King) - Pendant of Piety: new talent that creates synergy between the King and Shrines. - The Iron Oath: re-designed to reduce the iron cost of heavy-armor infantry. - Booming Voice: new talent that creates synergy between the King and other units that can shout (Berserkers and Longbeards). - High King's Handgranade: new talent that gives the King an interesting and powerful consumable. - Slayer King: now lets you train Berserkers without having to build a Berserker Hall first. - Mechanical Mind: new talent that creates synergy between the King and engineering part production. Runeforge Talents (Culture) - Lesser Devotions: new talent that creates synergy between shrines and experience gain. Runeforge Talents (Infantry) - Sundered Armor: previously only applied to Axeguards, now applies to all axe-wielding dwarves. - Armored Aggression: previously only applied to Ironguards, now applies to all melee infantry units. - Battle Scars: previously only applied to Berserkers, now applies to all melee infantry units. - Reprisal: previously only applied to Ironguard and Clanspears, now applies to any shield-wielding dwarf. - Heavy Armor Plating: previously only applied to Ironguard, now applies to all infantry units (except Tunnel Scouts and Berserkers). - Rallying Cry: a new shout ability that gives some physical damage absorbption to nearby allies. - Shield Mastery: now allows all shield-wielding dwarves to crit on shield blocks. - Shrapnel Clusters: now also applies to Grenadiers. Runeforge Talents (Magic) - Resonant Runes: new talent that causes shrines to bless units more often and for those blessings to last longer. - Blessings on Blessings: new talent that causes shrines to reset the duration of other shrine buffs.