Blacksmith Master News Roundup
[p]Luka has been hard at work on the next patch based on all of your feedback that you've shared in Steam reviews. Whether it's balance, features, suggestions, or any other feedback, we are reading your reviews.Less than a week ago, Update #9 came out, and it's a major one. Update #9 turns the Mastery Tree from a queue into a sandbox. Shield currency is gone. You complete one clear goal, then unlock any eligible mastery you want. That blows open the early game: rush the silver mine before the store, gun for advanced metalworking before the second floor, or steer into hiring upgrades first. The point is choice, not rails.
[/p][p]Also cleaned up: the tutorial softlock, ingot storages with smelting off now accept ingots, elite worker speed no longer scrambles miner and lumberjack paths, and design credits now belong to scholars, not blacksmiths.
Full details here:
[dynamiclink href="https://store.steampowered.com/news/app/2292800/view/699866004494221550"][/dynamiclink]Update #8 splits brains from brawn: scholars handle design, blacksmiths craft. Blacksmiths now care about walking speed. Scholars track walking speed, design speed, and collaboration.
Design costs scale 100 → 400 → 1600 → 6400, which slows single-blueprint rushes and widens progression.[/p][p]Design rooms matter. Plants, lighting, chalkboards, and bookshelves boost output, and scholars actually use them. Put tables side by side to trigger collaboration bonuses. Cleanup pass: Thai mastery stability, Steam Cloud on macOS, and smelter pricing rebalanced.
Read the full details here: [/p][p][dynamiclink href="https://store.steampowered.com/news/app/2292800/view/505083956845085671"][/dynamiclink]Alright, that's it for now. Happy gaming!
[/p][p]~The Hooded Horse Team
[dynamiclink href="https://store.steampowered.com/app/2292800/Blacksmith_Master/"][/dynamiclink][/p]