News Liste Blade and Sorcery

Sentara 1.2.1 released - bugfixes
Blade and Sorcery
Heute 14:43 Community Announcements
[p]Hello mates, Baron here. The guys are already busy working on the next Byeth release - The Khar-Tib Update. However, that hasn't stopped the team finding and killing the bugs that had popped up in the Sentara Update.[/p][p]The team have a Sentari bugfix patch for you today. Notable bugs that have been addressed are things like the discombobulate skill not working, or being able to skewer right though enemies with a spear, which was super buggy (the unintended behavior was being caused by the skill that allows arrows to pass right through enemy).[/p][p]Heads up, if you were experiencing any very strange issues in 1.2.0 that are not mentioned below in the changelog, such as enemy with invisible faces or spell wheels not working, etc, be aware that what you have there is a mod bug! In those cases, you would need to just update your mod to the latest Sentara version, and if the mod issue persists, make a new character.[/p][p]That's it for now folks. There is always the possibility of another small Sentara patch, but other than that, the guys are deep diving into Khar-Tib. [/p][p]Bye for now! [/p][p] --- [/p][p][/p]

Sentara v1.2.1 Change Log

[p][/p]

CHANGES

  • [p]\[Change] Allow igniting torches with the flamethrower[/p][/*]
  • [p]\[Change] Buff Airstrike skill[/p][/*]
  • [p]\[Change] Disable Ranged Expertise on all spears[/p][/*]
[p][/p]

FIXES

  • [p]\[Fix] Fix Sentara Ship NPCs navmesh issues[/p][/*]
  • [p]\[Fix] Avoid NRE during Release Areas[/p][/*]
  • [p]\[Fix] handle NRE when ragdoll is destroyed while force is being applied[/p][/*]
  • [p]\[Fix] Fix NRE in EffectModuleDecal[/p][/*]
  • [p]\[Fix] Fix EffectAudio NRE[/p][/*]
  • [p]\[Fix] Fix needing to double click some survival options[/p][/*]
  • [p]\[Fix] Remove JsonIgnore from PushBehaviour merge key and reserialize to fix overriding brains[/p][/*]
  • [p]\[Fix] Fix survival reward spawning and equipment despawning[/p][/*]
  • [p]\[Fix] Reduce mesh duplication by not static batching single meshes[/p][/*]
  • [p]\[Fix] Fix issue causing discombobulate to no longer work after changing levels[/p][/*]
  • [p]\[Fix] LevelDatas failing to load due to a concurrency issue with level options[/p][/*]
  • [p]\[Fix] Fix NRE in PIDController[/p][/*]
  • [p]\[Fix] Fixed Trappdoor Collidergroup[/p][/*]
  • [p]\[Fix] Pine tree branch damager[/p][/*]
  • [p]\[Fix] Flintlock LOD dupe fix[/p][/*]
  • [p]\[Fix] Sewer wood collider[/p][/*]
  • [p]\[Fix] Fix missing colliders on Sup_pillar2.prefab[/p][/*]
  • [p]\[Fix] Female Officer helmet clipping fix and torso skin weight adjustment[/p][/*]
  • [p]\[Fix] Performance issue with the globe in the sentara ship[/p][/*]
  • [p]\[Fix] Avoid multiple items being highlighted in the item book after switching category[/p][/*]
  • [p]\[Fix] Fix Female Officer neck dismemberment[/p][/*]
[p][/p]

SDK

  • [p]\[SDK] Improve Catalog Editor usability in modding[/p][/*]
  • [p]\[SDK] Override catalog path methods for MapData, ModOptionData[/p][/*]
  • [p]\[SDK] Changed dropdowns in a number of components to use AppendToField[/p][/*]
  • [p]\[SDK] Fix TextData JSON saving and catalog editor open folder button[/p][/*]
  • [p]\[SDK] Catalog Editor considers overrider JSONs as being not drawn and shows a note[/p][/*]
  • [p]\[SDK] Change UpdateAllExpressions signature in AdvancedAudioContainer to fix the inspector[/p][/*]
  • [p]\[SDK] Prevent NREs from GameData related dropdowns in Catalog Editor[/p][/*]
  • [p]\[SDK] Fix overriders drawing overtop each other in the Catalog Editor tree view[/p][/*]
  • [p]\[SDK] Fix LootTable UI in catalog editor by unstripping methods for buttons and labels[/p][/*]
  • [p]\[SDK] Fix custom categories, category groups, and factions not showing up in dropdowns[/p][/*]
  • [p]\[SDK] Make sure catalog data types that have generated merge keys always get a key[/p][/*]
  • [p]\[SDK] Fix error from removing element from list[/p][/*]
  • [p]\[SDK] Fix multiple jsondbs being exported[/p][/*]
  • [p]\[SDK] Improved clean destination support for android and windows exports. Improve adb command feedback[/p][/*]
  • [p]\[SDK] Fixed multiple jsondbs being exported with a mod. Added functionality to rename mod folder and move catalog/bundles with it[/p][/*]
  • [p]\[SDK] Allow modders to rename the mod name different to the folder name[/p][/*]
  • [p]\[SDK] Update Protomap board[/p][/*]
  • [p]\[SDK] Fix currencies dictionary not drawing in GameModeData InventoryStart lists[/p][/*]
  • [p]\[SDK] Expose LootTable AddLevel method and button for SDK[/p][/*]
  • [p]\[SDK] Fix copying json when exporting to game folder[/p][/*]
[p][/p]
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Release:11.12.2018 Genre: Action-Rollenspiel Entwickler: WarpFrog Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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