Sentara v1.2.1 Change Log
[p][/p]CHANGES
- [p]\[Change] Allow igniting torches with the flamethrower[/p][/*]
- [p]\[Change] Buff Airstrike skill[/p][/*]
- [p]\[Change] Disable Ranged Expertise on all spears[/p][/*]
FIXES
- [p]\[Fix] Fix Sentara Ship NPCs navmesh issues[/p][/*]
- [p]\[Fix] Avoid NRE during Release Areas[/p][/*]
- [p]\[Fix] handle NRE when ragdoll is destroyed while force is being applied[/p][/*]
- [p]\[Fix] Fix NRE in EffectModuleDecal[/p][/*]
- [p]\[Fix] Fix EffectAudio NRE[/p][/*]
- [p]\[Fix] Fix needing to double click some survival options[/p][/*]
- [p]\[Fix] Remove JsonIgnore from PushBehaviour merge key and reserialize to fix overriding brains[/p][/*]
- [p]\[Fix] Fix survival reward spawning and equipment despawning[/p][/*]
- [p]\[Fix] Reduce mesh duplication by not static batching single meshes[/p][/*]
- [p]\[Fix] Fix issue causing discombobulate to no longer work after changing levels[/p][/*]
- [p]\[Fix] LevelDatas failing to load due to a concurrency issue with level options[/p][/*]
- [p]\[Fix] Fix NRE in PIDController[/p][/*]
- [p]\[Fix] Fixed Trappdoor Collidergroup[/p][/*]
- [p]\[Fix] Pine tree branch damager[/p][/*]
- [p]\[Fix] Flintlock LOD dupe fix[/p][/*]
- [p]\[Fix] Sewer wood collider[/p][/*]
- [p]\[Fix] Fix missing colliders on Sup_pillar2.prefab[/p][/*]
- [p]\[Fix] Female Officer helmet clipping fix and torso skin weight adjustment[/p][/*]
- [p]\[Fix] Performance issue with the globe in the sentara ship[/p][/*]
- [p]\[Fix] Avoid multiple items being highlighted in the item book after switching category[/p][/*]
- [p]\[Fix] Fix Female Officer neck dismemberment[/p][/*]
SDK
- [p]\[SDK] Improve Catalog Editor usability in modding[/p][/*]
- [p]\[SDK] Override catalog path methods for MapData, ModOptionData[/p][/*]
- [p]\[SDK] Changed dropdowns in a number of components to use AppendToField[/p][/*]
- [p]\[SDK] Fix TextData JSON saving and catalog editor open folder button[/p][/*]
- [p]\[SDK] Catalog Editor considers overrider JSONs as being not drawn and shows a note[/p][/*]
- [p]\[SDK] Change UpdateAllExpressions signature in AdvancedAudioContainer to fix the inspector[/p][/*]
- [p]\[SDK] Prevent NREs from GameData related dropdowns in Catalog Editor[/p][/*]
- [p]\[SDK] Fix overriders drawing overtop each other in the Catalog Editor tree view[/p][/*]
- [p]\[SDK] Fix LootTable UI in catalog editor by unstripping methods for buttons and labels[/p][/*]
- [p]\[SDK] Fix custom categories, category groups, and factions not showing up in dropdowns[/p][/*]
- [p]\[SDK] Make sure catalog data types that have generated merge keys always get a key[/p][/*]
- [p]\[SDK] Fix error from removing element from list[/p][/*]
- [p]\[SDK] Fix multiple jsondbs being exported[/p][/*]
- [p]\[SDK] Improved clean destination support for android and windows exports. Improve adb command feedback[/p][/*]
- [p]\[SDK] Fixed multiple jsondbs being exported with a mod. Added functionality to rename mod folder and move catalog/bundles with it[/p][/*]
- [p]\[SDK] Allow modders to rename the mod name different to the folder name[/p][/*]
- [p]\[SDK] Update Protomap board[/p][/*]
- [p]\[SDK] Fix currencies dictionary not drawing in GameModeData InventoryStart lists[/p][/*]
- [p]\[SDK] Expose LootTable AddLevel method and button for SDK[/p][/*]
- [p]\[SDK] Fix copying json when exporting to game folder[/p][/*]
